Magic The Gathering Cards of types 'Warrior' and 'Human'

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Keldon Raider
Akroan Line Breaker
Reckless Cohort
Embraal Gear-Smasher
Professional Face-Breaker
Kargan Intimidator
Fleshgrafter
Nef-Crop Entangler
Deputized Protester
Champion of Dusan
Zulaport Enforcer
Crew Captain
Radha's Firebrand
Paragon of Fierce Defiance
Arashin Sunshield
Dragon Hunter
Borderland Marauder
Easterling Vanguard
Avenger of the Fallen
Hamlet Captain
Keldon Overseer
Riveteers Decoy
Veteran Dungeoneer
Zealous Conscripts
Kin-Tree Warden
Mardu Siegebreaker
Grim Flayer
Stampede Surfer
Yathan Tombguard
A-Radha's Firebrand
Proven Combatant
Sister Repentia
Varchild's War-Riders
Mardu Skullhunter
Sabertooth Outrider
Fearless Halberdier
Lightning Runner
A-Goma Fada Vanguard
Somberwald Vigilante
Gathan Raiders
Chief of the Scale
Kolaghan Aspirant
Graveblade Marauder
Heir of the Wilds
Oran-Rief Survivalist
Setessan Champion
Splatter Thug
Frillscare Mentor
Snowhorn Rider
Resolute Survivors
Kruin Striker
A-Kargan Intimidator
Riot Ringleader
War-Name Aspirant
Stalwart Successor
Sandsteppe War Riders
Tormented Hero
Rhet-Crop Spearmaster
Avenging Huntbonder
Night Clubber
Haradrim Spearmaster
Rubble Slinger
Nimana Sell-Sword
Species Specialist
Wrecking Crew
Thunderbond Vanguard
Arashin Foremost
Den Protector
Tenacious Underdog
Chakram Slinger
Hero of Precinct One
Toralf's Disciple
Rip-Clan Crasher
Combat Celebrant
Seasoned Dungeoneer
Savvy Hunter
Kargan Warleader
Kronch Wrangler
Chief of the Edge
Mardu Woe-Reaper
Keldon Strike Team
Maulfist Revolutionary
Relentless Hunter
Expedition Supplier
Kabira Outrider
Mirror-Style Master
Harvesttide Sentry
Melira's Keepers
Lightwalker
Triumph of Saint Katherine
Renegade Rallier
Maulfist Doorbuster
Geist Trappers
Diversion Specialist
Vulshok Refugee
Kjeldoran Warrior
Goma Fada Vanguard
Frontline Rebel
Academy Raider
Unburied Earthcarver
Briarbridge Patrol
Setessan Skirmisher
Rubblebelt Raiders
Doomskar Warrior
Smelt-Ward Gatekeepers
Erg Raiders
Scorch Rider
Death-Greeter's Champion
Bloodlust Inciter
Sickle Dancer
Dauntless Survivor
Hero of Bretagard
Murasa Ranger
Sigiled Contender
Abzan Guide
Hidden Dragonslayer
Runeblade Raiser
Alpine Houndmaster
Sonorous Howlbonder
Beastbreaker of Bala Ged
Rhonas's Stalwart
Soulblade Corrupter
Oketra's Avenger
Bear's Companion
Ironclad Slayer
Paired Tactician
Arms Scavenger
Timely Hordemate
Proud Mentor
Moriok Reaver
Mardu Strike Leader
Manic Vandal
Frontier Warmonger
Harper Recruiter
Dragonscale General
A-Kargan Warleader
Trueheart Duelist
Impetuous Protege
Mage-Ring Bully
Beskir Shieldmate
Keldon Halberdier
Bojuka Brigand
Golgari Thug
Blood-Chin Rager
Tuskguard Captain
Staunch-Hearted Warrior
Voltaic Brawler
Ash Zealot
Titan Hunter
Mardu Hateblade
Kolaghan Skirmisher
Hero of Leina Tower
Graypelt Hunter
Ghor-Clan Wrecker
Abzan Kin-Guard
Keldon Warcaller
Matca Rioters
Endrider Catalyzer
Glory-Bound Initiate
Mardu Shadowspear
Setessan Starbreaker
Godo's Irregulars
Grim Javelineer
Ahn-Crop Champion
Forge Boss
Hydra Trainer
Champion of Lambholt
Slate Street Ruffian
Kylem All-Star
Ballroom Brawlers
Hardened Tactician
Bloodsoaked Champion
Vulshok Battlemaster
Seasoned Hallowblade
A-Forge Boss
Disciple of the Old Ways
Zephyrim
Backwoods Survivalists
Expedition Champion
Banewhip Punisher
Renegade Firebrand
Grizzled Huntmaster
Menagerie Liberator
Champion of the Flame
Herald of Dromoka
Gore-House Chainwalker
Steward of Solidarity
