'Wall' cards

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Click for list of card names (162)
Academy Wall
Aether Membrane
Aetherflame Wall
Ageless Sentinels
Alabaster Wall
Amaranthine Wall
Angelic Wall
Archers' Parapet
Assassin Den
Barrier of Bones
Battle Rampart
Blistering Barrier
Brimstone Trebuchet
Carnivorous Plant
Carrion Wall
Cathedral Membrane
Cemetery Gate
Cinder Wall
Clockwork Drawbridge
Coastal Bulwark
Concealing Curtains
Consulate Skygate
Coral Barrier
Coral Colony
Crashing Drawbridge
Crenellated Wall
Crude Rampart
Crystal Barricade
Dark Maze
Dazzling Ramparts
Demon Wall
Drift of the Dead
Electrostatic Field
Escarpment Fortress
Excavated Wall
Floodgate
Floriferous Vinewall
Flowstone Wall
Fog Bank
Fortified Rampart
Gibbering Barricade
Glacial Wall
Gleaming Barrier
Hover Barrier
Illusionary Wall
Infested Roothold
Jeskai Barricade
Jungle Barrier
Living Wall
Mindbender Spores
Mirror Wall
Mistform Wall
Mnemonic Wall
Moaning Wall
Mobile Fort
Mordor Trebuchet
Necropolis
Nivix Barrier
Overgrown Arch
Overgrown Battlement
Pitchstone Wall
Portcullis Vine
Pramikon, Sky Rampart
Prison Barricade
Prize Wall
Psychic Membrane
Quicksilver Wall
Razorgrass Screen
Reinforced Bulwark
Roving Keep
Rune-Sealed Wall
Sagrada Familiar
Sanctuary Wall
Secret Door
Shield Sphere
Shifting Wall
Shimmering Barrier
Snow Fortress
Steel Wall
Stinging Barrier
Sunscape Familiar
Sunweb
Suspicious Bookcase
Thunder Wall
Tinder Wall
Towering Viewpoint
Tuktuk Rubblefort
Vine Trellis
Vodalian War Machine
Walking Wall
Wall
Wall
Wall
Wall
Wall
Wall
Wall of Air
Wall of Blood
Wall of Blossoms
Wall of Bone
Wall of Brambles
Wall of Caltrops
Wall of Corpses
Wall of Deceit
Wall of Denial
Wall of Diffusion
Wall of Distortion
Wall of Dust
Wall of Earth
Wall of Essence
Wall of Faith
Wall of Fire
Wall of Forgotten Pharaohs
Wall of Fortune
Wall of Frost
Wall of Glare
Wall of Granite
Wall of Heat
Wall of Hope
Wall of Ice
Wall of Junk
Wall of Kelp
Wall of Lava
Wall of Light
Wall of Limbs
Wall of Lost Thoughts
Wall of Mist
Wall of Mourning
Wall of Mulch
Wall of Nets
Wall of Omens
Wall of One Thousand Cuts
Wall of Opposition
Wall of Pine Needles
Wall of Putrid Flesh
Wall of Razors
Wall of Resistance
Wall of Resurgence
Wall of Reverence
Wall of Roots
Wall of Runes
Wall of Shadows
Wall of Shards
Wall of Shields
Wall of Souls
Wall of Spears
Wall of Stolen Identity
Wall of Stone
Wall of Swords
Wall of Tanglecord
Wall of Tears
Wall of Tombstones
Wall of Torches
Wall of Vapor
Wall of Vines
Wall of Vipers
Wall of Water
Wall of Wonder
Wall of Wood
Warded Battlements
Weathered Sentinels
Whip Vine


Academy Wall

{2}{U}

-- no image --
Creature - Wall
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0/5

Aether Membrane

{1}{R}{R}

-- no image --
Creature - Wall
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/5

Aetherflame Wall

{1}{R}

-- no image --
Creature - Wall
Defender This creature can block creatures with shadow as though they didn't have shadow. {R}: This creature gets +1/+0 until end of turn.
0/4

