Magic The Gathering Cards of types 'Wall' and 'artifact'

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Click for list of card names (38)
Wall of Fortune
Mobile Fort
Weathered Sentinels
Excavated Wall
Razorgrass Screen
Gleaming Barrier
Wall of Junk
Crystal Barricade
Crashing Drawbridge
Amaranthine Wall
Wall of Tanglecord
Coastal Bulwark
Towering Viewpoint
Living Wall
Wall of Shields
Steel Wall
Consulate Skygate
Roving Keep
Rune-Sealed Wall
Snow Fortress
Wall of Forgotten Pharaohs
Shifting Wall
Sanctuary Wall
Reinforced Bulwark
Mordor Trebuchet
Walking Wall
Secret Door
Sagrada Familiar
Necropolis
Suspicious Bookcase
Crenellated Wall
Brimstone Trebuchet
Shield Sphere
Clockwork Drawbridge
Wall of Spears
Cathedral Membrane
Demon Wall
Wall


Wall of Fortune

{1}{U}

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Artifact Creature - Wall
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
0/4

Mobile Fort

{4}

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Artifact Creature - Wall
Defender (This creature can't attack.) {3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6

Weathered Sentinels

{3}

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Artifact Creature - Wall
Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
2/5

Excavated Wall

{1}

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Artifact Creature - Wall
Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
0/4

Razorgrass Screen

{1}

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Artifact Creature - Wall
Defender (This creature can't attack.) This creature blocks each combat if able.
2/1

Gleaming Barrier

{2}

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Artifact Creature - Wall
0/4

Wall of Junk

{2}

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Artifact Creature - Wall
Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0/7

Crystal Barricade

{1}{W}

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Artifact Creature - Wall
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
0/4

Crashing Drawbridge

{2}

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Artifact Creature - Wall
Defender {T}: Creatures you control gain haste until end of turn.
0/4

Amaranthine Wall

{4}

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Artifact Creature - Wall
0/6

Wall of Tanglecord

{2}

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Artifact Creature - Wall
Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
0/6

Coastal Bulwark

{2}

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Artifact Creature - Wall
Defender This creature gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
1/3

Towering Viewpoint

{2}

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Artifact Creature - Wall
Defender, reach Leap of Faith - {3}: Target creature gains flying until end of turn.
0/4

Living Wall

{4}

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Artifact Creature - Wall
Defender (This creature can't attack.) {1}: Regenerate Living Wall.
0/6

Wall of Shields

{3}

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Artifact Creature - Wall
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
0/4

Steel Wall

{1}

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Artifact Creature - Wall
Defender (This creature can't attack.)
0/4

Consulate Skygate

{2}

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Artifact Creature - Wall
Defender Reach (This creature can block creatures with flying.)
0/4

Roving Keep

{7}

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Artifact Creature - Wall
Defender {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
5/7

Rune-Sealed Wall

{2}{U}

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Artifact Creature - Wall
Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
0/6

Snow Fortress

{5}

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Artifact Creature - Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn. {1}: This creature gets +0/+1 until end of turn. {3}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4

Wall of Forgotten Pharaohs

{2}

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Artifact Creature - Wall
Defender {T}: This creature deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
0/4

Shifting Wall

{X}

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Artifact Creature - Wall
Defender (This creature can't attack.) This creature enters with X +1/+1 counters on it.
0/0

Sanctuary Wall

{1}{W}

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Artifact Creature - Wall
Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
0/4

Reinforced Bulwark

{3}

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Artifact Creature - Wall
Defender {T}: Prevent the next 1 damage that would be dealt to you this turn.
0/4

Mordor Trebuchet

{2}{B}

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Artifact Creature - Wall
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
1/4

Walking Wall

{4}

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Artifact Creature - Wall
Defender {3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6

Secret Door

{U}

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Artifact Creature - Wall
Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0/4

Sagrada Familiar

{3}

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Artifact Creature - Wall
Reach, defender Commander spells you cast cost {1} less to cast. Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.
0/5

Necropolis

{5}

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Artifact Creature - Wall
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.
0/1

Suspicious Bookcase

{2}

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Artifact Creature - Wall
Defender {3}, {T}: Target creature can't be blocked this turn.
0/4

Crenellated Wall

{4}

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Artifact Creature - Wall
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.
0/4

Brimstone Trebuchet

{2}{R}

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Artifact Creature - Wall
Defender, reach {T}: This creature deals 1 damage to each opponent. Whenever a Knight you control enters, untap this creature.
1/3

Shield Sphere

{0}

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Artifact Creature - Wall
Defender Whenever this creature blocks, put a -0/-1 counter on it.
0/6

Clockwork Drawbridge

{W}

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Artifact Creature - Wall
Defender {2}{W}, {T}: Tap target creature.
0/3

Wall of Spears

{3}

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Artifact Creature - Wall
Defender (This creature can't attack.) First strike
2/3

Cathedral Membrane

{1}{W/P}

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Artifact Creature - Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
0/3

Demon Wall

{1}{B}

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Artifact Creature - Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.
3/3

Wall

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Token Artifact Creature - Wall
Defender
0/4