'Wolf' cards

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Click for list of card names (101)
A-Tome Shredder
Ambush Wolf
Anara, Wolvid Familiar
Arctic Wolves
Arlinn's Wolf
Ascendant Packleader
Assembled Alphas
Bloodrage Alpha
Bounding Wolf
Brazen Wolves
Briarpack Alpha
Bristlepack Sentry
Carrion Howler
Cemetery Prowler
Darkthicket Wolf
Deranged Whelp
Dire Wolf Prowler
Dire Wolves
Ember-Eye Wolf
Exuberant Wolfbear
Fang of the Pack
Fearless Pup
Feral Ridgewolf
Ferocious Pup
Fierce Witchstalker
Flourishing Hunter
Garruk's Lost Wolf
Geistpack Alpha
Heart Wolf
Hollow Scavenger
Hollowhenge Overlord
Howlgeist
Howling Wolf
Howlpack Wolf
Hungry Ridgewolf
Immerwolf
Kessig Wolf
Lambholt Harrier
Lightning Wolf
Lone Wolf
Lukamina, Wolf Form
Lupine Harbingers
Lupine Prototype
Nightpack Ambusher
Nyxborn Wolf
Pack Guardian
Packsong Pup
Pestilent Wolf
Primal Adversary
Pyreheart Wolf
Quilled Wolf
Rot Wolf
Runebound Wolf
Russet Wolves
Sacred Wolf
Sarulf, Realm Eater
Sarulf's Packmate
Scourge Wolf
Silverfur Partisan
Skalla Wolf
Snarling Warg
Snarling Wolf
Somberwald Alpha
Spectral Hunt-Caller
Spirit of the Hunt
Sporeback Wolf
Summon: Fenrir
Tel-Jilad Wolf
Tenacious Pup
Territorial Witchstalker
Thornhide Wolves
Throat Wolf
Timber Wolves
Timberpack Wolf
Tome Shredder
Torgal, A Fine Hound
Tundra Wolves
Ukkima, Stalking Shadow
Ulrich's Kindred
Voja
Voja
Voja Fenstalker
Voja, Friend to Elves
Voja, Jaws of the Conclave
Wandering Wolf
Watchwolf
Wicked Wolf
Wildsear, Scouring Maw
Witchstalker
Wolf
Wolf
Wolf
Wolf
Wolf
Wolf in _____ Clothing
Wolf of Devil's Breach
Wolf Pack
Wolfir Avenger
Wolfir Silverheart
Wyluli Wolf
Young Wolf


A-Tome Shredder

{1}{R}

-- no image --
Creature - Wolf
Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2/1

Ambush Wolf

{2}{G}

-- no image --
Creature - Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.
4/2

Anara, Wolvid Familiar

{3}{G}

-- no image --
Legendary Creature - Wolf Beast
4/4

Arctic Wolves

{3}{G}{G}

-- no image --
Creature - Wolf
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature enters, draw a card.
4/5

Arlinn's Wolf

{2}{G}

-- no image --
Creature - Wolf
This creature can't be blocked by creatures with power 2 or less.
3/2

Ascendant Packleader

{G}

-- no image --
Creature - Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
2/1

Assembled Alphas

{5}{R}

-- no image --
Creature - Wolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
5/5

Bloodrage Alpha

{3}{R}

-- no image --
Creature - Wolf
4/4

Bounding Wolf

{2}{G}

-- no image --
Creature - Wolf
Flash Reach
3/2

Brazen Wolves

{2}{R}

-- no image --
Creature - Wolf
Whenever this creature attacks, it gets +2/+0 until end of turn.
2/3

Briarpack Alpha

{3}{G}

-- no image --
Creature - Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
3/3

Bristlepack Sentry

{1}{G}

-- no image --
Creature - Plant Wolf
Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
3/3

Carrion Howler

{3}{B}

-- no image --
Creature - Zombie Wolf
Pay 1 life: This creature gets +2/-1 until end of turn.
2/2

Cemetery Prowler

{1}{G}{G}

-- no image --
Creature - Wolf
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
3/4

Darkthicket Wolf

{1}{G}

-- no image --
Creature - Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2

Deranged Whelp

{1}{R}

-- no image --
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.)
2/1

Dire Wolf Prowler

{2}{G}

-- no image --
Creature - Wolf
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
2/2

Dire Wolves

{2}{G}

-- no image --
Creature - Wolf
This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2

Ember-Eye Wolf

{1}{R}

-- no image --
Creature - Wolf
Haste {1}{R}: This creature gets +2/+0 until end of turn.
1/2