Kargan Dragonrider
Keldon Marauders
Horizon Seeker
Caldaia Strongarm
Labyrinth Champion
Seeker of the Way
Hand of Silumgar
Skarrgan Pit-Skulk
Heronblade Elite
Unwavering Initiate
Cunning Survivor
Proud Wildbonder
Dutiful Attendant
Cleaving Skyrider
Kargan Dragonlord
Hornbash Mentor
Kessig Malcontents
Embraal Bruiser
Enraged Revolutionary
Most Valuable Slayer
Dromoka Warrior
Exemplar of Strength
Flamerush Rider
Battershield Warrior
Mardu Hordechief
Hamlet Vanguard
Enthralling Victor
Star Athlete
Daybreak Combatants
Hardy Veteran
Sandsteppe Outcast
Devoted Crop-Mate
Honored Crop-Captain
Atarka Beastbreaker
Cunning Bandit
Garenbrig Carver
Tavern Ruffian
Duskwatch Recruiter
Hanweir Watchkeep
Tormented Pariah
Solitary Hunter
Hired Muscle
Greta, Sweettooth Scourge
Winota, Joiner of Forces
Fang, Fearless l'Cie
Ian the Reckless
Human Warrior
Najeela, the Blade-Blossom
Maja, Bretagard Protector
Sightless Brawler
Sandstone Warrior
Talas Warrior
Tazri, Stalwart Survivor
Bola Warrior
Anthousa, Setessan Hero
Baldin, Century Herdmaster
Pious Warrior
Scrapyard Steelbreaker
Vhati il-Dal
Samut, Vizier of Naktamun
Alesha, Who Laughs at Fate
Astor, Bearer of Blades
Dakkon Blackblade
Eshki, Temur's Roar
Durnan of the Yawning Portal
Archetype of Aggression
Felothar the Steadfast
The Beleaguered Boxer
Wyleth, Soul of Steel
The Sprinkler of Stardust
Drumhunter
Reyhan, Last of the Abzan
Al Bhed Salvagers
Barktooth Warbeard
Leela, Sevateem Warrior
Coram, the Undertaker
A-Winota, Joiner of Forces
Shanna, Sisay's Legacy
Enkira, Hostile Scavenger
Sauroform Hybrid
Livonya Silone
Boromir, Gondor's Hope
Djeru, With Eyes Open
Kresh the Bloodbraided
Tuya Bearclaw
Kasimir the Lone Wolf
Celestine, the Living Saint
Hazezon, Shaper of Sand
Alesha, Who Smiles at Death
Stangg
Yasova Dragonclaw
Jaxis, the Troublemaker
Shanna, Purifying Blade
Surrak, Elusive Hunter
Daghatar the Adamant
Jor Kadeen, the Prevailer
Surrak Dragonclaw
Jolene, the Plunder Queen
Sigrid, God-Favored
Eshki Dragonclaw
Human Warrior
Haktos the Unscarred
Garna, the Bloodflame
Norin and Feldon
Maarika, Brutal Gladiator
Siegfried, Famed Swordsman
Stangg, Echo Warrior
Neyith of the Dire Hunt
Vikya, Scorching Stalwart
Urdnan, Dromoka Warrior
Maraxus of Keld
Samut, Voice of Dissent
Jared Carthalion, True Heir
Norin the Wary
Jacques le Vert
Fynn, the Fangbearer
Bruse Tarl, Roving Rancher
Zephyrim
The Joiner of Cats
Jamie McCrimmon
Abdel Adrian, Gorion's Ward
Cazur, Ruthless Stalker
Tazri, Beacon of Unity
Hazezon Tamar
Cid, Freeflier Pilot
Raubahn, Bull of Ala Mhigo
Thancred Waters
Hunding Gjornersen
Carth the Lion
Wayta, Trainer Prodigy
Tidus, Yuna's Guardian
Aisha of Sparks and Smoke
Samut, the Driving Force
Sigurd, Jarl of Ravensthorpe
Tidus, Blitzball Star
Cait, Cage Brawler
The Keeper of Kaldra
Surrak, the Hunt Caller
Gladiolus Amicitia
Gosta Dirk
Wakka, Devoted Guardian
Felothar, Dawn of the Abzan
Huatli, Poet of Unity
Jecht, Reluctant Guardian
Ma Chao, Western Warrior
Commander Greven il-Vec
Eivor, Battle-Ready
Trueheart Duelist
Proven Combatant
Zhao Zilong, Tiger General
Terra, Herald of Hope
Jeska, Warrior Adept
Stangg Twin
The Howling Abomination
Lady Zhurong, Warrior Queen
Kassandra, Eagle Bearer
Jeska and Kamahl
Unwavering Initiate
Cao Ren, Wei Commander
Greven, Predator Captain
Eivor, Wolf-Kissed
Firion, Wild Rose Warrior
Zhang Fei, Fierce Warrior
Guan Yu, Sainted Warrior
Lu Bu, Master-at-Arms
Terra, Magical Adept
Zenos yae Galvus
Jill, Shiva's Dominant
Clive, Ifrit's Dominant


