'Werewolf' cards

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Click for list of card names (152)
Afflicted Deserter
Avabruck Caretaker
Ballista Watcher
Ballista Wielder
Bane of Hanweir
Baneblade Scoundrel
Baneclaw Marauder
Bird Admirer
Blossom-Clad Werewolf
Branded Howler
Breakneck Rider
Brutal Cathar
Burly Breaker
Child of the Pack
Conduit of Emrakul
Conduit of Storms
Convicted Killer
Daybreak Ranger
Dire-Strain Anarchist
Dire-Strain Brawler
Dire-Strain Demolisher
Dronepack Kindred
Duskwatch Recruiter
Erupting Dreadwolf
Fangblade Brigand
Fangblade Eviscerator
Fearful Villager
Fearsome Werewolf
Fibrous Entangler
Flameheart Werewolf
Frenzied Trapbreaker
Galian Beast
Gatstaf Arsonists
Gatstaf Howler
Gatstaf Ravagers
Gatstaf Shepherd
Geier Reach Bandit
Graveyard Glutton
Graveyard Trespasser
Greater Werewolf
Grizzled Outcasts
Hanweir Watchkeep
Harvesttide Assailant
Harvesttide Infiltrator
Hermit of the Natterknolls
Hinterland Hermit
Hinterland Logger
Hinterland Scourge
Hollowhenge Huntmaster
Hookhand Mariner
Hound Tamer
Howling Chorus
Howlpack Alpha
Howlpack Avenger
Howlpack of Estwald
Howlpack Piper
Huntmaster of the Fells
Ill-Tempered Loner
Infestation Expert
Infested Werewolf
Instigator Gang
Ironfang
Kessig Forgemaster
Kessig Naturalist
Kessig Prowler
Krallenhorde Howler
Krallenhorde Killer
Krallenhorde Wantons
Kruin Outlaw
Lambholt Butcher
Lambholt Elder
Lambholt Pacifist
Lambholt Raconteur
Lambholt Ravager
Lesser Werewolf
Lone Wolf of the Natterknolls
Lord of the Ulvenwald
Mayor of Avabruck
Merciless Predator
Mondronen Shaman
Moonlit Ambusher
Moonrage Brute
Moonrise Intruder
Moonscarred Werewolf
Neck Breaker
Nightfall Predator
Oakshade Stalker
One of the Pack
Outland Liberator
Rahilda, Feral Outlaw
Rahilda, Wanted Cutthroat
Rampaging Werewolf
Ravager of the Fells
Reckless Stormseeker
Reckless Waif
Riphook Raider
Sage of Ancient Lore
Savage Packmate
Scorned Villager
Seafaring Werewolf
Shady Traveler
Shrill Howler
Silverpelt Werewolf
Sinuous Predator
Smoldering Werewolf
Solitary Hunter
Spellrune Howler
Spellrune Painter
Stalking Predator
Storm-Charged Slasher
Suspicious Stowaway
Tangleclaw Werewolf
Tavern Ruffian
Tavern Smasher
Terror of Kruin Pass
Timber Shredder
Tireless Hauler
Tormented Pariah
Tovolar, Dire Overlord
Tovolar, the Midnight Scourge
Tovolar's Huntmaster
Tovolar's Magehunter
Tovolar's Packleader
Treacherous Werewolf
Ulrich of the Krallenhorde
Ulrich, Uncontested Alpha
Ulvenwald Abomination
Ulvenwald Captive
Ulvenwald Mystics
Ulvenwald Primordials
Untamed Pup
Vildin-Pack Alpha
Vildin-Pack Outcast
Village Ironsmith
Village Messenger
Village Reavers
Village Watch
Villagers of Estwald
Volatile Arsonist
Weary Prisoner
Weaver of Blossoms
Wedding Crasher
Werewhat
Werewolf of Ancient Hunger
Werewolf Pack Leader
Werewolf Ransacker
Wildblood Pack
Wildsong Howler
Wing Shredder
Wolfbitten Captive
Wolfkin Outcast
Wrathful Jailbreaker


Afflicted Deserter

{3}{R}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/2

Avabruck Caretaker

{4}{G}{G}

-- no image --
Creature - Human Werewolf
Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/4

Ballista Watcher

{2}{R}{R}

-- no image --
Creature - Human Soldier Werewolf
{2}{R}, {T}: This creature deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/3

Ballista Wielder

-- no image --
Creature - Werewolf
{2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/5

Bane of Hanweir

-- no image --
Creature - Werewolf
This creature attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/5

