Magic The Gathering Cards of types 'Werewolf' and 'Creature'

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Greater Werewolf
Lesser Werewolf
Treacherous Werewolf
Werewhat
Ulvenwald Captive
Conduit of Storms
Tangleclaw Werewolf
Shrill Howler
Smoldering Werewolf
Vildin-Pack Outcast
Kessig Prowler
Graveyard Glutton
Stalking Predator
Silverpelt Werewolf
Tovolar's Packleader
Moonlit Ambusher
Moonrage Brute
Dire-Strain Anarchist
Wildblood Pack
Nightfall Predator
Timber Shredder
Ulvenwald Primordials
Dire-Strain Demolisher
Baneclaw Marauder
Spellrune Howler
Neck Breaker
Moonscarred Werewolf
Werewolf Ransacker
Riphook Raider
Lord of the Ulvenwald
Ravager of the Fells
Wing Shredder
Fearsome Werewolf
Vildin-Pack Alpha
Lone Wolf of the Natterknolls
Howlpack Avenger
Howlpack Alpha
Hollowhenge Huntmaster
Tavern Smasher
Krallenhorde Killer
Hinterland Scourge
Harvesttide Assailant
Krallenhorde Howler
Bane of Hanweir
Frenzied Trapbreaker
Werewolf of Ancient Hunger
Blossom-Clad Werewolf
Savage Packmate
Krallenhorde Wantons
Wedding Crasher
Flameheart Werewolf
Village Reavers
Ballista Wielder
Merciless Predator
Rampaging Werewolf
Wrathful Jailbreaker
Infested Werewolf
Gatstaf Howler
Branded Howler
Dire-Strain Brawler
Ironfang
One of the Pack
Gatstaf Ravagers
Wildsong Howler
Terror of Kruin Pass
Seafaring Werewolf
Fangblade Eviscerator
Howlpack of Estwald
Lambholt Butcher
Untamed Pup
Storm-Charged Slasher
Lambholt Ravager
Moonrise Intruder
Tovolar's Magehunter
Werewolf Pack Leader
Graveyard Trespasser
Shady Traveler
Lambholt Elder
Tovolar's Huntmaster
Volatile Arsonist
Instigator Gang
Hinterland Logger
Burly Breaker
Scorned Villager
Afflicted Deserter
Hookhand Mariner
Kessig Naturalist
Huntmaster of the Fells
Fearful Villager
Hermit of the Natterknolls
Ill-Tempered Loner
Avabruck Caretaker
Wolfbitten Captive
Hinterland Hermit
Harvesttide Infiltrator
Outland Liberator
Weaver of Blossoms
Child of the Pack
Grizzled Outcasts
Wolfkin Outcast
Village Watch
Weary Prisoner
Infestation Expert
Gatstaf Shepherd
Convicted Killer
Tireless Hauler
Village Ironsmith
Gatstaf Arsonists
Howlpack Piper
Fangblade Brigand
Villagers of Estwald
Hound Tamer
Reckless Stormseeker
Lambholt Raconteur
Village Messenger
Ulvenwald Abomination
Ulrich, Uncontested Alpha
Conduit of Emrakul
Fibrous Entangler
Howling Chorus
Erupting Dreadwolf
Tovolar, the Midnight Scourge
Rahilda, Feral Outlaw
Dronepack Kindred
Sinuous Predator
Galian Beast
Ulrich of the Krallenhorde
Oakshade Stalker
Brutal Cathar
Ulvenwald Mystics
Tovolar, Dire Overlord
Baneblade Scoundrel
Spellrune Painter
Breakneck Rider
Bird Admirer
Geier Reach Bandit
Rahilda, Wanted Cutthroat
Mayor of Avabruck
Tavern Ruffian
Duskwatch Recruiter
Hanweir Watchkeep
Sage of Ancient Lore
Kessig Forgemaster
Ballista Watcher
Reckless Waif
Tormented Pariah
Solitary Hunter
Kruin Outlaw
Suspicious Stowaway
Lambholt Pacifist
Mondronen Shaman
Daybreak Ranger


Greater Werewolf

{4}{B}

-- no image --
Creature - Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
2/4

Lesser Werewolf

{3}{B}

-- no image --
Creature - Werewolf
{B}: If this creature's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by this creature. Activate only during the declare blockers step.
2/4

