Magic The Gathering Cards of types 'Wall' and 'creature'

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Dazzling Ramparts
Academy Wall
Wall of Shadows
Wall of Wonder
Wall of Essence
Wall of Dust
Cinder Wall
Wall of Corpses
Wall of Ice
Wall of Razors
Wall of Earth
Wall of Caltrops
Wall of Tombstones
Wall of Souls
Electrostatic Field
Wall of Opposition
Wall of Runes
Fog Bank
Prize Wall
Cemetery Gate
Dark Maze
Angelic Wall
Tuktuk Rubblefort
Wall of Lost Thoughts
Wall of Tears
Wall of Mourning
Overgrown Battlement
Psychic Membrane
Escarpment Fortress
Coral Colony
Aether Membrane
Wall of Omens
Flowstone Wall
Wall of Water
Sunscape Familiar
Wall of Torches
Aetherflame Wall
Wall of Deceit
Wall of Frost
Warded Battlements
Jeskai Barricade
Wall of Vapor
Glacial Wall
Quicksilver Wall
Assassin Den
Sunweb
Wall of Granite
Prison Barricade
Infested Roothold
Wall of Resurgence
Blistering Barrier
Ageless Sentinels
Thunder Wall
Wall of Faith
Shimmering Barrier
Wall of Denial
Archers' Parapet
Fortified Rampart
Wall of Glare
Wall of Wood
Wall of Diffusion
Wall of Mulch
Wall of Blood
Wall of Mist
Wall of Air
Stinging Barrier
Wall of One Thousand Cuts
Drift of the Dead
Wall of Lava
Mirror Wall
Wall of Heat
Crude Rampart
Wall of Distortion
Wall of Nets
Wall of Stone
Carrion Wall
Wall of Light
Pitchstone Wall
Wall of Putrid Flesh
Wall of Hope
Wall of Resistance
Wall of Swords
Battle Rampart
Coral Barrier
Mnemonic Wall
Wall of Fire
Floodgate
Vodalian War Machine
Alabaster Wall
Concealing Curtains
Wall of Fortune
Mistform Wall
Mobile Fort
Wall of Reverence
Weathered Sentinels
Mindbender Spores
Excavated Wall
Razorgrass Screen
Wall of Limbs
Wall of Pine Needles
Gleaming Barrier
Wall of Junk
Floriferous Vinewall
Crystal Barricade
Crashing Drawbridge
Pramikon, Sky Rampart
Wall of Roots
Wall
Carnivorous Plant
Amaranthine Wall
Wall of Tanglecord
Wall
Coastal Bulwark
Towering Viewpoint
Living Wall
Whip Vine
Barrier of Bones
Wall of Vipers
Wall of Vines
Wall of Shields
Vine Trellis
Steel Wall
Wall of Kelp
Consulate Skygate
Roving Keep
Rune-Sealed Wall
Snow Fortress
Illusionary Wall
Wall of Forgotten Pharaohs
Moaning Wall
Shifting Wall
Overgrown Arch
Sanctuary Wall
Reinforced Bulwark
Mordor Trebuchet
Wall
Wall of Shards
Wall of Bone
Walking Wall
Wall of Stolen Identity
Hover Barrier
Portcullis Vine
Secret Door
Nivix Barrier
Wall
Sagrada Familiar
Gibbering Barricade
Necropolis
Suspicious Bookcase
Crenellated Wall
Brimstone Trebuchet
Jungle Barrier
Tinder Wall
Shield Sphere
Clockwork Drawbridge
Wall
Wall of Spears
Wall of Blossoms
Wall of Brambles
Cathedral Membrane
Demon Wall
Wall


Dazzling Ramparts

{4}{W}

-- no image --
Creature - Wall
Defender {1}{W}, {T}: Tap target creature.
0/7

Academy Wall

{2}{U}

-- no image --
Creature - Wall
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0/5

Wall of Shadows

{1}{B}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1

Wall of Wonder

{2}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5

Wall of Essence

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
0/4

Wall of Dust

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
1/4

Cinder Wall

{R}

-- no image --
Creature - Wall
Defender When this creature blocks, destroy it at end of combat.
3/3

Wall of Corpses

{1}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {B}, Sacrifice this creature: Destroy target creature this creature is blocking.
0/2

Wall of Ice

{2}{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/7

Wall of Razors

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) First strike
4/1

Wall of Earth

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/6

Wall of Caltrops

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
2/1

Wall of Tombstones

{1}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
0/1

Wall of Souls

{1}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0/4

Electrostatic Field

{1}{R}

-- no image --
Creature - Wall
Defender Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
0/4

Wall of Opposition

{3}{R}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn.
0/6

Wall of Runes

{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
0/4

Fog Bank

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
0/2

Prize Wall

{1}{U}

-- no image --
Creature - Wall
Defender {U}, {T}: You get {TK}. {4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
0/4

Cemetery Gate

{2}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from black
0/5

Dark Maze

{4}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5

Angelic Wall

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying
0/4

Tuktuk Rubblefort

{2}{R}

-- no image --
Creature - Wall
Defender, reach Creatures you control have haste.
0/3

Wall of Lost Thoughts

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
0/4

Wall of Tears

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/4

Wall of Mourning

{1}{W}

-- no image --
Creature - Wall
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
0/4

Overgrown Battlement

{1}{G}

-- no image --
Creature - Wall
Defender {T}: Add {G} for each creature you control with defender.
0/4

