Magic The Gathering Cards of types 'Werewolf' and 'Rogue'

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Baneblade Scoundrel
Geier Reach Bandit
Reckless Waif
Kruin Outlaw
Suspicious Stowaway


Baneblade Scoundrel

{3}{B}

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Creature - Human Rogue Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/3

Geier Reach Bandit

{2}{R}

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Creature - Human Rogue Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/2

Reckless Waif

{R}

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Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1

Kruin Outlaw

{1}{R}{R}

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Creature - Human Rogue Werewolf
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Suspicious Stowaway

{1}{U}

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Creature - Human Rogue Werewolf
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/1