Baneblade Scoundrel

{3}{B}

-- no image --
Creature - Human Rogue Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/3

Baneclaw Marauder

-- no image --
Creature - Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking this creature dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/4

Bird Admirer

{2}{G}

-- no image --
Creature - Human Archer Werewolf
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/4

Blossom-Clad Werewolf

-- no image --
Creature - Werewolf
{T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/4

Branded Howler

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Breakneck Rider

{1}{R}{R}

-- no image --
Creature - Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3

Brutal Cathar

{2}{W}

-- no image --
Creature - Human Soldier Werewolf
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2

Burly Breaker

{3}{G}{G}

-- no image --
Creature - Human Werewolf
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6/5

Child of the Pack

{2}{R}{G}

-- no image --
Creature - Human Werewolf
{2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/5

Conduit of Emrakul

-- no image --
Creature - Eldrazi Werewolf
Whenever this creature attacks, add {C}{C} at the beginning of your next main phase this turn.
5/4

Conduit of Storms

{2}{R}

-- no image --
Creature - Werewolf Horror
Whenever this creature attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform this creature.
2/3

Convicted Killer

{2}{R}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Daybreak Ranger

{2}{G}

-- no image --
Creature - Human Archer Ranger Werewolf
{T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Dire-Strain Anarchist

-- no image --
Creature - Werewolf
Menace, haste Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/5

Dire-Strain Brawler

-- no image --
Creature - Werewolf
Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/6

Dire-Strain Demolisher

-- no image --
Creature - Werewolf
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7

Dronepack Kindred

-- no image --
Creature - Eldrazi Werewolf
Trample {1}: This creature gets +1/+0 until end of turn.
5/7

Duskwatch Recruiter

{1}{G}

-- no image --
Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Erupting Dreadwolf

-- no image --
Creature - Eldrazi Werewolf
Whenever this creature attacks, it deals 2 damage to any target.
6/4

Fangblade Brigand

{3}{R}

-- no image --
Creature - Human Werewolf
{1}{R}: This creature gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/4

Fangblade Eviscerator

-- no image --
Creature - Werewolf
{1}{R}: This creature gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/5

Fearful Villager

{2}{R}

-- no image --
Creature - Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3

Fearsome Werewolf

-- no image --
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/3

Fibrous Entangler

-- no image --
Creature - Eldrazi Werewolf
Vigilance This creature must be blocked if able. This creature can block an additional creature each combat.
4/6

Flameheart Werewolf

-- no image --
Creature - Werewolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2

Frenzied Trapbreaker

-- no image --
Creature - Werewolf
{1}, Sacrifice this creature: Destroy target artifact or enchantment. Whenever this creature attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3

Galian Beast

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Legendary Creature - Werewolf Beast
Trample, lifelink When Galian Beast dies, return it to the battlefield tapped (front face up).
3/2

Gatstaf Arsonists

{4}{R}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
5/4

Gatstaf Howler

-- no image --
Creature - Werewolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3

Gatstaf Ravagers

-- no image --
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
6/5

Gatstaf Shepherd

{1}{G}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Geier Reach Bandit

{2}{R}

-- no image --
Creature - Human Rogue Werewolf
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/2

Graveyard Glutton

-- no image --
Creature - Werewolf
Ward-Discard a card. Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Graveyard Trespasser

{2}{B}

-- no image --
Creature - Human Werewolf
Ward-Discard a card. Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Greater Werewolf

{4}{B}

-- no image --
Creature - Werewolf
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
2/4

Grizzled Outcasts

{4}{G}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
4/4

Hanweir Watchkeep

{2}{R}

-- no image --
Creature - Human Warrior Werewolf
Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/5

Harvesttide Assailant

-- no image --
Creature - Werewolf
Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Harvesttide Infiltrator

{2}{R}

-- no image --
Creature - Human Werewolf
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/2

Hermit of the Natterknolls

{2}{G}

-- no image --
Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/3

Hinterland Hermit

{1}{R}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/1

Hinterland Logger

{1}{G}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/1

Hinterland Scourge

-- no image --
Creature - Werewolf
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2

Hollowhenge Huntmaster

-- no image --
Creature - Werewolf
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/6

Hookhand Mariner

{3}{G}

-- no image --
Creature - Human Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4/4

Hound Tamer

{2}{G}

-- no image --
Creature - Human Werewolf
Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Howling Chorus

-- no image --
Creature - Eldrazi Werewolf
Creatures with power less than this creature's power can't block it. Whenever this creature deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3/5