Ageless Sentinels

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4/4

Alabaster Wall

{2}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn.
0/4

Amaranthine Wall

{4}

-- no image --
Artifact Creature - Wall
0/6

Angelic Wall

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying
0/4

Archers' Parapet

{1}{G}

-- no image --
Creature - Wall
Defender {1}{B}, {T}: Each opponent loses 1 life.
0/5

Assassin Den

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
2/4

Barrier of Bones

{B}

-- no image --
Creature - Skeleton Wall
Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0/3

Battle Rampart

{2}{R}

-- no image --
Creature - Wall
Defender {T}: Target creature gains haste until end of turn.
1/3

Blistering Barrier

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
5/2

Brimstone Trebuchet

{2}{R}

-- no image --
Artifact Creature - Wall
Defender, reach {T}: This creature deals 1 damage to each opponent. Whenever a Knight you control enters, untap this creature.
1/3

Carnivorous Plant

{3}{G}

-- no image --
Creature - Plant Wall
Defender
4/5

Carrion Wall

{1}{B}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {1}{B}: Regenerate this creature.
3/2

Cathedral Membrane

{1}{W/P}

-- no image --
Artifact Creature - Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
0/3

Cemetery Gate

{2}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from black
0/5

Cinder Wall

{R}

-- no image --
Creature - Wall
Defender When this creature blocks, destroy it at end of combat.
3/3

Clockwork Drawbridge

{W}

-- no image --
Artifact Creature - Wall
Defender {2}{W}, {T}: Tap target creature.
0/3

Coastal Bulwark

{2}

-- no image --
Artifact Creature - Wall
Defender This creature gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
1/3

Concealing Curtains

{B}

-- no image --
Creature - Wall
Defender {2}{B}: Transform this creature. Activate only as a sorcery.
0/4

Consulate Skygate

{2}

-- no image --
Artifact Creature - Wall
Defender Reach (This creature can block creatures with flying.)
0/4

Coral Barrier

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1/3

Coral Colony

{1}{U}

-- no image --
Creature - Wall
Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
1/4

Crashing Drawbridge

{2}

-- no image --
Artifact Creature - Wall
Defender {T}: Creatures you control gain haste until end of turn.
0/4

Crenellated Wall

{4}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn.
0/4

Crude Rampart

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5

Crystal Barricade

{1}{W}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
0/4

Dark Maze

{4}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5

Dazzling Ramparts

{4}{W}

-- no image --
Creature - Wall
Defender {1}{W}, {T}: Tap target creature.
0/7

Demon Wall

{1}{B}

-- no image --
Artifact Creature - Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.
3/3

Drift of the Dead

{3}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
X/X

Electrostatic Field

{1}{R}

-- no image --
Creature - Wall
Defender Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
0/4

Escarpment Fortress

{4}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.
3/5

Excavated Wall

{1}

-- no image --
Artifact Creature - Wall
Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
0/4

Floodgate

{3}{U}

-- no image --
Creature - Wall
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
0/5

Floriferous Vinewall

{1}{G}

-- no image --
Creature - Plant Wall
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0/2

Flowstone Wall

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {R}: This creature gets +1/-1 until end of turn.
0/6

Fog Bank

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
0/2

Fortified Rampart

{1}{W}

-- no image --
Creature - Wall
Defender
0/6

Gibbering Barricade

{2}{B}

-- no image --
Creature - Nightmare Wall
Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
2/4

Glacial Wall

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/7

Gleaming Barrier

{2}

-- no image --
Artifact Creature - Wall
0/4

Hover Barrier

{2}{U}

-- no image --
Creature - Illusion Wall
Defender, flying
0/6

Illusionary Wall

{4}{U}

-- no image --
Creature - Illusion Wall
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7/4

Infested Roothold

{4}{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0/3

Jeskai Barricade

{1}{W}

-- no image --
Creature - Wall
Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.
0/4

Jungle Barrier

{2}{G}{U}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) When this creature enters, draw a card.
2/6

Living Wall

{4}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) {1}: Regenerate Living Wall.
0/6

Mindbender Spores

{2}{G}

-- no image --
Creature - Fungus Wall
0/1

Mirror Wall

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {W}: This creature can attack this turn as though it didn't have defender.
3/4

