Magic The Gathering Cards of types 'Werewolf' and 'Horror'
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Ulvenwald Captive
Conduit of Storms
Tangleclaw Werewolf
Shrill Howler
Smoldering Werewolf
Vildin-Pack Outcast
Kessig Prowler
Ulvenwald Captive
{1}{G}
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Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform this creature.
1/2
Conduit of Storms
{2}{R}
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Creature - Werewolf Horror
Whenever this creature attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform this creature.
2/3
Tangleclaw Werewolf
{2}{G}{G}
-- no image --
Creature - Werewolf Horror
This creature can block an additional creature each combat.
{6}{G}: Transform this creature.
2/4
Shrill Howler
{2}{G}
-- no image --
Creature - Werewolf Horror
Creatures with power less than this creature's power can't block it.
{5}{G}: Transform this creature.
3/1
Smoldering Werewolf
{2}{R}{R}
-- no image --
Creature - Werewolf Horror
When this creature enters, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform this creature.
3/2
Vildin-Pack Outcast
{4}{R}
-- no image --
Creature - Werewolf Horror
Trample
{R}: This creature gets +1/-1 until end of turn.
{5}{R}{R}: Transform this creature.
4/4
Kessig Prowler
{G}
-- no image --
Creature - Werewolf Horror
{4}{G}: Transform this creature.
2/1