Magic The Gathering Cards of types 'Wizard' and 'Merfolk'

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Puresight Merrow
Merrow Harbinger
Master of Waves
Cascade Seer
Stonybrook Banneret
Towering-Wave Mystic
Merfolk Thaumaturgist
Drowner Initiate
Vodalian Arcanist
Thassa's Oracle
Ceta Disciple
Selkie Hedge-Mage
Merfolk Seer
Soothsayer Adept
Tishana's Tidebinder
Wavecrash Triton
Merfolk Tunnel-Guide
Rootwater Mystic
Mindspring Merfolk
Cosi's Trickster
Vodalian Mindsinger
Razorfin Abolisher
Salvager of Secrets
Tideshaper Mystic
Surgespanner
Vodalian Hexcatcher
Wistful Selkie
Vodalian Tide Mage
Wilderness Hypnotist
Hollowsage
Merrow Grimeblotter
Sigil Tracer
Benthic Criminologists
Tazeem Roilmage
Vodalian Hypnotist
Merfolk Mesmerist
Tempest Harvester
Inkfathom Witch
Coralhelm Chronicler
Dakra Mystic
Simic Fluxmage
Sea Gate Loremaster
Lullmage Mentor
Merfolk Falconer
Waterspout Weavers
Prismwake Merrow
Triton Waverider
Stonybrook Schoolmaster
Mistcaller
Raving Visionary
Frostwind Invoker
Harbinger of the Seas
Sage of the Falls
Caller of Gales
Seascape Aerialist
Crackling Triton
Vodalian Mage
A-Umara Mystic
Tidal Visionary
Combine Guildmage
Wanderwine Prophets
Wind Strider
Harbinger of the Tides
Ink Dissolver
Merrow Levitator
Cursecatcher
Drowner of Secrets
Vodalian Illusionist
Silvergill Douser
Teferi's Wavecaster
Judge of Currents
Tempest Caller
Benthic Biomancer
Fallowsage
Merfolk Pupil
Enclave Cryptologist
Expedition Diviner
Augur of Bolas
Mist Dancer
Vodalian Mystic
Silvergill Adept
Tide Shaper
Stonybrook Angler
Skywatcher Adept
Shipwreck Dowser
Windrider Patrol
Umara Mystic
Deepwater Hypnotist
Storm Sculptor
Volshe Tideturner
Riverwise Augur
Shaper Apprentice
Watertrap Weaver
Sea Scryer
Sage of Fables
Merfolk Trickster
Tidebinder Mage
Seafloor Oracle
Merfolk Secretkeeper
Umara Wizard
Torrent Sculptor
Kopala, Warden of Waves
Zegana, Utopian Speaker
Adrix and Nev, Twincasters
Araumi of the Dead Tide
Merfolk Wizard
Ambassador Laquatus
Prime Speaker Zegana
Thrasios, Triton Hero
Jori En, Ruin Diver
Sygg, River Guide
Alandra, Sky Dreamer
Sharae of Numbing Depths
Triton Wavebreaker
Emry, Lurker of the Loch
Talrand, Sky Summoner
Vohar, Vodalian Desecrator


Puresight Merrow

{W/U}{W/U}

-- no image --
Creature - Merfolk Wizard
{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
2/2

Merrow Harbinger

{3}{U}

-- no image --
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
2/3

Master of Waves

{3}{U}

-- no image --
Creature - Merfolk Wizard
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2/1

Cascade Seer

{3}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3/3

Stonybrook Banneret

{1}{U}

-- no image --
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.
1/1

Towering-Wave Mystic

{1}{U}

-- no image --
Creature - Merfolk Wizard
Whenever this creature deals damage, target player mills that many cards.
2/1

Merfolk Thaumaturgist

{2}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Switch target creature's power and toughness until end of turn.
1/2

Drowner Initiate

{U}

-- no image --
Creature - Merfolk Wizard
Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
1/1

Vodalian Arcanist

{1}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
1/3

Thassa's Oracle

{U}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1/3

Ceta Disciple

{U}

-- no image --
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color.
1/1

Selkie Hedge-Mage

{2}{G/U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, if you control two or more Forests, you may gain 3 life. When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2

Merfolk Seer

{2}{U}

-- no image --
Creature - Merfolk Wizard
When this creature dies, you may pay {1}{U}. If you do, draw a card.
2/2

Soothsayer Adept

{1}{U}

-- no image --
Creature - Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1/3

Tishana's Tidebinder

{2}{U}

-- no image --
Creature - Merfolk Wizard
Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
3/2

