Magic The Gathering Cards of types 'Wolf' and 'creature'

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Wyluli Wolf
Primal Adversary
Ember-Eye Wolf
Brazen Wolves
Hollowhenge Overlord
Somberwald Alpha
Assembled Alphas
Geistpack Alpha
Wandering Wolf
Wicked Wolf
Tundra Wolves
Skalla Wolf
Bounding Wolf
Snarling Wolf
Heart Wolf
Timber Wolves
Pestilent Wolf
Feral Ridgewolf
Spirit of the Hunt
Immerwolf
Exuberant Wolfbear
Ulrich's Kindred
Ambush Wolf
Nightpack Ambusher
Briarpack Alpha
Wolf in _____ Clothing
Hungry Ridgewolf
Quilled Wolf
Fearless Pup
Pack Guardian
Deranged Whelp
Sporeback Wolf
Tenacious Pup
Kessig Wolf
Dire Wolves
Ascendant Packleader
Wolfir Avenger
Lambholt Harrier
Young Wolf
Runebound Wolf
Snarling Warg
Territorial Witchstalker
Lupine Harbingers
Ferocious Pup
Howlpack Wolf
Watchwolf
Witchstalker
Darkthicket Wolf
Fierce Witchstalker
Fang of the Pack
Tome Shredder
Pyreheart Wolf
A-Tome Shredder
Thornhide Wolves
Timberpack Wolf
Arctic Wolves
Sacred Wolf
Packsong Pup
Spectral Hunt-Caller
Lightning Wolf
Dire Wolf Prowler
Flourishing Hunter
Howling Wolf
Wolfir Silverheart
Silverfur Partisan
Tel-Jilad Wolf
Russet Wolves
Wolf Pack
Sarulf's Packmate
Lone Wolf
Cemetery Prowler
Scourge Wolf
Bloodrage Alpha
Arlinn's Wolf
Hollow Scavenger
Garruk's Lost Wolf
Wolf
Bristlepack Sentry
Wolf
Wolf
Lupine Prototype
Nyxborn Wolf
Wolf of Devil's Breach
Howlgeist
Rot Wolf
Sarulf, Realm Eater
Torgal, A Fine Hound
Anara, Wolvid Familiar
Wolf
Voja, Jaws of the Conclave
Lukamina, Wolf Form
Carrion Howler
Wolf
Summon: Fenrir
Voja
Wildsear, Scouring Maw
Ukkima, Stalking Shadow
Voja Fenstalker
Voja, Friend to Elves
Voja


Wyluli Wolf

{1}{G}

-- no image --
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1/1

Primal Adversary

{2}{G}

-- no image --
Creature - Wolf
Trample When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3

Ember-Eye Wolf

{1}{R}

-- no image --
Creature - Wolf
Haste {1}{R}: This creature gets +2/+0 until end of turn.
1/2

Brazen Wolves

{2}{R}

-- no image --
Creature - Wolf
Whenever this creature attacks, it gets +2/+0 until end of turn.
2/3

Hollowhenge Overlord

{4}{G}{G}

-- no image --
Creature - Wolf
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
4/4

Somberwald Alpha

{3}{G}

-- no image --
Creature - Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/2

Assembled Alphas

{5}{R}

-- no image --
Creature - Wolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
5/5

Geistpack Alpha

{3}{G}

-- no image --
Creature - Wolf
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
5/4

Wandering Wolf

{1}{G}

-- no image --
Creature - Wolf
Creatures with power less than this creature's power can't block it.
2/1

Wicked Wolf

{2}{G}{G}

-- no image --
Creature - Wolf
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
3/3

Tundra Wolves

{W}

-- no image --
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1/1

Skalla Wolf

{3}{G}{G}

-- no image --
Creature - Wolf Spirit
When this creature enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3

Bounding Wolf

{2}{G}

-- no image --
Creature - Wolf
Flash Reach
3/2

Snarling Wolf

{G}

-- no image --
Creature - Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
1/1

Heart Wolf

{3}{R}

-- no image --
Creature - Wolf
First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2

Timber Wolves

{G}

-- no image --
Creature - Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1

Pestilent Wolf

{1}{G}

-- no image --
Creature - Wolf
{2}{G}: This creature gains deathtouch until end of turn.
2/2