Treacherous Werewolf

{2}{B}

-- no image --
Creature - Werewolf Minion
2/2

Werewhat

{3}{G}

-- no image --
Creature - Werewolf
Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
4/3

Ulvenwald Captive

{1}{G}

-- no image --
Creature - Werewolf Horror
Defender {T}: Add {G}. {5}{G}{G}: Transform this creature.
1/2

Conduit of Storms

{2}{R}

-- no image --
Creature - Werewolf Horror
Whenever this creature attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform this creature.
2/3

Tangleclaw Werewolf

{2}{G}{G}

-- no image --
Creature - Werewolf Horror
This creature can block an additional creature each combat. {6}{G}: Transform this creature.
2/4

Shrill Howler

{2}{G}

-- no image --
Creature - Werewolf Horror
Creatures with power less than this creature's power can't block it. {5}{G}: Transform this creature.
3/1

Smoldering Werewolf

{2}{R}{R}

-- no image --
Creature - Werewolf Horror
When this creature enters, it deals 1 damage to each of up to two target creatures. {4}{R}{R}: Transform this creature.
3/2

Vildin-Pack Outcast

{4}{R}

-- no image --
Creature - Werewolf Horror
Trample {R}: This creature gets +1/-1 until end of turn. {5}{R}{R}: Transform this creature.
4/4

Kessig Prowler

{G}

-- no image --
Creature - Werewolf Horror
{4}{G}: Transform this creature.
2/1

Graveyard Glutton

-- no image --
Creature - Werewolf
Ward-Discard a card. Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Stalking Predator

-- no image --
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Silverpelt Werewolf

-- no image --
Creature - Werewolf
Whenever this creature deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/5

Tovolar's Packleader

-- no image --
Creature - Werewolf
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
7/7

Moonlit Ambusher

-- no image --
Creature - Werewolf
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/3

Moonrage Brute

-- no image --
Creature - Werewolf
First strike Ward-Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3

Dire-Strain Anarchist

-- no image --
Creature - Werewolf
Menace, haste Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/5

Wildblood Pack

-- no image --
Creature - Werewolf
Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/5

Nightfall Predator

-- no image --
Creature - Werewolf
{R}, {T}: This creature fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Timber Shredder

-- no image --
Creature - Werewolf
Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/2

Ulvenwald Primordials

-- no image --
Creature - Werewolf
{G}: Regenerate this creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/5

Dire-Strain Demolisher

-- no image --
Creature - Werewolf
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7

Baneclaw Marauder

-- no image --
Creature - Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking this creature dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/4

Spellrune Howler

-- no image --
Creature - Werewolf
Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/4

Neck Breaker

-- no image --
Creature - Werewolf
Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3

Moonscarred Werewolf

-- no image --
Creature - Werewolf
Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2

Werewolf Ransacker

-- no image --
Creature - Werewolf
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals 3 damage to that artifact's controller. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/4

Riphook Raider

-- no image --
Creature - Werewolf
This creature can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/4

Lord of the Ulvenwald

-- no image --
Creature - Werewolf
Other Wolves and Werewolves you control get +1/+1. Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3

Ravager of the Fells

-- no image --
Creature - Werewolf
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Wing Shredder

-- no image --
Creature - Werewolf
Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/5

Fearsome Werewolf

-- no image --
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/3

Vildin-Pack Alpha

-- no image --
Creature - Werewolf
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3

Lone Wolf of the Natterknolls

-- no image --
Creature - Werewolf
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/5

Howlpack Avenger

-- no image --
Creature - Werewolf
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Howlpack Alpha

-- no image --
Creature - Werewolf
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3

Hollowhenge Huntmaster

-- no image --
Creature - Werewolf
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/6

Tavern Smasher

-- no image --
Creature - Werewolf
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/5

Krallenhorde Killer

-- no image --
Creature - Werewolf
{3}{G}: This creature gets +4/+4 until end of turn. Activate only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2

Hinterland Scourge

-- no image --
Creature - Werewolf
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2

Harvesttide Assailant

-- no image --
Creature - Werewolf
Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Krallenhorde Howler

-- no image --
Creature - Werewolf
Creature spells you cast cost {1} less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3

Bane of Hanweir

-- no image --
Creature - Werewolf
This creature attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/5

Frenzied Trapbreaker

-- no image --
Creature - Werewolf
{1}, Sacrifice this creature: Destroy target artifact or enchantment. Whenever this creature attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3

Werewolf of Ancient Hunger

-- no image --
Creature - Werewolf
Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
X/X