Wavecrash Triton

{2}{U}

-- no image --
Creature - Merfolk Wizard
Heroic - Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
1/4

Merfolk Tunnel-Guide

{G}{U}

-- no image --
Creature - Merfolk Wizard
2/2

Rootwater Mystic

{U}

-- no image --
Creature - Merfolk Wizard
{1}{U}: Look at the top card of target player's library.
1/1

Mindspring Merfolk

{U}

-- no image --
Creature - Merfolk Wizard
Exhaust - {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
1/1

Cosi's Trickster

{U}

-- no image --
Creature - Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
1/1

Vodalian Mindsinger

{1}{U}{U}

-- no image --
Creature - Merfolk Wizard
Kicker {1}{R} and/or {1}{G} This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
2/2

Razorfin Abolisher

{2}{U}

-- no image --
Creature - Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
2/2

Salvager of Secrets

{3}{U}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
2/2

Tideshaper Mystic

{U}

-- no image --
Creature - Merfolk Wizard
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
1/1

Surgespanner

{2}{U}{U}

-- no image --
Creature - Merfolk Wizard
Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
2/2

Vodalian Hexcatcher

{1}{U}

-- no image --
Creature - Merfolk Wizard
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
1/1

Wistful Selkie

{G/U}{G/U}{G/U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, draw a card.
2/2

Vodalian Tide Mage

{1}{G}{U}

-- no image --
Creature - Merfolk Wizard
Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.
3/3

Wilderness Hypnotist

{2}{U}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn.
1/3

Hollowsage

{3}{B}

-- no image --
Creature - Merfolk Wizard
Whenever this creature becomes untapped, you may have target player discard a card.
2/2

Merrow Grimeblotter

{3}{U/B}

-- no image --
Creature - Merfolk Wizard
{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
2/2

Sigil Tracer

{1}{U}{U}

-- no image --
Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
2/2

Benthic Criminologists

{4}{U}

-- no image --
Creature - Merfolk Wizard
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
4/5

Tazeem Roilmage

{1}{U}

-- no image --
Creature - Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
2/1

Vodalian Hypnotist

{1}{U}

-- no image --
Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
1/1

Merfolk Mesmerist

{1}{U}

-- no image --
Creature - Merfolk Wizard
{U}, {T}: Target player mills two cards.
1/2

Tempest Harvester

{1}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Draw a card, then discard a card.
2/1

Inkfathom Witch

{1}{U/B}

-- no image --
Creature - Merfolk Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
1/1

Coralhelm Chronicler

{2}{U}

-- no image --
Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2

Dakra Mystic

{U}

-- no image --
Creature - Merfolk Wizard
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
1/1

Simic Fluxmage

{2}{U}

-- no image --
Creature - Merfolk Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
1/2

Sea Gate Loremaster

{4}{U}

-- no image --
Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
1/3

Lullmage Mentor

{1}{U}{U}

-- no image --
Creature - Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
2/2

Merfolk Falconer

{3}{U}{U}

-- no image --
Creature - Merfolk Wizard
Flying Whenever you cast a kicked spell, scry 2.
4/4

Waterspout Weavers

{3}{U}{U}

-- no image --
Creature - Merfolk Wizard
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3

Prismwake Merrow

{2}{U}

-- no image --
Creature - Merfolk Wizard
Flash When this creature enters, target permanent becomes the color or colors of your choice until end of turn.
2/1

Triton Waverider

{3}{U}

-- no image --
Creature - Merfolk Wizard
Constellation - Whenever an enchantment you control enters, this creature gains flying until end of turn.
3/3

Stonybrook Schoolmaster

{2}{W}

-- no image --
Creature - Merfolk Wizard
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
1/2

Mistcaller

{U}

-- no image --
Creature - Merfolk Wizard
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
1/1

Raving Visionary

{1}{U}

-- no image --
Creature - Merfolk Wizard
{U}, {T}: Draw a card, then discard a card. Delirium - {2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
1/1

Frostwind Invoker

{4}{U}

-- no image --
Creature - Merfolk Wizard
Flying {8}: Creatures you control gain flying until end of turn.
3/3

Harbinger of the Seas

{1}{U}{U}

-- no image --
Creature - Merfolk Wizard
Nonbasic lands are Islands.
2/2

Sage of the Falls

{4}{U}

-- no image --
Creature - Merfolk Wizard
Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.
2/5

Caller of Gales

{U}

-- no image --
Creature - Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
1/1

Seascape Aerialist

{4}{U}

-- no image --
Creature - Merfolk Wizard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
2/3

