'Whale' cards
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Click for list of card names (17)
Aethertide Whale
Colossal Whale
Control Win Condition
Dreamtide Whale
Ethereal Forager
Great Whale
Horned Loch-Whale
Killer Whale
Long-Finned Skywhale
Narwhal
Phase Dolphin
Pursued Whale
Star Whale
Steelfin Whale
Ukkima, Stalking Shadow
Waker of Waves
Whale
Aethertide Whale
{4}{U}{U}
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Creature - Whale
Flying
When this creature enters, you get six {E} (energy counters).
Pay {E}{E}{E}{E}: Return this creature to its owner's hand.
6/4

Colossal Whale
{5}{U}{U}
-- no image --
Creature - Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
5/5

Control Win Condition
{4}{U}{U}
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Creature - Whale
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
X/X

Dreamtide Whale
{2}{U}
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Creature - Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
7/5

Ethereal Forager
{4}{U}{U}
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Creature - Elemental Whale
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
Whenever this creature attacks, you may return an instant or sorcery card exiled with this creature to its owner's hand.
3/3

Great Whale
{5}{U}{U}
-- no image --
Creature - Whale
When this creature enters, untap up to seven lands.
5/5

Horned Loch-Whale
{4}{U}{U}
-- no image --
Creature - Whale
Flash
Ward {2}
This creature enters tapped unless it's your turn.
6/6
Killer Whale
{3}{U}{U}
-- no image --
Creature - Whale
{U}: This creature gains flying until end of turn.
3/5

Long-Finned Skywhale
{2}{U}{U}
-- no image --
Creature - Whale
Flying
This creature can block only creatures with flying.
4/3

Narwhal
{2}{U}{U}
-- no image --
Creature - Whale
First strike, protection from red
2/2

Phase Dolphin
{2}{U}
-- no image --
Creature - Elemental Whale
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
1/4

Pursued Whale
{5}{U}{U}
-- no image --
Creature - Whale
8/8

Star Whale
{6}{U}{U}
-- no image --
Creature - Alien Whale
Flying, vigilance
Other creatures you control have ward {2}.
Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
8/8

Steelfin Whale
{5}{U}
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Creature - Whale
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Whenever an artifact you control enters, untap this creature.
3/4

Ukkima, Stalking Shadow
{1}{U}{B}
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Legendary Creature - Whale Wolf
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
2/2

Waker of Waves
{5}{U}{U}
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Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
7/7

Whale
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Token Creature - Whale
When this creature dies, create a 9/9 blue Kraken creature token.
6/6