Exuberant Wolfbear

{3}{G}

-- no image --
Creature - Wolf Bear
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
4/4

Fang of the Pack

{5}{G}

-- no image --
Creature - Wolf
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
5/3

Fearless Pup

{R}

-- no image --
Creature - Wolf
First strike Boast - {2}{R}: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
1/1

Feral Ridgewolf

{2}{R}

-- no image --
Creature - Wolf
Trample {1}{R}: This creature gets +2/+0 until end of turn.
1/2

Ferocious Pup

{2}{G}

-- no image --
Creature - Wolf
When this creature enters, create a 2/2 green Wolf creature token.
0/1

Fierce Witchstalker

{2}{G}{G}

-- no image --
Creature - Wolf
4/4

Flourishing Hunter

{4}{G}{G}

-- no image --
Creature - Wolf Spirit
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
6/6

Garruk's Lost Wolf

{3}{G}

-- no image --
Creature - Wolf
When Garruk's Lost Wolf enters the battlefield, create a Huntsman Role token attached to another target creature you control. (Enchanted creature gets +1/+1 and has "{T}: Add {G}")
2/2

Geistpack Alpha

{3}{G}

-- no image --
Creature - Wolf
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
5/4

Heart Wolf

{3}{R}

-- no image --
Creature - Wolf
First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2

Hollow Scavenger

{2}{G}

-- no image --
Creature - Wolf
{1}, Sacrifice a Food: This creature gets +2/+2 until end of turn. Activate only once each turn.
3/2

Hollowhenge Overlord

{4}{G}{G}

-- no image --
Creature - Wolf
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
4/4

Howlgeist

{5}{G}

-- no image --
Creature - Spirit Wolf
Creatures with power less than this creature's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4/2

Howling Wolf

{2}{G}{G}

-- no image --
Creature - Wolf
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2/2

Howlpack Wolf

{2}{R}

-- no image --
Creature - Wolf
This creature can't block unless you control another Wolf or Werewolf.
3/3

Hungry Ridgewolf

{1}{R}

-- no image --
Creature - Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
2/2

Immerwolf

{1}{R}{G}

-- no image --
Creature - Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
2/2

Kessig Wolf

{2}{R}

-- no image --
Creature - Wolf
{1}{R}: This creature gains first strike until end of turn.
3/1

Lambholt Harrier

{1}{R}

-- no image --
Creature - Wolf
{3}{R}: Target creature can't block this turn.
2/2

Lightning Wolf

{3}{R}

-- no image --
Creature - Wolf
{1}{R}: This creature gains first strike until end of turn. Activate only as a sorcery.
4/3

Lone Wolf

{2}{G}

-- no image --
Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
2/2

Lukamina, Wolf Form

{2}{R}{G}

-- no image --
Legendary Creature - Wolf Druid
Menace Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4

Lupine Harbingers

{3}{G}

-- no image --
Creature - Wolf
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell {4}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
4/4

Lupine Prototype

{2}

-- no image --
Artifact Creature - Wolf Construct
This creature can't attack or block unless a player has no cards in hand.
5/5

Nightpack Ambusher

{2}{G}{G}

-- no image --
Creature - Wolf
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
4/4

Nyxborn Wolf

{2}{G}

-- no image --
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1.
3/1

Pack Guardian

{2}{G}{G}

-- no image --
Creature - Wolf Spirit
Flash When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4/3

Packsong Pup

{1}{G}

-- no image --
Creature - Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
1/1

Pestilent Wolf

{1}{G}

-- no image --
Creature - Wolf
{2}{G}: This creature gains deathtouch until end of turn.
2/2

Primal Adversary

{2}{G}

-- no image --
Creature - Wolf
Trample When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4/3

Pyreheart Wolf

{2}{R}

-- no image --
Creature - Wolf
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1

Quilled Wolf

{1}{G}

-- no image --
Creature - Wolf
{5}{G}: This creature gets +4/+4 until end of turn.
2/2

Rot Wolf

{2}{G}

-- no image --
Creature - Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2/2

Runebound Wolf

{1}{R}

-- no image --
Creature - Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
2/2

Russet Wolves

{3}{R}

-- no image --
Creature - Wolf
3/3

Sacred Wolf

{2}{G}

-- no image --
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/1

Sarulf, Realm Eater

{1}{B}{G}

-- no image --
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3

Sarulf's Packmate

{3}{G}

-- no image --
Creature - Wolf
When this creature enters, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3/3