Feral Ridgewolf

{2}{R}

-- no image --
Creature - Wolf
Trample {1}{R}: This creature gets +2/+0 until end of turn.
1/2

Spirit of the Hunt

{1}{G}{G}

-- no image --
Creature - Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
3/3

Immerwolf

{1}{R}{G}

-- no image --
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
2/2

Exuberant Wolfbear

{3}{G}

-- no image --
Creature - Wolf Bear
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
4/4

Ulrich's Kindred

{2}{R}

-- no image --
Creature - Wolf
3/2

Ambush Wolf

{2}{G}

-- no image --
Creature - Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.
4/2

Nightpack Ambusher

{2}{G}{G}

-- no image --
Creature - Wolf
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
4/4

Briarpack Alpha

{3}{G}

-- no image --
Creature - Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
3/3

Wolf in _____ Clothing

{3}{B}

-- no image --
Creature - Wolf Guest
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
2/3

Hungry Ridgewolf

{1}{R}

-- no image --
Creature - Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
2/2

Quilled Wolf

{1}{G}

-- no image --
Creature - Wolf
{5}{G}: This creature gets +4/+4 until end of turn.
2/2

Fearless Pup

{R}

-- no image --
Creature - Wolf
First strike Boast - {2}{R}: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
1/1

Pack Guardian

{2}{G}{G}

-- no image --
Creature - Wolf Spirit
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4/3

Deranged Whelp

{1}{R}

-- no image --
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.)
2/1

Sporeback Wolf

{1}{G}

-- no image --
Creature - Wolf
During your turn, this creature gets +0/+2.
2/2

Tenacious Pup

{G}

-- no image --
Creature - Wolf
When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.
1/2

Kessig Wolf

{2}{R}

-- no image --
Creature - Wolf
{1}{R}: This creature gains first strike until end of turn.
3/1

Dire Wolves

{2}{G}

-- no image --
Creature - Wolf
This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2

Ascendant Packleader

{G}

-- no image --
Creature - Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
2/1

Wolfir Avenger

{1}{G}{G}

-- no image --
Creature - Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate this creature.
3/3

Lambholt Harrier

{1}{R}

-- no image --
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2/2

Young Wolf

{G}

-- no image --
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1

Runebound Wolf

{1}{R}

-- no image --
Creature - Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
2/2

Snarling Warg

{3}{B}

-- no image --
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, this creature gets +1/+0.
3/4

Territorial Witchstalker

{1}{G}

-- no image --
Creature - Wolf
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
2/3

Lupine Harbingers

{3}{G}

-- no image --
Creature - Wolf
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell {4}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
4/4

Ferocious Pup

{2}{G}

-- no image --
Creature - Wolf
When this creature enters, create a 2/2 green Wolf creature token.
0/1

Howlpack Wolf

{2}{R}

-- no image --
Creature - Wolf
This creature can't block unless you control another Wolf or Werewolf.
3/3

Watchwolf

{G}{W}

-- no image --
Creature - Wolf
3/3

Witchstalker

{1}{G}{G}

-- no image --
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
3/3

Darkthicket Wolf

{1}{G}

-- no image --
Creature - Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2

Fierce Witchstalker

{2}{G}{G}

-- no image --
Creature - Wolf
4/4

Fang of the Pack

{5}{G}

-- no image --
Creature - Wolf
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
5/3

Tome Shredder

{2}{R}

-- no image --
Creature - Wolf
Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature.
2/2

Pyreheart Wolf

{2}{R}

-- no image --
Creature - Wolf
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1

A-Tome Shredder

{1}{R}

-- no image --
Creature - Wolf
Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2/1

Thornhide Wolves

{4}{G}

-- no image --
Creature - Wolf
4/5

Timberpack Wolf

{1}{G}

-- no image --
Creature - Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
2/2

Arctic Wolves

{3}{G}{G}

-- no image --
Creature - Wolf
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature enters, draw a card.
4/5

Sacred Wolf

{2}{G}

-- no image --
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/1

Packsong Pup

{1}{G}

-- no image --
Creature - Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
1/1

Spectral Hunt-Caller

{4}{G}

-- no image --
Creature - Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
4/4

Lightning Wolf

{3}{R}

-- no image --
Creature - Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
4/3

Dire Wolf Prowler

{2}{G}

-- no image --
Creature - Wolf
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
2/2

Flourishing Hunter

{4}{G}{G}

-- no image --
Creature - Wolf Spirit
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
6/6

