Magic The Gathering Cards of types 'Warrior' and 'Ogre'

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Click for list of card names (54)
Brawl-Bash Ogre
Raving Oni-Slave
Deathcurse Ogre
Ogre Recluse
Ogre Sentry
Belligerent of the Ball
Villainous Ogre
Ogre Warrior
Mardu Blazebringer
Poisonbelly Ogre
Kazuul's Toll Collector
Skull Collector
Atarka Pummeler
Jagged Poppet
Kolaghan Warmonger
Undercity Scavenger
Ogre Chitterlord
Savage Knuckleblade
Reckless Brute
Qal Sisma Behemoth
Girder Goons
Shinka Gatekeeper
Shakedown Heavy
Pugnacious Pugilist
Slaughterhouse Bouncer
Gruul Spellbreaker
Wrecking Ogre
Blood Ogre
Sokenzan Bruiser
Bloodthirsty Ogre
Ogre Geargrabber
Frost Ogre
Big Winner
Rakdos Roustabout
Ogre Battledriver
Stormclaw Rager
Barrage Ogre
Rose Room Treasurer
Indentured Oaf
Ogre Marauder
Defiant Ogre
Bolrac-Clan Crusher
Hellhole Flailer
Audacious Knuckleblade
Furious Spinesplitter
Bellowing Mauler
Onakke Ogre
Turret Ogre
Unstoppable Ogre
Ruric Thar, the Unbowed
Viscera Dragger
Ogre Warrior
Kazuul, Tyrant of the Cliffs
The Beamtown Bullies


Brawl-Bash Ogre

{2}{B}{R}

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Creature - Ogre Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gets +2/+2 until end of turn.
3/3

Raving Oni-Slave

{1}{B}

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Creature - Ogre Warrior
When this creature enters or leaves the battlefield, you lose 3 life if you don't control a Demon.
3/3

Deathcurse Ogre

{5}{B}

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Creature - Ogre Warrior
When this creature dies, each player loses 3 life.
3/3

Ogre Recluse

{3}{R}

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Creature - Ogre Warrior
Whenever a player casts a spell, tap this creature.
5/4

Ogre Sentry

{1}{R}

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Creature - Ogre Warrior
Defender
3/3

Belligerent of the Ball

{2}{R}

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Creature - Ogre Warrior
Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3/3

Villainous Ogre

{2}{B}

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Creature - Ogre Warrior
3/2

Ogre Warrior

{3}{R}

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Creature - Ogre Warrior
3/3

Mardu Blazebringer

{2}{R}

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Creature - Ogre Warrior
When this creature attacks or blocks, sacrifice it at end of combat.
4/4

Poisonbelly Ogre

{4}{B}

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Creature - Ogre Warrior
Whenever another creature enters, its controller loses 1 life.
3/3

Kazuul's Toll Collector

{2}{R}

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Creature - Ogre Warrior
{0}: Attach target Equipment you control to this creature. Activate only as a sorcery.
3/2

Skull Collector

{1}{B}{B}

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Creature - Ogre Warrior
At the beginning of your upkeep, return a black creature you control to its owner's hand. {1}{B}: Regenerate this creature.
3/3

Atarka Pummeler

{4}{R}

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Creature - Ogre Warrior
Formidable - {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)
4/5

Jagged Poppet

{1}{B}{R}

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Creature - Ogre Warrior
Whenever this creature is dealt damage, discard that many cards. Hellbent - Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
3/4

Kolaghan Warmonger

{2}{R}

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Creature - Ogre Warrior
Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Undercity Scavenger

{3}{B}

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Creature - Ogre Warrior
When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2.
3/3

Ogre Chitterlord

{4}{R}{R}

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Creature - Ogre Warrior
6/5

Savage Knuckleblade

{G}{U}{R}

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Creature - Ogre Warrior
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return this creature to its owner's hand. {R}: This creature gains haste until end of turn.
4/4

Reckless Brute

{2}{R}

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Creature - Ogre Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) This creature attacks each combat if able.
3/1

Qal Sisma Behemoth

{2}{R}

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Creature - Ogre Warrior
This creature can't attack or block unless you pay {2}.
5/5

