Magic The Gathering Cards of types 'Zombie' and 'Warrior'

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Click for list of card names (45)
Sultai Emissary
Grixis Grimblade
Headless Skaab
Mass of Ghouls
Pride of the Road
Fleshbag Marauder
Dreadhorde Twins
Frontline Devastator
Lifebane Zombie
Putrid Warrior
Armored Skaab
Viscera Dragger
Risen Executioner
Graf Reaver
Khenra Eternal
Grim Initiate
Herald of the Dreadhorde
Hundred-Battle Veteran
Aven Eternal
Dreadhorde Butcher
Ahn-Crop Invader
Accursed Marauder
Null Champion
Shriekdiver
Kotis, Sibsig Champion
Labyrinth Guardian
Korlash, Heir to Blackblade
Tymaret, the Murder King
Trueheart Duelist
Proven Combatant
Kotis, the Fangkeeper
Sedris, the Traitor King
Aven Wind Guide
Aven Initiate
Zombie Warrior
Earthshaker Khenra
Unwavering Initiate
Grimgrin, Corpse-Born
Neheb, the Eternal
Sinuous Striker
Nested Ghoul
Wilhelt, the Rotcleaver
Neheb, Dreadhorde Champion
Tah-Crop Skirmisher
Zahur, Glory's Past


Sultai Emissary

{1}{B}

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Creature - Zombie Warrior
When this creature dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1/1

Grixis Grimblade

{U/R}{B}

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Creature - Zombie Warrior
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
2/1

Headless Skaab

{2}{U}

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Creature - Zombie Warrior
As an additional cost to cast this spell, exile a creature card from your graveyard. This creature enters tapped.
3/6

Mass of Ghouls

{3}{B}{B}

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Creature - Zombie Warrior
5/3

Pride of the Road

{3}{W}

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Creature - Zombie Cat Warrior
Vigilance Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.
2/5

Fleshbag Marauder

{2}{B}

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Creature - Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
3/1

Dreadhorde Twins

{3}{R}

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Creature - Zombie Jackal Warrior
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
2/2

Frontline Devastator

{3}{R}

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Creature - Zombie Minotaur Warrior
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: This creature gets +1/+0 until end of turn.
3/3

Lifebane Zombie

{1}{B}{B}

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Creature - Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3/1

Putrid Warrior

{W}{B}

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Creature - Zombie Soldier Warrior
Whenever this creature deals damage, choose one - - Each player loses 1 life. - Each player gains 1 life.
2/2

Armored Skaab

{2}{U}

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Creature - Zombie Warrior
When this creature enters, mill four cards.
1/4

Viscera Dragger

{3}{B}

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Creature - Zombie Ogre Warrior
Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/3

Risen Executioner

{2}{B}{B}

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Creature - Zombie Warrior
This creature can't block. Other Zombie creatures you control get +1/+1. You may cast this creature from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.
4/3

Graf Reaver

{1}{B}

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Creature - Zombie Warrior
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, destroy target planeswalker. At the beginning of your upkeep, this creature deals 1 damage to you.
3/3

Khenra Eternal

{1}{B}

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Creature - Zombie Jackal Warrior
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
2/2

Grim Initiate

{R}

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Creature - Zombie Warrior
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
1/1

Herald of the Dreadhorde

{3}{B}

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Creature - Zombie Warrior
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
3/2

Hundred-Battle Veteran

{3}{B}

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Creature - Zombie Warrior
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
4/2

Aven Eternal

{2}{U}

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Creature - Zombie Bird Warrior
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
2/2

Dreadhorde Butcher

{B}{R}

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Creature - Zombie Warrior
Haste Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to any target.
1/1

Ahn-Crop Invader

{2}{R}

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Creature - Zombie Minotaur Warrior
During your turn, this creature has first strike. {1}, Sacrifice another creature: This creature gets +2/+0 until end of turn.
2/2

Accursed Marauder

{1}{B}

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Creature - Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
2/1

Null Champion

{1}{B}

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Creature - Zombie Warrior
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate this creature.
1/1

Shriekdiver

{2}{B}

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Creature - Zombie Bird Warrior
Flying {1}: This creature gains haste until end of turn.
2/1

Kotis, Sibsig Champion

{B}{G}{U}

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Legendary Creature - Zombie Warrior
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
3/3

Labyrinth Guardian

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Token Creature - Zombie Illusion Warrior
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
2/3

Korlash, Heir to Blackblade

{2}{B}{B}

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Legendary Creature - Zombie Warrior
Korlash's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
X/X

Tymaret, the Murder King

{B}{R}

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Legendary Creature - Zombie Warrior
{1}{R}, Sacrifice another creature: Tymaret deals 2 damage to target player or planeswalker. {1}{B}, Sacrifice a creature: Return this card from your graveyard to your hand.
2/2

Trueheart Duelist

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Token Creature - Zombie Human Warrior
Trueheart Duelist can block an additional creature each combat.
2/2

Proven Combatant

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Token Creature - Zombie Human Warrior
4/4

Kotis, the Fangkeeper

{1}{B}{G}{U}

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Legendary Creature - Zombie Warrior
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
2/1

Sedris, the Traitor King

{3}{U}{B}{R}

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Legendary Creature - Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5/5

Aven Wind Guide

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Token Creature - Zombie Bird Warrior
Flying, vigilance Creature tokens you control have flying and vigilance.
2/3

Aven Initiate

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Token Creature - Zombie Bird Warrior
Flying
3/2

Zombie Warrior

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Token Creature - Zombie Warrior
Vigilance
4/4

Earthshaker Khenra

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Token Creature - Zombie Jackal Warrior
Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
4/4

Unwavering Initiate

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Token Creature - Zombie Human Warrior
Vigilance
3/2

Grimgrin, Corpse-Born

{3}{U}{B}

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Legendary Creature - Zombie Warrior
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5/5

Neheb, the Eternal

{3}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
4/6

Sinuous Striker

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Token Creature - Zombie Naga Warrior
{U}: Sinuous Striker gets +1/-1 until end of turn.
4/4

Nested Ghoul

{3}{B}{B}

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Creature - Phyrexian Zombie Warrior
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
4/2

Wilhelt, the Rotcleaver

{2}{U}{B}

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Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3

Neheb, Dreadhorde Champion

{2}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4

Tah-Crop Skirmisher

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Token Creature - Zombie Naga Warrior
2/1

Zahur, Glory's Past

{W}{B}

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Legendary Creature - Zombie Cat Warrior
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Sacrifice another creature: Surveil 1. Activate only once each turn. Max speed - Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
3/2