Howling Wolf

{2}{G}{G}

-- no image --
Creature - Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2

Wolfir Silverheart

{3}{G}{G}

-- no image --
Creature - Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.
4/4

Silverfur Partisan

{2}{G}

-- no image --
Creature - Wolf Warrior
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
2/2

Tel-Jilad Wolf

{2}{G}

-- no image --
Creature - Wolf
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
2/2

Russet Wolves

{3}{R}

-- no image --
Creature - Wolf
3/3

Wolf Pack

{6}{G}{G}

-- no image --
Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
7/6

Sarulf's Packmate

{3}{G}

-- no image --
Creature - Wolf
When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3/3

Lone Wolf

{2}{G}

-- no image --
Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
2/2

Cemetery Prowler

{1}{G}{G}

-- no image --
Creature - Wolf
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
3/4

Scourge Wolf

{R}{R}

-- no image --
Creature - Wolf Horror
First strike Delirium - This creature has double strike as long as there are four or more card types among cards in your graveyard.
2/2

Bloodrage Alpha

{3}{R}

-- no image --
Creature - Wolf
4/4

Arlinn's Wolf

{2}{G}

-- no image --
Creature - Wolf
This creature can't be blocked by creatures with power 2 or less.
3/2

Hollow Scavenger

{2}{G}

-- no image --
Creature - Wolf
{1}, Sacrifice a Food: This creature gets +2/+2 until end of turn. Activate only once each turn.
3/2

Garruk's Lost Wolf

{3}{G}

-- no image --
Creature - Wolf
When Garruk's Lost Wolf enters the battlefield, create a Huntsman Role token attached to another target creature you control. (Enchanted creature gets +1/+1 and has "{T}: Add {G}")
2/2

Wolf

-- no image --
Token Creature - Wolf
3/2

Bristlepack Sentry

{1}{G}

-- no image --
Creature - Plant Wolf
Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
3/3

Wolf

-- no image --
Token Creature - Wolf
Deathtouch
1/1

Wolf

-- no image --
Token Creature - Wolf
When this creature dies, put a loyalty counter on each Garruk you control.
2/2

Lupine Prototype

{2}

-- no image --
Artifact Creature - Wolf Construct
This creature can't attack or block unless a player has no cards in hand.
5/5

Nyxborn Wolf

{2}{G}

-- no image --
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1.
3/1

Wolf of Devil's Breach

{3}{R}{R}

-- no image --
Creature - Elemental Wolf
Whenever this creature attacks, you may pay {1}{R} and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.
5/5

Howlgeist

{5}{G}

-- no image --
Creature - Spirit Wolf
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4/2

Rot Wolf

{2}{G}

-- no image --
Creature - Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2/2

Sarulf, Realm Eater

{1}{B}{G}

-- no image --
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3

Torgal, A Fine Hound

{1}{G}

-- no image --
Legendary Creature - Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
2/2

Anara, Wolvid Familiar

{3}{G}

-- no image --
Legendary Creature - Wolf Beast
4/4

Wolf

-- no image --
Token Creature - Wolf
2/2

Voja, Jaws of the Conclave

{2}{R}{G}{W}

-- no image --
Legendary Creature - Wolf
Vigilance, trample, ward {3} Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
5/5

Lukamina, Wolf Form

{2}{R}{G}

-- no image --
Legendary Creature - Wolf Druid
Menace Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4

Carrion Howler

{3}{B}

-- no image --
Creature - Zombie Wolf
Pay 1 life: This creature gets +2/-1 until end of turn.
2/2

Wolf

-- no image --
Token Creature - Wolf
2/2

Summon: Fenrir

{2}{G}

-- no image --
Enchantment Creature - Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2

Voja

-- no image --
Token Legendary Creature - Wolf
2/2

Wildsear, Scouring Maw

{3}{R}{G}

-- no image --
Legendary Creature - Elemental Wolf
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6/6

Ukkima, Stalking Shadow

{1}{U}{B}

-- no image --
Legendary Creature - Whale Wolf
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.) Ukkima can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
2/2

Voja Fenstalker

-- no image --
Token Legendary Creature - Wolf
Trample
5/5

Voja, Friend to Elves

-- no image --
Token Legendary Creature - Wolf
3/3

Voja

-- no image --
Token Legendary Creature - Wolf
2/2