Crackling Triton

{2}{U}

-- no image --
Creature - Merfolk Wizard
{2}{R}, Sacrifice this creature: It deals 2 damage to any target.
2/3

Vodalian Mage

{2}{U}

-- no image --
Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
1/1

A-Umara Mystic

{1}{U}{R}

-- no image --
Creature - Merfolk Wizard
Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
1/3

Tidal Visionary

{U}

-- no image --
Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
1/1

Combine Guildmage

{G}{U}

-- no image --
Creature - Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2

Wanderwine Prophets

{4}{U}{U}

-- no image --
Creature - Merfolk Wizard
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4

Wind Strider

{4}{U}

-- no image --
Creature - Merfolk Wizard
Flash (You may cast this spell any time you could cast an instant.) Flying
3/3

Harbinger of the Tides

{U}{U}

-- no image --
Creature - Merfolk Wizard
You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
2/2

Ink Dissolver

{1}{U}

-- no image --
Creature - Merfolk Wizard
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
2/1

Merrow Levitator

{3}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap this creature.
2/3

Cursecatcher

{U}

-- no image --
Creature - Merfolk Wizard
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
1/1

Drowner of Secrets

{2}{U}

-- no image --
Creature - Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.
1/3

Vodalian Illusionist

{2}{U}

-- no image --
Creature - Merfolk Wizard
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
2/2

Silvergill Douser

{1}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
1/1

Teferi's Wavecaster

{3}{U}{U}

-- no image --
Creature - Merfolk Wizard
Flash When this creature enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/3

Judge of Currents

{1}{W}

-- no image --
Creature - Merfolk Wizard
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
1/1

Tempest Caller

{2}{U}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, tap all creatures target opponent controls.
2/3

Benthic Biomancer

{U}

-- no image --
Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
1/1

Fallowsage

{3}{U}

-- no image --
Creature - Merfolk Wizard
Whenever this creature becomes tapped, you may draw a card.
2/2

Merfolk Pupil

{1}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, draw a card, then discard a card. {1}{U}, Exile this card from your graveyard: Draw a card, then discard a card.
1/1

Enclave Cryptologist

{U}

-- no image --
Creature - Merfolk Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card.
0/1

Expedition Diviner

{3}{U}

-- no image --
Creature - Merfolk Wizard
3/2

Augur of Bolas

{1}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3

Mist Dancer

{4}{U}

-- no image --
Creature - Merfolk Wizard
Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3/3

Vodalian Mystic

{1}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
1/1

Silvergill Adept

{1}{U}

-- no image --
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.
2/1

Tide Shaper

{U}

-- no image --
Creature - Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.
1/1

Stonybrook Angler

{1}{U}

-- no image --
Creature - Merfolk Wizard
{1}{U}, {T}: You may tap or untap target creature.
1/2

Skywatcher Adept

{U}

-- no image --
Creature - Merfolk Wizard
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying
1/1

Shipwreck Dowser

{3}{U}{U}

-- no image --
Creature - Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
3/3

Windrider Patrol

{3}{U}{U}

-- no image --
Creature - Merfolk Wizard
Flying Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4/3

Umara Mystic

{1}{U}{R}

-- no image --
Creature - Merfolk Wizard
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
1/3

Deepwater Hypnotist

{1}{U}

-- no image --
Creature - Merfolk Wizard
Inspired - Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
2/1

Storm Sculptor

{3}{U}

-- no image --
Creature - Merfolk Wizard
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
3/2

Volshe Tideturner

{1}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
1/3

Riverwise Augur

{3}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
2/2

Shaper Apprentice

{1}{U}

-- no image --
Creature - Merfolk Wizard
This creature has flying as long as you control another Merfolk.
2/1

Watertrap Weaver

{2}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2

Sea Scryer

{1}{U}

-- no image --
Creature - Merfolk Wizard
{T}: Add {C}. {1}, {T}: Add {U}.
1/1

Sage of Fables

{2}{U}

-- no image --
Creature - Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2

Merfolk Trickster

{U}{U}

-- no image --
Creature - Merfolk Wizard
Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.
2/2

Tidebinder Mage

{U}{U}

-- no image --
Creature - Merfolk Wizard
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
2/2

Seafloor Oracle

{2}{U}{U}

-- no image --
Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
2/3

Merfolk Secretkeeper

{U}

-- no image --
Creature - Merfolk Wizard
0/4

Umara Wizard

{4}{U}

-- no image --
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, this creature gains flying until end of turn.
4/3

Torrent Sculptor

{2}{U}{U}

-- no image --
Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on this creature equal to half that card's mana value, rounded up.
2/2