Girder Goons

{4}{B}

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Creature - Ogre Warrior
4/4

Shinka Gatekeeper

{2}{R}

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Creature - Ogre Warrior
Whenever this creature is dealt damage, it deals that much damage to you.
3/2

Shakedown Heavy

{2}{B}

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Creature - Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
6/4

Pugnacious Pugilist

{3}{R}{R}

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Creature - Ogre Warrior
4/4

Slaughterhouse Bouncer

{4}{B}

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Creature - Ogre Warrior
Hellbent - When this creature dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
3/3

Gruul Spellbreaker

{1}{R}{G}

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Creature - Ogre Warrior
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.
3/3

Wrecking Ogre

{4}{R}

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Creature - Ogre Warrior
Double strike Bloodrush - {3}{R}{R}, Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.
3/3

Blood Ogre

{2}{R}

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Creature - Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
2/2

Sokenzan Bruiser

{4}{R}

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Creature - Ogre Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
3/3

Bloodthirsty Ogre

{2}{B}

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Creature - Ogre Warrior Shaman
{T}: Put a devotion counter on this creature. {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on this creature. Activate only if you control a Demon.
3/1

Ogre Geargrabber

{4}{R}{R}

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Creature - Ogre Warrior
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
4/4

Frost Ogre

{3}{R}{R}

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Creature - Ogre Warrior
5/3

Big Winner

{3}{R}

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Creature - Ogre Warrior Guest
This creature has trample as long as you control a stickered permanent.
5/2

Rakdos Roustabout

{1}{B}{R}

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Creature - Ogre Warrior
Whenever this creature becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
3/2

Ogre Battledriver

{2}{R}{R}

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Creature - Ogre Warrior
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
3/3

Stormclaw Rager

{1}{B}{R}

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Creature - Ogre Warrior
{1}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature and draw a card. Activate only as a sorcery.
2/2

Barrage Ogre

{3}{R}{R}

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Creature - Ogre Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
3/3

Rose Room Treasurer

{3}{R}

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Creature - Ogre Warrior
Alliance - Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.
4/3

Indentured Oaf

{3}{R}

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Creature - Ogre Warrior
Prevent all damage that this creature would deal to red creatures.
4/3

Ogre Marauder

{1}{B}{B}

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Creature - Ogre Warrior
3/1

Defiant Ogre

{5}{R}

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Creature - Ogre Warrior
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Destroy target artifact.
3/5

Bolrac-Clan Crusher

{3}{R}{G}

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Creature - Ogre Warrior
{T}, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
4/4

Hellhole Flailer

{1}{B}{R}

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Creature - Ogre Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
3/2

Audacious Knuckleblade

{G}{U}{R}

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Creature - Ogre Warrior Wizard
Exhaust - {2}{G}: Seek a card named Audacious Knuckleblade and put it onto the battlefield tapped. Exhaust - {1}{U}: Surveil 2, then untap this creature. Exhaust - {R}: Creatures you control gain haste until end of turn.
4/4

Furious Spinesplitter

{2}{R/G}{R/G}

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Creature - Ogre Warrior
Trample At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
3/3

Bellowing Mauler

{4}{B}

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Creature - Ogre Warrior
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
4/6

Onakke Ogre

{2}{R}

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Creature - Ogre Warrior
4/2

Turret Ogre

{3}{R}

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Creature - Ogre Warrior
Reach (This creature can block creatures with flying.) When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
4/3

Unstoppable Ogre

{2}{R}

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Artifact Creature - Ogre Warrior
When this creature enters, target creature can't block this turn.
4/1

Ruric Thar, the Unbowed

{4}{R}{G}

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Legendary Creature - Ogre Warrior
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6

Viscera Dragger

{3}{B}

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Creature - Zombie Ogre Warrior
Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3/3

Ogre Warrior

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Token Creature - Ogre Warrior
4/3

Kazuul, Tyrant of the Cliffs

{3}{R}{R}

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Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
5/4

The Beamtown Bullies

{1}{B}{R}{G}

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Legendary Creature - Ogre Devil Warrior
Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
4/4