Magic The Gathering Cards of types 'Warrior' and 'Minotaur'

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Click for list of card names (37)
Borderland Minotaur
Canyon Minotaur
Felhide Petrifier
Shatterskull Minotaur
Warfire Javelineer
Kragma Butcher
Skophos Reaver
Minotaur Warrior
Ahn-Crop Crasher
Kazuul Warlord
Skophos Maze-Warden
Bloodrage Brawler
Skophos Warleader
Grisly Survivor
Target Minotaur
Karplusan Minotaur
Ondu Champion
Gorehorn Minotaurs
Emberhorn Minotaur
Pensive Minotaur
Warden of the Chained
Bull-Rush Bruiser
Kragma Warcaller
Merciless Javelineer
Ruinous Minotaur
Smelt-Ward Minotaur
Akoum Warrior
Neheb, the Worthy
Tahngarth, First Mate
Sethron, Hurloon General
Frontline Devastator
Moraug, Fury of Akoum
Gornog, the Red Reaper
Tahngarth, Talruum Hero
Ahn-Crop Invader
Neheb, the Eternal
Neheb, Dreadhorde Champion


Borderland Minotaur

{2}{R}{R}

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Creature - Minotaur Warrior
4/3

Canyon Minotaur

{3}{R}

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Creature - Minotaur Warrior
3/3

Felhide Petrifier

{2}{B}

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Creature - Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch.
2/3

Shatterskull Minotaur

{4}{R}{R}

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Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
5/4

Warfire Javelineer

{3}{R}

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Creature - Minotaur Warrior
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
2/3

Kragma Butcher

{2}{R}

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Creature - Minotaur Warrior
Inspired - Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
2/3

Skophos Reaver

{2}{R}

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Creature - Minotaur Warrior
During your turn, this creature gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/3

Minotaur Warrior

{2}{R}

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Creature - Minotaur Warrior
2/3

Ahn-Crop Crasher

{2}{R}

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Creature - Minotaur Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
3/2

Kazuul Warlord

{4}{R}

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Creature - Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
3/3

Skophos Maze-Warden

{3}{R}

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Creature - Minotaur Warrior
{1}: This creature gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
3/4

Bloodrage Brawler

{1}{R}

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Creature - Minotaur Warrior
When this creature enters, discard a card.
4/3

Skophos Warleader

{4}{R}

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Creature - Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4/5

Grisly Survivor

{2}{B}

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Creature - Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
2/3

Target Minotaur

{1}{R}

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Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1

Karplusan Minotaur

{2}{R}{R}

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Creature - Minotaur Warrior
Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
3/3

Ondu Champion

{2}{R}{R}

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Creature - Minotaur Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
4/3

Gorehorn Minotaurs

{2}{R}{R}

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Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
3/3

Emberhorn Minotaur

{3}{R}

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Creature - Minotaur Warrior
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
4/3

Pensive Minotaur

{2}{R}

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Creature - Minotaur Warrior
2/3

Warden of the Chained

{1}{R}{G}

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Creature - Minotaur Warrior
Trample This creature can't attack unless you control another creature with power 4 or greater.
4/4

Bull-Rush Bruiser

{3}{R}

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Creature - Minotaur Warrior
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
4/3

Kragma Warcaller

{3}{B}{R}

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Creature - Minotaur Warrior
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2/3

Merciless Javelineer

{2}{B}{R}

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Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
4/2

Ruinous Minotaur

{1}{R}{R}

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Creature - Minotaur Warrior
Whenever this creature deals damage to an opponent, sacrifice a land.
5/2

Smelt-Ward Minotaur

{2}{R}

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Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
2/3

Akoum Warrior

{5}{R}

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Creature - Minotaur Warrior
Trample
4/5

Neheb, the Worthy

{1}{B}{R}

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Legendary Creature - Minotaur Warrior
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
2/2

Tahngarth, First Mate

{2}{R}{G}

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Legendary Creature - Minotaur Warrior
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5

Sethron, Hurloon General

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4/4

Frontline Devastator

{3}{R}

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Creature - Zombie Minotaur Warrior
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: This creature gets +1/+0 until end of turn.
3/3

Moraug, Fury of Akoum

{4}{R}{R}

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Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall - Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6/6

Gornog, the Red Reaper

{2}{R}

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Legendary Creature - Minotaur Warrior
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
2/3

Tahngarth, Talruum Hero

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Vigilance {1}{R}, {T}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4

Ahn-Crop Invader

{2}{R}

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Creature - Zombie Minotaur Warrior
During your turn, this creature has first strike. {1}, Sacrifice another creature: This creature gets +2/+0 until end of turn.
2/2

Neheb, the Eternal

{3}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
4/6

Neheb, Dreadhorde Champion

{2}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4