'Wraith' cards

This page will show all names, but only 100 images

Click for list of card names (13)
Bog Tatters
Bog Wraith
Canoptek Wraith
Dirtwater Wraith
Lord of the Nazgul
Nazgul
Odylic Wraith
Ringwraiths
Street Wraith
Witch-king of Angmar
Witch-king, Bringer of Ruin
Witch-king, Sky Scourge
Wraith


Bog Tatters

{4}{B}

-- no image --
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4/2

Bog Wraith

{3}{B}

-- no image --
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3

Canoptek Wraith

{3}

-- no image --
Artifact Creature - Wraith
Wraith Form - This creature can't be blocked. Transdimensional Scout - When this creature deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
2/1

Dirtwater Wraith

{3}{B}

-- no image --
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: This creature gets +1/+0 until end of turn.
1/3

Lord of the Nazgul

{3}{U}{B}

-- no image --
Legendary Creature - Wraith Noble
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4/3

Nazgul

{2}{B}

-- no image --
Creature - Wraith Knight
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgul.
1/2

Odylic Wraith

{3}{B}

-- no image --
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever this creature deals damage to a player, that player discards a card.
2/2

Ringwraiths

{4}{B}{B}

-- no image --
Creature - Wraith Knight
When this creature enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return this card from your graveyard to your hand.
5/5

Street Wraith

{3}{B}{B}

-- no image --
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3/4

Witch-king of Angmar

{3}{B}{B}

-- no image --
Legendary Creature - Wraith Noble
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3

Witch-king, Bringer of Ruin

{4}{B}{B}

-- no image --
Legendary Creature - Wraith Noble
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
5/3

Witch-king, Sky Scourge

{5}{B}{R}

-- no image --
Legendary Creature - Wraith Noble
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5

Wraith

-- no image --
Token Creature - Wraith
Menace
3/3