Keldon Raider

{2}{R}{R}

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Creature - Human Warrior
When this creature enters, you may discard a card. If you do, draw a card.
4/3

Akroan Line Breaker

{2}{R}

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Creature - Human Warrior
Heroic - Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2/1

Reckless Cohort

{1}{R}

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Creature - Human Warrior Ally
This creature attacks each combat if able unless you control another Ally.
2/2

Embraal Gear-Smasher

{2}{R}

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Creature - Human Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to each opponent.
2/3

Professional Face-Breaker

{2}{R}

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Creature - Human Warrior
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2/3

Kargan Intimidator

{1}{R}

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Creature - Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn - - This creature gets +1/+1 until end of turn. - Target creature becomes a Coward until end of turn. - Target Warrior gains trample until end of turn.
3/1

Fleshgrafter

{2}{B}

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Creature - Human Warrior
Discard an artifact card: This creature gets +2/+2 until end of turn.
2/2

Nef-Crop Entangler

{1}{R}

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Creature - Human Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) You may exert this creature as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
2/1

Deputized Protester

{2}{R}

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Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
2/1

Champion of Dusan

{2}{G}

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Creature - Human Warrior
Trample Renew - {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
4/2

Zulaport Enforcer

{B}

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Creature - Human Warrior
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 This creature can't be blocked except by black creatures.
1/1

Crew Captain

{B}{R}{G}

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Creature - Human Warrior
Haste This creature has indestructible as long as it entered this turn.
4/2

Radha's Firebrand

{1}{R}

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Creature - Human Warrior
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain - {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
3/1

Paragon of Fierce Defiance

{3}{R}

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Creature - Human Warrior
Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
2/2

Arashin Sunshield

{3}{W}

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Creature - Human Warrior
When this creature enters, exile up to two target cards from a single graveyard. {W}, {T}: Tap target creature.
3/4

Dragon Hunter

{W}

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Creature - Human Warrior
Protection from Dragons This creature can block Dragons as though it had reach.
2/1

Borderland Marauder

{1}{R}

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Creature - Human Warrior
Whenever this creature attacks, it gets +2/+0 until end of turn.
1/2

Easterling Vanguard

{1}{B}

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Creature - Human Warrior
When this creature dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
2/1

Avenger of the Fallen

{2}{B}

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Creature - Human Warrior
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
2/4

Hamlet Captain

{1}{G}

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Creature - Human Warrior
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
2/2

Keldon Overseer

{2}{R}

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Creature - Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1

Riveteers Decoy

{1}{G}

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Creature - Human Warrior
3/1

Veteran Dungeoneer

{3}{W}

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Creature - Human Warrior
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
3/4

Zealous Conscripts

{4}{R}

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Creature - Human Warrior
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3

