Magic The Gathering Cards of types 'Wizard' and 'Zombie'

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Click for list of card names (61)
Karfell Harbinger
Corpse Augur
Anathemancer
Yixlid Jailer
Havengul Lich
Hate Weaver
Eternal Skylord
Bone Miser
Master of Death
Nightscape Apprentice
Dreadhorde Arcanist
Fatestitcher
Sedraxis Alchemist
Vizier of the Scorpion
Lich Lord of Unx
Tomebound Lich
Vindictive Lich
Calculating Lich
Cabal Interrogator
Kheru Lich Lord
Death Baron
Soul Diviner
Blood Scrivener
Coffin Queen
Undead Augur
Lazotep Chancellor
Apprentice Necromancer
Puppet Raiser
Nightscape Master
Nightscape Battlemage
Prophet of the Scarab
Corpse Harvester
Corpse Connoisseur
Gleaming Overseer
Grudge Keeper
Acererak the Archlich
Dralnu, Lich Lord
Temmet, Naktamun's Will
Nevinyrral, Urborg Tyrant
Tormod, the Desecrator
Spellweaver Eternal
Nekusar, the Mindrazer
Boris Devilboon
Varina, Lich Queen
Warren Soultrader
Ratadrabik of Urborg
Zombie Wizard
Hashaton, Scarab's Fist
Rhet-Tomb Mystic
A-Acererak the Archlich
Scornful Aether-Lich
Champion of Wits
Storrev, Devkarin Lich
Venser, Corpse Puppet
Narfi, Betrayer King
Champion of Wits
Resilient Khenra
A-Narfi, Betrayer King
M'Odo, the Gnarled Oracle
Sunscourge Champion
Dreamstealer


Karfell Harbinger

{1}{U}

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Creature - Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
1/3

Corpse Augur

{3}{B}

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Creature - Zombie Wizard
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
4/2

Anathemancer

{1}{B}{R}

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Creature - Zombie Wizard
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/2

Yixlid Jailer

{1}{B}

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Creature - Zombie Wizard
Cards in graveyards lose all abilities.
2/1

Havengul Lich

{3}{U}{B}

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Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
4/4

Hate Weaver

{1}{B}

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Creature - Zombie Wizard
{2}: Target blue or red creature gets +1/+0 until end of turn.
2/1

Eternal Skylord

{4}{U}

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Creature - Zombie Wizard
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
3/3

Bone Miser

{4}{B}

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Creature - Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
4/4

Master of Death

{1}{U}{B}

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Creature - Zombie Wizard
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
3/1

Nightscape Apprentice

{B}

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Creature - Zombie Wizard
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn.
1/1

Dreadhorde Arcanist

{1}{R}

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Creature - Zombie Wizard
Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/3

Fatestitcher

{3}{U}

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Creature - Zombie Wizard
{T}: You may tap or untap another target permanent. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2

Sedraxis Alchemist

{2}{B}

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Creature - Zombie Wizard
When this creature enters, if you control a blue permanent, return target nonland permanent to its owner's hand.
2/2

Vizier of the Scorpion

{2}{B}

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Creature - Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
1/1

Lich Lord of Unx

{1}{U}{B}

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Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token. {U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2/2

Tomebound Lich

{1}{U}{B}

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Creature - Zombie Wizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
1/3

Vindictive Lich

{3}{B}

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Creature - Zombie Wizard
When this creature dies, choose one or more. Each mode must target a different player. - Target opponent sacrifices a creature of their choice. - Target opponent discards two cards. - Target opponent loses 5 life.
4/1

Calculating Lich

{4}{B}{B}

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Creature - Zombie Wizard
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
5/5

Cabal Interrogator

{1}{B}

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Creature - Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
1/1

Kheru Lich Lord

{3}{B}{G}{U}

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Creature - Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/4

Death Baron

{1}{B}{B}

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Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
2/2

Soul Diviner

{U}{B}

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Creature - Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
2/3

Blood Scrivener

{1}{B}

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Creature - Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
2/1

