Magic The Gathering Cards of types 'Wizard' and 'Bird'

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Click for list of card names (39)
Curiosity Crafter
Aerie Mystics
Frost Trickster
Aven Mimeomancer
Farseeing Flockmate
Windcaller Aven
Keeper of the Nine Gales
Aegis Sculptor
Aven Fogbringer
Battlewing Mystic
Crookclaw Transmuter
Arctic Aven
Fleeting Aven
Aven Fateshaper
Slickshot Show-Off
Nimble Obstructionist
Crookclaw Elder
Zenith Seeker
Aven Wind Mage
Oracle of the Alpha
Mentor of Evos Isle
Priority Avenger
Watcher of the Spheres
Aven Mindcensor
Clinquant Skymage
Aven Augur
Warden of Evos Isle
Sage Aven
Kykar, Zephyr Awakener
Nadu, Winged Wisdom
Kangee, Aerie Keeper
Kangee, Sky Warden
Kykar, Wind's Fury
Balmor, Battlemage Captain
Aven Windreader
A-Nadu, Winged Wisdom
Derevi, Empyrial Tactician
Rhet-Tomb Mystic
Imbraham, Dean of Theory


Curiosity Crafter

{3}{U}

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Creature - Bird Wizard
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
3/3

Aerie Mystics

{4}{W}

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Creature - Bird Wizard
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
3/3

Frost Trickster

{2}{U}

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Creature - Bird Wizard
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2

Aven Mimeomancer

{1}{W}{U}

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Creature - Bird Wizard
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
3/1

Farseeing Flockmate

{3}{U}

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Creature - Bird Wizard
Flying Flying backup (When this creature enters the battlefield, put a flying counter on target creature. If that's another creature, it also gains the following ability until end of turn.) Whenever this creature deals combat damage to a player, planeswalker, or battle, surveil 1.
3/2

Windcaller Aven

{4}{U}{U}

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Creature - Bird Wizard
Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.
4/3

Keeper of the Nine Gales

{2}{U}

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Creature - Bird Wizard
Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
1/2

Aegis Sculptor

{3}{U}

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Creature - Bird Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
2/3

Aven Fogbringer

{3}{U}

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Creature - Bird Wizard
Flying When this creature enters, return target land to its owner's hand.
2/1

Battlewing Mystic

{1}{U}

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Creature - Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
2/1

Crookclaw Transmuter

{3}{U}

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Creature - Bird Wizard
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
3/1

Arctic Aven

{2}{U}

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Creature - Bird Wizard
Flying This creature gets +1/+1 as long as you control a Plains. {W}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2/1

Fleeting Aven

{1}{U}{U}

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Creature - Bird Wizard
Flying Whenever a player cycles a card, return this creature to its owner's hand.
2/2

Aven Fateshaper

{6}{U}

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Creature - Bird Wizard
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.
4/5

Slickshot Show-Off

{1}{R}

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Creature - Bird Wizard
Flying, haste Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
1/2

Nimble Obstructionist

{2}{U}

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Creature - Bird Wizard
Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.
3/1

Crookclaw Elder

{5}{U}

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Creature - Bird Wizard
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
3/2

Zenith Seeker

{3}{U}

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Creature - Bird Wizard
Flying Whenever you cycle or discard a card, target creature gains flying until end of turn.
2/2

Aven Wind Mage

{2}{U}

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Creature - Bird Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
2/2

Oracle of the Alpha

{2}{U}

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Creature - Bird Wizard
Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1.
2/3

Mentor of Evos Isle

{2}{U}

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Creature - Bird Wizard
Flying When this creature enters, choose a creature card in your hand. It perpetually gains flying.
2/1

Priority Avenger

{3}{W}

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Creature - Bird Wizard
Flying Players can't cast instant spells unless a spell or ability is on the stack.
3/4

Watcher of the Spheres

{W}{U}

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Creature - Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.
2/2

Aven Mindcensor

{2}{W}

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Creature - Bird Wizard
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
2/1

Clinquant Skymage

{3}{U}

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Creature - Bird Wizard
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
1/1

Aven Augur

{3}{U}

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Creature - Bird Wizard
Flying Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
2/2

Warden of Evos Isle

{2}{U}

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Creature - Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
2/2

Sage Aven

{3}{U}

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Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, look at the top four cards of your library, then put them back in any order.
1/3

Kykar, Zephyr Awakener

{2}{W}{U}

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Legendary Creature - Bird Wizard
Flying Whenever you cast a noncreature spell, choose one - - Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. - Create a 1/1 white Spirit creature token with flying.
3/4

Nadu, Winged Wisdom

{1}{G}{U}

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Legendary Creature - Bird Wizard
3/4

Kangee, Aerie Keeper

{2}{W}{U}

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Legendary Creature - Bird Wizard
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) Flying When Kangee enters, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee.
2/2

Kangee, Sky Warden

{3}{W}{U}

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Legendary Creature - Bird Wizard
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
3/3

Kykar, Wind's Fury

{1}{U}{R}{W}

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Legendary Creature - Bird Wizard
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}.
3/3

Balmor, Battlemage Captain

{U}{R}

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Legendary Creature - Bird Wizard
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
1/3

Aven Windreader

{3}{U}{U}

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Creature - Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Target player reveals the top card of their library.
3/3

A-Nadu, Winged Wisdom

{1}{G}{U}

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Legendary Creature - Bird Wizard
Flying Whenever a creature you control becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn.
3/4

Derevi, Empyrial Tactician

{G}{W}{U}

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Legendary Creature - Bird Wizard
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2/3

Rhet-Tomb Mystic

{1}{U}

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Creature - Zombie Bird Wizard
Flying Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.)
2/1

Imbraham, Dean of Theory

{2}{U}{U}

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Legendary Creature - Bird Wizard
Flying {X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
3/3