Kin-Tree Warden

{G}

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Creature - Human Warrior
{2}: Regenerate this creature. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1

Mardu Siegebreaker

{1}{R}{W}{B}

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Creature - Human Warrior
Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
4/4

Grim Flayer

{B}{G}

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Creature - Human Warrior
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium - This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
2/2

Stampede Surfer

{3}{R/G}{R/G}

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Creature - Human Warrior
Haste Whenever this creature attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
4/4

Yathan Tombguard

{2}{B}

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Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
2/3

A-Radha's Firebrand

{1}{R}

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Creature - Human Warrior
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain - {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
3/1

Proven Combatant

{U}

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Creature - Human Warrior
Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)
1/1

Sister Repentia

{3}{W}{B}

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Creature - Human Warrior
Martyrdom - When this creature dies, you gain 2 life and draw two cards. Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
5/1

Varchild's War-Riders

{1}{R}

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Creature - Human Warrior
Cumulative upkeep-Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3/4

Mardu Skullhunter

{1}{B}

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Creature - Human Warrior
This creature enters tapped. Raid - When this creature enters, if you attacked this turn, target opponent discards a card.
2/1

Sabertooth Outrider

{3}{R}

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Creature - Human Warrior
Trample Formidable - Whenever this creature attacks, if creatures you control have total power 8 or greater, this creature gains first strike until end of turn.
4/2

Fearless Halberdier

{2}{R}

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Creature - Human Warrior
3/2

Lightning Runner

{3}{R}{R}

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Creature - Human Warrior
Double strike, haste Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
2/2

A-Goma Fada Vanguard

{1}{R}

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Creature - Human Warrior
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn.
2/2

Somberwald Vigilante

{R}

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Creature - Human Warrior
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
1/1

Gathan Raiders

{3}{R}{R}

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Creature - Human Warrior
Hellbent - This creature gets +2/+2 as long as you have no cards in hand. Morph-Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3

Chief of the Scale

{W}{B}

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Creature - Human Warrior
Other Warrior creatures you control get +0/+1.
2/3

Kolaghan Aspirant

{1}{R}

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Creature - Human Warrior
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
2/1

Graveblade Marauder

{2}{B}

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Creature - Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
1/4

Heir of the Wilds

{1}{G}

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Creature - Human Warrior
Deathtouch Ferocious - Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
2/2

Oran-Rief Survivalist

{1}{G}

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Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Setessan Champion

{2}{G}

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Creature - Human Warrior
Constellation - Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
1/3

Splatter Thug

{2}{R}

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Creature - Human Warrior
First strike Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2/2

Frillscare Mentor

{2}{R}

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Creature - Human Warrior
When this creature enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
3/2

Snowhorn Rider

{3}{G}{U}{R}

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Creature - Human Warrior
Trample Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/5

Resolute Survivors

{1}{R}{W}

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Creature - Human Warrior
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, this creature deals 1 damage to each opponent and you gain 1 life.
3/3

Kruin Striker

{1}{R}

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Creature - Human Warrior
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2/1

A-Kargan Intimidator

{1}{R}

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Creature - Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn - - Target Warrior gets +1/+1 and gains trample until end of turn. - Target creature becomes a Coward until end of turn.
3/1

Riot Ringleader

{2}{R}

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Creature - Human Warrior
Whenever this creature attacks, Human creatures you control get +1/+0 until end of turn.
2/2

War-Name Aspirant

{1}{R}

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Creature - Human Warrior
Raid - This creature enters with a +1/+1 counter on it if you attacked this turn. This creature can't be blocked by creatures with power 1 or less.
2/1

Stalwart Successor

{1}{B}{G}

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Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
3/2

Sandsteppe War Riders

{3}{G}

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Creature - Human Warrior
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
4/4

Tormented Hero

{B}

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Creature - Human Warrior
This creature enters tapped. Heroic - Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
2/1

Rhet-Crop Spearmaster

{2}{W}

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Creature - Human Warrior
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
3/1

Avenging Huntbonder

{3}{W}{W}

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Creature - Human Warrior
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.
3/3

Night Clubber

{1}{B}{B}

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Creature - Human Warrior
2/2

Haradrim Spearmaster

{2}{R}

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Creature - Human Warrior
Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
2/3