Blossom-Clad Werewolf

-- no image --
Creature - Werewolf
{T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/4

Savage Packmate

-- no image --
Creature - Werewolf
Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/5

Krallenhorde Wantons

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
7/7

Wedding Crasher

-- no image --
Creature - Werewolf
Whenever this creature or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/5

Flameheart Werewolf

-- no image --
Creature - Werewolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2

Village Reavers

-- no image --
Creature - Werewolf
Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/4

Ballista Wielder

-- no image --
Creature - Werewolf
{2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/5

Merciless Predator

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2

Rampaging Werewolf

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
6/4

Wrathful Jailbreaker

-- no image --
Creature - Werewolf
This creature attacks each combat if able. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/6

Infested Werewolf

-- no image --
Creature - Werewolf
Whenever this creature enters or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/5

Gatstaf Howler

-- no image --
Creature - Werewolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3

Branded Howler

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Dire-Strain Brawler

-- no image --
Creature - Werewolf
Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/6

Ironfang

-- no image --
Creature - Werewolf
First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/1

One of the Pack

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/6

Gatstaf Ravagers

-- no image --
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
6/5

Wildsong Howler

-- no image --
Creature - Werewolf
Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Terror of Kruin Pass

-- no image --
Creature - Werewolf
Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3

Seafaring Werewolf

-- no image --
Creature - Werewolf
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1

Fangblade Eviscerator

-- no image --
Creature - Werewolf
{1}{R}: This creature gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/5

Howlpack of Estwald

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/6

Lambholt Butcher

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Untamed Pup

-- no image --
Creature - Werewolf
Trample Other Wolves and Werewolves you control have trample. {3}{G}: Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Storm-Charged Slasher

-- no image --
Creature - Werewolf
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/4

Lambholt Ravager

-- no image --
Creature - Werewolf
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Moonrise Intruder

-- no image --
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2

Tovolar's Magehunter

-- no image --
Creature - Werewolf
Whenever an opponent casts a spell, this creature deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/5

Werewolf Pack Leader

{G}{G}

-- no image --
Creature - Human Werewolf
Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
3/3

Graveyard Trespasser

{2}{B}

-- no image --
Creature - Human Werewolf
Ward-Discard a card. Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Shady Traveler

{2}{B}

-- no image --
Creature - Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3

Lambholt Elder

{2}{G}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/2

Tovolar's Huntmaster

{4}{G}{G}

-- no image --
Creature - Human Werewolf
When this creature enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6/6

Volatile Arsonist

{3}{R}{R}

-- no image --
Creature - Human Werewolf
Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/4

Instigator Gang

{3}{R}

-- no image --
Creature - Human Werewolf
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/3

Hinterland Logger

{1}{G}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/1

Burly Breaker

{3}{G}{G}

-- no image --
Creature - Human Werewolf
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6/5

Scorned Villager

{1}{G}

-- no image --
Creature - Human Werewolf
{T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1

Afflicted Deserter

{3}{R}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/2

Hookhand Mariner

{3}{G}

-- no image --
Creature - Human Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/4

Kessig Naturalist

{R}{G}

-- no image --
Creature - Human Werewolf
Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2

Huntmaster of the Fells

{2}{R}{G}

-- no image --
Creature - Human Werewolf
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Fearful Villager

{2}{R}

-- no image --
Creature - Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3

Hermit of the Natterknolls

{2}{G}

-- no image --
Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/3

Ill-Tempered Loner

{2}{R}{R}

-- no image --
Creature - Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Avabruck Caretaker

{4}{G}{G}

-- no image --
Creature - Human Werewolf
Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/4

Wolfbitten Captive

{G}

-- no image --
Creature - Human Werewolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1

Hinterland Hermit

{1}{R}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/1

Harvesttide Infiltrator

{2}{R}

-- no image --
Creature - Human Werewolf
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/2

Outland Liberator

{1}{G}

-- no image --
Creature - Human Werewolf
{1}, Sacrifice this creature: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2

Weaver of Blossoms

{2}{G}

-- no image --
Creature - Human Werewolf
{T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3

Child of the Pack

{2}{R}{G}

-- no image --
Creature - Human Werewolf
{2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/5

Grizzled Outcasts

{4}{G}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
4/4

Wolfkin Outcast

{5}{G}

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Creature - Human Werewolf
This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
5/4

Village Watch

{4}{R}

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Creature - Human Werewolf
Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/3