Coffin Queen

{2}{B}

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Creature - Zombie Wizard
You may choose not to untap this creature during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1

Undead Augur

{B}{B}

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Creature - Zombie Wizard
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
2/2

Lazotep Chancellor

{U}{B}

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Creature - Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
1/3

Apprentice Necromancer

{1}{B}

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Creature - Zombie Wizard
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1/1

Puppet Raiser

{3}{B}

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Creature - Zombie Wizard
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
3/4

Nightscape Master

{2}{B}{B}

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Creature - Zombie Wizard
{U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: This creature deals 2 damage to target creature.
2/2

Nightscape Battlemage

{2}{B}

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Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.
2/2

Prophet of the Scarab

{4}{U}

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Creature - Zombie Wizard
Vigilance When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
3/4

Corpse Harvester

{3}{B}{B}

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Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3/3

Corpse Connoisseur

{4}{B}

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Creature - Zombie Wizard
When this creature enters, you may search your library for a creature card, put that card into your graveyard, then shuffle. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/3

Gleaming Overseer

{1}{U}{B}

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Creature - Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
1/4

Grudge Keeper

{1}{B}

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Creature - Zombie Wizard
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
2/1

Acererak the Archlich

{2}{B}

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Legendary Creature - Zombie Wizard
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
5/5

Dralnu, Lich Lord

{3}{U}{B}

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Legendary Creature - Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3

Temmet, Naktamun's Will

{2}{W}{U}{B}

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Legendary Creature - Zombie Wizard
Vigilance, menace Whenever you attack, draw a card, then discard a card. Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
4/4

Nevinyrral, Urborg Tyrant

{3}{W}{U}{B}

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Legendary Creature - Zombie Wizard
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
3/6

Tormod, the Desecrator

{3}{B}

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Legendary Creature - Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
4/2

Spellweaver Eternal

{1}{U}

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Creature - Zombie Snake Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
2/1

Nekusar, the Mindrazer

{2}{U}{B}{R}

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Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
2/4

Boris Devilboon

{3}{B}{R}

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Legendary Creature - Zombie Wizard
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
2/2

Varina, Lich Queen

{1}{W}{U}{B}

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Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4/4

Warren Soultrader

{2}{B}

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Creature - Zombie Goblin Wizard
3/3

Ratadrabik of Urborg

{2}{W}{B}

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Legendary Creature - Zombie Wizard
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3/3

Zombie Wizard

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Token Creature - Zombie Wizard
1/1

Hashaton, Scarab's Fist

{W}{B}

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Legendary Creature - Zombie Wizard
Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
1/3

Rhet-Tomb Mystic

{1}{U}

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Creature - Zombie Bird Wizard
Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
2/1

A-Acererak the Archlich

{2}{B}

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Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5

Scornful Aether-Lich

{3}{U}

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Artifact Creature - Zombie Wizard
{W}{B}: This creature gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
2/4

Champion of Wits

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Token Creature - Zombie Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
4/4

Storrev, Devkarin Lich

{1}{B}{B}{G}

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Legendary Creature - Zombie Elf Wizard
Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
5/4

Venser, Corpse Puppet

{U}{B}

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Legendary Creature - Phyrexian Zombie Wizard
Lifelink, toxic 1 Whenever you proliferate, choose one - - If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. - Target artifact creature you control gains flying and lifelink until end of turn.
1/3

Narfi, Betrayer King

{3}{U}{B}

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Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4/3

Champion of Wits

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Token Creature - Zombie Snake Wizard
When this token enters, you may draw cards equal to its power. If you do, discard two cards.
4/4

Resilient Khenra

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Token Creature - Zombie Jackal Wizard
When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
4/4

A-Narfi, Betrayer King

{2}{U}{B}

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Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4/3

M'Odo, the Gnarled Oracle

{B}{U}{G}

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Legendary Creature - Zombie Elf Wizard
Eminence - {X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.
0/3

Sunscourge Champion

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Token Creature - Zombie Human Wizard
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
4/4

Dreamstealer

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Token Creature - Zombie Human Wizard
Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
4/4