Rubble Slinger

{2}{R/G}

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Creature - Human Warrior
Reach
2/3

Nimana Sell-Sword

{3}{B}

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Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

Species Specialist

{2}{B}{B}

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Creature - Human Warrior
As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
2/3

Wrecking Crew

{4}{R}

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Creature - Human Warrior
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4/5

Thunderbond Vanguard

{2}{W}

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Creature - Human Warrior
Thunderbond Vanguard's power and toughness are each equal to the number of creatures you control. Each creature token you control enters as a copy of this creature.
X/X

Arashin Foremost

{1}{W}{W}

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Creature - Human Warrior
Double strike Whenever this creature enters or attacks, another target Warrior creature you control gains double strike until end of turn.
2/2

Den Protector

{1}{G}

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Creature - Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
2/1

Tenacious Underdog

{1}{B}

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Creature - Human Warrior
3/2

Chakram Slinger

{4}{R}

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Creature - Human Warrior
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) {R}, {T}: This creature deals 2 damage to target player or planeswalker.
2/4

Hero of Precinct One

{1}{W}

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Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
2/2

Toralf's Disciple

{2}{R}

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Creature - Human Warrior
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
3/3

Rip-Clan Crasher

{R}{G}

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Creature - Human Warrior
Haste
2/2

Combat Celebrant

{2}{R}

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Creature - Human Warrior
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
4/1

Seasoned Dungeoneer

{3}{W}

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Creature - Human Warrior
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
3/4

Savvy Hunter

{1}{B}{G}

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Creature - Human Warrior
3/3

Kargan Warleader

{1}{R}{W}

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Creature - Human Warrior
Other Warriors you control get +1/+1.
3/3

Kronch Wrangler

{1}{G}

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Creature - Human Warrior
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
2/1

Chief of the Edge

{W}{B}

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Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3/2

Mardu Woe-Reaper

{W}

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Creature - Human Warrior
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2/1

Keldon Strike Team

{2}{R}

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Creature - Human Warrior
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.
3/1

Maulfist Revolutionary

{1}{G}{G}

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Creature - Human Warrior
Trample When this creature enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
3/3

Relentless Hunter

{1}{R}{G}

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Creature - Human Warrior
{1}{R}{G}: This creature gets +1/+1 and gains trample until end of turn.
3/3

Expedition Supplier

{2}{W}

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Creature - Human Warrior
Whenever one or more Humans and/or Warriors enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.
2/2

Kabira Outrider

{3}{W}

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Creature - Human Warrior
When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3/3

Mirror-Style Master

{4}{R}{R}

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Creature - Human Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
3/3

Harvesttide Sentry

{1}{G}

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Creature - Human Warrior
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.
3/1

Melira's Keepers

{4}{G}

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Creature - Human Warrior
This creature can't have counters put on it.
4/4

Lightwalker

{1}{W}

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Creature - Human Warrior
This creature has flying as long as it has a +1/+1 counter on it.
2/1

Triumph of Saint Katherine

{4}{W}

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Creature - Human Warrior
Lifelink Praesidium Protectiva - When this creature is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
5/5

Renegade Rallier

{1}{G}{W}

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Creature - Human Warrior
Revolt - When this creature enters, if a permanent left the battlefield under your control this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
3/2

Maulfist Doorbuster

{3}{R}

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Creature - Human Warrior
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}. If you do, target creature can't block this turn.
4/2

Geist Trappers

{4}{G}

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Creature - Human Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have reach.
3/5

Diversion Specialist

{3}{R}

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Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) {1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
4/3

Vulshok Refugee

{1}{R}{R}

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Creature - Human Warrior
Protection from red
3/2

Kjeldoran Warrior

{W}

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Creature - Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1

Goma Fada Vanguard

{1}{R}

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Creature - Human Warrior
Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
2/2

Frontline Rebel

{2}{R}

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Creature - Human Warrior
This creature attacks each combat if able.
3/3

Academy Raider

{2}{R}

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Creature - Human Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1

Unburied Earthcarver

{1}{B}

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Creature - Human Warrior
{2}, Sacrifice another creature: Put a +1/+1 counter on this creature.
2/2

Briarbridge Patrol

{3}{G}

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Creature - Human Warrior
3/3