Scourge Wolf

{R}{R}

-- no image --
Creature - Wolf Horror
First strike Delirium - This creature has double strike as long as there are four or more card types among cards in your graveyard.
2/2

Silverfur Partisan

{2}{G}

-- no image --
Creature - Wolf Warrior
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
2/2

Skalla Wolf

{3}{G}{G}

-- no image --
Creature - Wolf Spirit
When this creature enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3

Snarling Warg

{3}{B}

-- no image --
Creature - Wolf
Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, this creature gets +1/+0.
3/4

Snarling Wolf

{G}

-- no image --
Creature - Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
1/1

Somberwald Alpha

{3}{G}

-- no image --
Creature - Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/2

Spectral Hunt-Caller

{4}{G}

-- no image --
Creature - Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
4/4

Spirit of the Hunt

{1}{G}{G}

-- no image --
Creature - Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
3/3

Sporeback Wolf

{1}{G}

-- no image --
Creature - Wolf
During your turn, this creature gets +0/+2.
2/2

Summon: Fenrir

{2}{G}

-- no image --
Enchantment Creature - Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2

Tel-Jilad Wolf

{2}{G}

-- no image --
Creature - Wolf
Whenever this creature becomes blocked by an artifact creature, this creature gets +3/+3 until end of turn.
2/2

Tenacious Pup

{G}

-- no image --
Creature - Wolf
When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.
1/2

Territorial Witchstalker

{1}{G}

-- no image --
Creature - Wolf
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
2/3

Thornhide Wolves

{4}{G}

-- no image --
Creature - Wolf
4/5

Throat Wolf

{1}{R}{R}

-- no image --
Summon Wolf
You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.
3/1

Timber Wolves

{G}

-- no image --
Creature - Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1

Timberpack Wolf

{1}{G}

-- no image --
Creature - Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
2/2

Tome Shredder

{2}{R}

-- no image --
Creature - Wolf
Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature.
2/2

Torgal, A Fine Hound

{1}{G}

-- no image --
Legendary Creature - Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
2/2

Tundra Wolves

{W}

-- no image --
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1/1

Ukkima, Stalking Shadow

{1}{U}{B}

-- no image --
Legendary Creature - Whale Wolf
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.) Ukkima can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
2/2

Ulrich's Kindred

{2}{R}

-- no image --
Creature - Wolf
3/2

Voja

-- no image --
Token Legendary Creature - Wolf
2/2

Voja

-- no image --
Token Legendary Creature - Wolf
2/2

Voja Fenstalker

-- no image --
Token Legendary Creature - Wolf
Trample
5/5

Voja, Friend to Elves

-- no image --
Token Legendary Creature - Wolf
3/3

Voja, Jaws of the Conclave

{2}{R}{G}{W}

-- no image --
Legendary Creature - Wolf
Vigilance, trample, ward {3} Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
5/5

Wandering Wolf

{1}{G}

-- no image --
Creature - Wolf
Creatures with power less than this creature's power can't block it.
2/1

Watchwolf

{G}{W}

-- no image --
Creature - Wolf
3/3

Wicked Wolf

{2}{G}{G}

-- no image --
Creature - Wolf
When this creature enters, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on this creature. It gains indestructible until end of turn. Tap it.
3/3

Wildsear, Scouring Maw

{3}{R}{G}

-- no image --
Legendary Creature - Elemental Wolf
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6/6

Witchstalker

{1}{G}{G}

-- no image --
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
3/3

Wolf

-- no image --
Token Creature - Wolf
3/2

Wolf

-- no image --
Token Creature - Wolf
Deathtouch
1/1

Wolf

-- no image --
Token Creature - Wolf
When this creature dies, put a loyalty counter on each Garruk you control.
2/2

Wolf

-- no image --
Token Creature - Wolf
2/2

Wolf

-- no image --
Token Creature - Wolf
2/2

Wolf in _____ Clothing

{3}{B}

-- no image --
Creature - Wolf Guest
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
2/3

Wolf of Devil's Breach

{3}{R}{R}

-- no image --
Creature - Elemental Wolf
Whenever this creature attacks, you may pay {1}{R} and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.
5/5

Wolf Pack

{6}{G}{G}

-- no image --
Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
7/6

Wolfir Avenger

{1}{G}{G}

-- no image --
Creature - Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate this creature.
3/3

Wolfir Silverheart

{3}{G}{G}

-- no image --
Creature - Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.
4/4

Wyluli Wolf

{1}{G}

-- no image --
Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
1/1

Young Wolf

{G}

-- no image --
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1/1