Magic The Gathering Cards of types 'Warrior' and 'Orc'

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Unyielding Krumar
Mardu Roughrider
Gruesome Scourger
Orc General
A-Armory Veteran
Armory Veteran
Warg Rider
Orcish Captain
Half-Orc, Half-
Thrasher Brute
Krumar Bond-Kin
Orcish Vandal
Mardu Outrider
Orcish Cannoneers
Marshal of the Lost
Blood-Chin Fanatic
Reigning Victor
Vengeful Warchief
Alesha's Vanguard
Orcish Artillery
Merciless Executioner
Battle Brawler
Dalkovan Outrider
Orcish Hellraiser
Bellowing Saddlebrute
Brutal Hordechief
Frenzied Saddlebrute
Zurgo Stormrender
Zurgo, Thunder's Decree
Zurgo Bellstriker
Zurgo Helmsmasher


Unyielding Krumar

{3}{B}

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Creature - Orc Warrior
{1}{W}: This creature gains first strike until end of turn.
3/3

Mardu Roughrider

{2}{R}{W}{B}

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Creature - Orc Warrior
Whenever this creature attacks, target creature can't block this turn.
5/4

Gruesome Scourger

{3}{B}{B}

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Creature - Orc Warrior
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
3/3

Orc General

{2}{R}

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Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
2/2

A-Armory Veteran

{1}{R}

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Creature - Orc Warrior
Ward-Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
2/2

Armory Veteran

{1}{R}

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Creature - Orc Warrior
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
2/2

Warg Rider

{4}{B}

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Creature - Orc Warrior
Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4/3

Orcish Captain

{R}

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Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1/1

Half-Orc, Half-

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Creature - Orc Warrior
Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
3/1

Thrasher Brute

{3}{B}

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Creature - Orc Warrior
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
4/3

Krumar Bond-Kin

{3}{B}{B}

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Creature - Orc Warrior
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/3

Orcish Vandal

{1}{R}

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Creature - Orc Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
1/1

Mardu Outrider

{1}{B}{B}

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Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5

Orcish Cannoneers

{1}{R}{R}

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Creature - Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
1/3

Marshal of the Lost

{2}{W}{B}

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Creature - Orc Warrior
Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
3/3

Blood-Chin Fanatic

{1}{B}{B}

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Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3/3

Reigning Victor

{2/R}{2/W}{2/B}

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Creature - Orc Warrior
3/3

Vengeful Warchief

{4}{B}

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Creature - Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
4/4

Alesha's Vanguard

{3}{B}

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Creature - Orc Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3

Orcish Artillery

{1}{R}{R}

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Creature - Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
1/3

Merciless Executioner

{2}{B}

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Creature - Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
3/1

Battle Brawler

{1}{B}

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Creature - Orc Warrior
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
2/2

Dalkovan Outrider

{1}{B}{R}

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Creature - Orc Warrior
Mobilize 2 Whenever you sacrifice a permanent, the topmost creature card in your library perpetually gets +1/+1.
3/4

Orcish Hellraiser

{1}{R}

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Creature - Orc Warrior
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
3/2

Bellowing Saddlebrute

{3}{B}

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Creature - Orc Warrior
Raid - When this creature enters, you lose 4 life unless you attacked this turn.
4/5

Brutal Hordechief

{3}{B}

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Creature - Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
3/3

Frenzied Saddlebrute

{4}{R}

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Creature - Orc Warrior
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
5/4

Zurgo Stormrender

{R}{W}{B}

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Legendary Creature - Orc Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
3/3

Zurgo, Thunder's Decree

{R}{W}{B}

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Legendary Creature - Orc Warrior
2/4

Zurgo Bellstriker

{R}

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Legendary Creature - Orc Warrior
Zurgo can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

Zurgo Helmsmasher

{2}{R}{W}{B}

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Legendary Creature - Orc Warrior
Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
7/2