Howlpack Alpha

-- no image --
Creature - Werewolf
Each other creature you control that's a Werewolf or a Wolf gets +1/+1. At the beginning of your end step, create a 2/2 green Wolf creature token. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3

Howlpack Avenger

-- no image --
Creature - Werewolf
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Howlpack of Estwald

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/6

Howlpack Piper

{3}{G}

-- no image --
Creature - Human Werewolf
This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2

Huntmaster of the Fells

{2}{R}{G}

-- no image --
Creature - Human Werewolf
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Ill-Tempered Loner

{2}{R}{R}

-- no image --
Creature - Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target. {1}{R}: This creature gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Infestation Expert

{4}{G}

-- no image --
Creature - Human Werewolf
Whenever this creature enters or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/4

Infested Werewolf

-- no image --
Creature - Werewolf
Whenever this creature enters or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/5

Instigator Gang

{3}{R}

-- no image --
Creature - Human Werewolf
Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/3

Ironfang

-- no image --
Creature - Werewolf
First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/1

Kessig Forgemaster

{1}{R}

-- no image --
Creature - Human Shaman Werewolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/1

Kessig Naturalist

{R}{G}

-- no image --
Creature - Human Werewolf
Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2

Kessig Prowler

{G}

-- no image --
Creature - Werewolf Horror
{4}{G}: Transform this creature.
2/1

Krallenhorde Howler

-- no image --
Creature - Werewolf
Creature spells you cast cost {1} less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3

Krallenhorde Killer

-- no image --
Creature - Werewolf
{3}{G}: This creature gets +4/+4 until end of turn. Activate only once each turn. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2

Krallenhorde Wantons

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
7/7

Kruin Outlaw

{1}{R}{R}

-- no image --
Creature - Human Rogue Werewolf
First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Lambholt Butcher

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Lambholt Elder

{2}{G}

-- no image --
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/2

Lambholt Pacifist

{1}{G}

-- no image --
Creature - Human Shaman Werewolf
This creature can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3

Lambholt Raconteur

{3}{R}

-- no image --
Creature - Human Werewolf
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/4

Lambholt Ravager

-- no image --
Creature - Werewolf
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Lesser Werewolf

{3}{B}

-- no image --
Creature - Werewolf
{B}: If this creature's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by this creature. Activate only during the declare blockers step.
2/4

Lone Wolf of the Natterknolls

-- no image --
Creature - Werewolf
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/5

Lord of the Ulvenwald

-- no image --
Creature - Werewolf
Other Wolves and Werewolves you control get +1/+1. Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3

Mayor of Avabruck

{1}{G}

-- no image --
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1

Merciless Predator

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/2

Mondronen Shaman

{3}{R}

-- no image --
Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/2

Moonlit Ambusher

-- no image --
Creature - Werewolf
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/3

Moonrage Brute

-- no image --
Creature - Werewolf
First strike Ward-Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3

Moonrise Intruder

-- no image --
Creature - Werewolf
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2

Moonscarred Werewolf

-- no image --
Creature - Werewolf
Vigilance {T}: Add {G}{G}. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
2/2

Neck Breaker

-- no image --
Creature - Werewolf
Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/3

Nightfall Predator

-- no image --
Creature - Werewolf
{R}, {T}: This creature fights target creature. (Each deals damage equal to its power to the other.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Oakshade Stalker

{2}{G}

-- no image --
Creature - Human Ranger Werewolf
You may cast this spell as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

One of the Pack

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/6

Outland Liberator

{1}{G}

-- no image --
Creature - Human Werewolf
{1}, Sacrifice this creature: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2

Rahilda, Feral Outlaw

-- no image --
Legendary Creature - Werewolf
Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/2

Rahilda, Wanted Cutthroat

{1}{R}

-- no image --
Legendary Creature - Human Werewolf
First strike When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/2

Rampaging Werewolf

-- no image --
Creature - Werewolf
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
6/4

Ravager of the Fells

-- no image --
Creature - Werewolf
Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
4/4

Reckless Stormseeker

{2}{R}

-- no image --
Creature - Human Werewolf
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3

Reckless Waif

{R}

-- no image --
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1

Riphook Raider

-- no image --
Creature - Werewolf
This creature can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6/4

Sage of Ancient Lore

{4}{G}

-- no image --
Creature - Human Shaman Werewolf
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When this creature enters, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
X/X

Savage Packmate

-- no image --
Creature - Werewolf
Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5/5

Scorned Villager

{1}{G}

-- no image --
Creature - Human Werewolf
{T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1

Seafaring Werewolf

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Creature - Werewolf
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2/1

Shady Traveler

{2}{B}

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Creature - Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2/3