Psychic Membrane

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks, you may draw a card.
0/3

Escarpment Fortress

{4}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.
3/5

Coral Colony

{1}{U}

-- no image --
Creature - Wall
Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
1/4

Aether Membrane

{1}{R}{R}

-- no image --
Creature - Wall
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/5

Wall of Omens

{1}{W}

-- no image --
Creature - Wall
Defender When this creature enters, draw a card.
0/4

Flowstone Wall

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {R}: This creature gets +1/-1 until end of turn.
0/6

Wall of Water

{1}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {U}: This creature gets +1/+0 until end of turn.
0/5

Sunscape Familiar

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
0/3

Wall of Torches

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
4/1

Aetherflame Wall

{1}{R}

-- no image --
Creature - Wall
Defender This creature can block creatures with shadow as though they didn't have shadow. {R}: This creature gets +1/+0 until end of turn.
0/4

Wall of Deceit

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {3}: Turn this creature face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/5

Wall of Frost

{1}{U}{U}

-- no image --
Creature - Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
0/7

Warded Battlements

{2}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.
0/3

Jeskai Barricade

{1}{W}

-- no image --
Creature - Wall
Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.
0/4

Wall of Vapor

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
0/1

Glacial Wall

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/7

Quicksilver Wall

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {4}: Return this creature to its owner's hand. Any player may activate this ability.
1/6

Assassin Den

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
2/4

Sunweb

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.
5/6

Wall of Granite

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/7

Prison Barricade

{1}{W}

-- no image --
Creature - Wall
1/3

Infested Roothold

{4}{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0/3

Wall of Resurgence

{2}{W}

-- no image --
Creature - Wall
Defender When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0/6

Blistering Barrier

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
5/2

Ageless Sentinels

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4/4

Thunder Wall

{1}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
0/2

Wall of Faith

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {W}: This creature gets +0/+1 until end of turn.
0/5

Shimmering Barrier

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)
1/3

Wall of Denial

{1}{W}{U}

-- no image --
Creature - Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
0/8

Archers' Parapet

{1}{G}

-- no image --
Creature - Wall
Defender {1}{B}, {T}: Each opponent loses 1 life.
0/5

Fortified Rampart

{1}{W}

-- no image --
Creature - Wall
Defender
0/6

Wall of Glare

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) This creature can block any number of creatures.
0/5

Wall of Wood

{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/3

Wall of Diffusion

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
0/5

Wall of Mulch

{1}{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
0/4

Wall of Blood

{2}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
0/2

Wall of Mist

{1}{U}

-- no image --
Creature - Wall
Defender
0/5

Wall of Air

{1}{U}{U}

-- no image --
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5

Stinging Barrier

{2}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {U}, {T}: This creature deals 1 damage to any target.
0/4

Wall of One Thousand Cuts

{3}{W}{W}

-- no image --
Creature - Wall
Defender, flying {W}: This creature can attack this turn as though it didn't have defender.
3/5

Drift of the Dead

{3}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
X/X

Wall of Lava

{1}{R}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+1 until end of turn.
1/3

Mirror Wall

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {W}: This creature can attack this turn as though it didn't have defender.
3/4

Wall of Heat

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
2/6

Crude Rampart

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5

Wall of Distortion

{2}{B}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
1/3

Wall of Nets

{1}{W}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
0/7

Wall of Stone

{1}{R}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/8

Carrion Wall

{1}{B}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {1}{B}: Regenerate this creature.
3/2

Wall of Light

{2}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from black
1/5

Pitchstone Wall

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
2/5

Wall of Putrid Flesh

{2}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to this creature by enchanted creatures.
2/4

Wall of Hope

{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
0/3

Wall of Resistance

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
0/3

Wall of Swords

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying
3/5

Battle Rampart

{2}{R}

-- no image --
Creature - Wall
Defender {T}: Target creature gains haste until end of turn.
1/3

Coral Barrier

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1/3

Mnemonic Wall

{4}{U}

-- no image --
Creature - Wall
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
0/4

Wall of Fire

{1}{R}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+0 until end of turn.
0/5

Floodgate

{3}{U}

-- no image --
Creature - Wall
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
0/5

Vodalian War Machine

{1}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
0/4

Alabaster Wall

{2}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4

Concealing Curtains

{B}

-- no image --
Creature - Wall
Defender {2}{B}: Transform this creature. Activate only as a sorcery.
0/4

Wall of Fortune

{1}{U}

-- no image --
Artifact Creature - Wall
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0/4

Mistform Wall

{2}{U}

-- no image --
Creature - Illusion Wall
This creature has defender as long as it's a Wall. {1}: This creature becomes the creature type of your choice until end of turn.
1/4

Mobile Fort

{4}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) {3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6

Wall of Reverence

{3}{W}

-- no image --
Creature - Spirit Wall
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
1/6

Weathered Sentinels

{3}

-- no image --
Artifact Creature - Wall
Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
2/5

Mindbender Spores

{2}{G}

-- no image --
Creature - Fungus Wall
0/1

Excavated Wall

{1}

-- no image --
Artifact Creature - Wall
Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
0/4

Razorgrass Screen

{1}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) This creature blocks each combat if able.
2/1

Wall of Limbs

{2}{B}

-- no image --
Creature - Zombie Wall
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
0/3

Wall of Pine Needles

{3}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
3/3

Gleaming Barrier

{2}

-- no image --
Artifact Creature - Wall
0/4