Magic The Gathering Cards of types 'Wizard' and 'Artifact'

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Click for list of card names (33)
Wizard Replica
Arcane Proxy
Etched Oracle
Steel Exemplar
Diviner's Wand
Neurok Replica
Etherium-Horn Sorcerer
Puppet Conjurer
Esper Sojourners
Master of Etherium
Esper Stormblade
Vectis Dominator
Esper Battlemage
Cryptek
Windwright Mage
Goblin Savant
Technomancer
Memnarch
Psychomancer
Sphinx's Herald
Architects of Will
Moonfolk Puzzlemaker
Chronomancer
Skill Borrower
Urabrask's Anointer
Plasmancer
Etherium Spinner
Research Thief
Filigree Sages
Andrios, Roaming Explorer
Ethersworn Shieldmage
Scornful Aether-Lich
Sen Triplets


Wizard Replica

{3}

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Artifact Creature - Wizard
Flying {U}, Sacrifice this creature: Counter target spell unless its controller pays {2}.
1/3

Arcane Proxy

{7}

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Artifact Creature - Wizard
Prototype {1}{U}{U} - 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, exile target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
4/3

Etched Oracle

{4}

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Artifact Creature - Wizard
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) {1}, Remove four +1/+1 counters from this creature: Target player draws three cards.
0/0

Steel Exemplar

{5}

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Artifact Creature - Wizard
Trample This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
4/4

Diviner's Wand

{3}

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Kindred Artifact - Wizard Equipment

Neurok Replica

{3}

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Artifact Creature - Wizard
{1}{U}, Sacrifice this creature: Return target creature to its owner's hand.
1/4

Etherium-Horn Sorcerer

{4}{U}{R}

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Artifact Creature - Minotaur Wizard
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3/6

Puppet Conjurer

{1}{B}

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Artifact Creature - Human Wizard
{U}, {T}: Create a 0/1 blue Homunculus artifact creature token. At the beginning of your upkeep, sacrifice a Homunculus.
1/2

Esper Sojourners

{W}{U}{B}

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Artifact Creature - Vedalken Wizard
When you cycle this card and when this creature dies, you may tap or untap target permanent. Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
2/3

Master of Etherium

{2}{U}

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Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
X/X

Esper Stormblade

{W/B}{U}

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Artifact Creature - Vedalken Wizard
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
2/1

Vectis Dominator

{1}{W}{B}

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Artifact Creature - Human Wizard
{T}: Tap target creature unless its controller pays 2 life.
0/2

Esper Battlemage

{2}{U}

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Artifact Creature - Human Wizard
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn.
2/2

Cryptek

{3}{B}

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Artifact Creature - Necron Wizard
{1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control.
3/3

Windwright Mage

{W}{U}{B}

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Artifact Creature - Human Wizard
Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature has flying as long as an artifact card is in your graveyard.
2/2

Goblin Savant

{2}

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Artifact Creature - Goblin Wizard
{T}: Exile the top card of your library. If that card is a Goblin or an artifact card, you may play it this turn.
2/1

Technomancer

{5}{B}{B}

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Artifact Creature - Necron Wizard
When this creature enters, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
5/1

Memnarch

{7}

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Legendary Artifact Creature - Wizard
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
4/5

Psychomancer

{1}{B}

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Artifact Creature - Necron Wizard
Flying Harbinger of Despair - Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
1/1

Sphinx's Herald

{U}

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Artifact Creature - Vedalken Wizard
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.
1/1

Architects of Will

{2}{U}{B}

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Artifact Creature - Human Wizard
When this creature enters, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.)
3/3

Moonfolk Puzzlemaker

{2}{U}

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Artifact Creature - Moonfolk Wizard
Flying Whenever this creature becomes tapped, scry 1.
1/4

Chronomancer

{1}{B}

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Artifact Creature - Necron Wizard
Flying Atomic Transmutation - {1}, {T}, Sacrifice another artifact: Draw a card. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1

Skill Borrower

{2}{U}

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Artifact Creature - Human Wizard
Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, this creature has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
1/3

Urabrask's Anointer

{3}{R}

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Artifact Creature - Phyrexian Wizard
When this creature enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
4/2

Plasmancer

{2}{B}{B}

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Artifact Creature - Necron Wizard
Flying Dynastic Advisor - When this creature enters, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
3/3

Etherium Spinner

{2}{U}

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Artifact Creature - Human Wizard
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
2/1

Research Thief

{4}{U}

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Artifact Creature - Moonfolk Wizard
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
3/3

Filigree Sages

{3}{U}

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Artifact Creature - Vedalken Wizard
{2}{U}: Untap target artifact.
2/3

Andrios, Roaming Explorer

{5}{G}

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Legendary Artifact Creature - Wizard
Reach As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9. {T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3

Ethersworn Shieldmage

{1}{W}{U}

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Artifact Creature - Vedalken Wizard
Flash When this creature enters, prevent all damage that would be dealt to artifact creatures this turn.
2/2

Scornful Aether-Lich

{3}{U}

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Artifact Creature - Zombie Wizard
{W}{B}: This creature gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
2/4

Sen Triplets

{2}{W}{U}{B}

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Legendary Artifact Creature - Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
3/3