Mistform Wall

{2}{U}

-- no image --
Creature - Illusion Wall
This creature has defender as long as it's a Wall. {1}: This creature becomes the creature type of your choice until end of turn.
1/4

Mnemonic Wall

{4}{U}

-- no image --
Creature - Wall
Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
0/4

Moaning Wall

{2}{B}

-- no image --
Creature - Zombie Wall
Defender Cycling {2} ({2}, Discard this card: Draw a card.)
0/5

Mobile Fort

{4}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) {3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6

Mordor Trebuchet

{2}{B}

-- no image --
Artifact Creature - Wall
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
1/4

Necropolis

{5}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.
0/1

Nivix Barrier

{3}{U}

-- no image --
Creature - Illusion Wall
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
0/4

Overgrown Arch

{1}{G}

-- no image --
Creature - Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
0/4

Overgrown Battlement

{1}{G}

-- no image --
Creature - Wall
Defender {T}: Add {G} for each creature you control with defender.
0/4

Pitchstone Wall

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
2/5

Portcullis Vine

{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.
0/3

Pramikon, Sky Rampart

{U}{R}{W}

-- no image --
Legendary Creature - Wall
Flying, defender As Pramikon enters, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
1/5

Prison Barricade

{1}{W}

-- no image --
Creature - Wall
1/3

Prize Wall

{1}{U}

-- no image --
Creature - Wall
Defender {U}, {T}: You get {TK}. {4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
0/4

Psychic Membrane

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks, you may draw a card.
0/3

Quicksilver Wall

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {4}: Return this creature to its owner's hand. Any player may activate this ability.
1/6

Razorgrass Screen

{1}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) This creature blocks each combat if able.
2/1

Reinforced Bulwark

{3}

-- no image --
Artifact Creature - Wall
Defender {T}: Prevent the next 1 damage that would be dealt to you this turn.
0/4

Roving Keep

{7}

-- no image --
Artifact Creature - Wall
Defender {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
5/7

Rune-Sealed Wall

{2}{U}

-- no image --
Artifact Creature - Wall
Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
0/6

Sagrada Familiar

{3}

-- no image --
Artifact Creature - Wall
Reach, defender Commander spells you cast cost {1} less to cast. Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.
0/5

Sanctuary Wall

{1}{W}

-- no image --
Artifact Creature - Wall
Defender {2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on this creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
0/4

Secret Door

{U}

-- no image --
Artifact Creature - Wall
Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
0/4

Shield Sphere

{0}

-- no image --
Artifact Creature - Wall
Defender Whenever this creature blocks, put a -0/-1 counter on it.
0/6

Shifting Wall

{X}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) This creature enters with X +1/+1 counters on it.
0/0

Shimmering Barrier

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)
1/3

Snow Fortress

{5}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn. {1}: This creature gets +0/+1 until end of turn. {3}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4

Steel Wall

{1}

-- no image --
Artifact Creature - Wall
Defender (This creature can't attack.)
0/4

Stinging Barrier

{2}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {U}, {T}: This creature deals 1 damage to any target.
0/4

Sunscape Familiar

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
0/3

Sunweb

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.
5/6

Suspicious Bookcase

{2}

-- no image --
Artifact Creature - Wall
Defender {3}, {T}: Target creature can't be blocked this turn.
0/4

Thunder Wall

{1}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
0/2

Tinder Wall

{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
0/3

Towering Viewpoint

{2}

-- no image --
Artifact Creature - Wall
Defender, reach Leap of Faith - {3}: Target creature gains flying until end of turn.
0/4

Tuktuk Rubblefort

{2}{R}

-- no image --
Creature - Wall
Defender, reach Creatures you control have haste.
0/3

Vine Trellis

{1}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {T}: Add {G}.
0/4

Vodalian War Machine

{1}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
0/4

Walking Wall

{4}

-- no image --
Artifact Creature - Wall
Defender {3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6

Wall

-- no image --
Token Creature - Wall
Defender, flying
0/4

Wall

-- no image --
Token Creature - Wall
Defender
0/3

Wall

-- no image --
Token Creature - Wall
Defender
1/3

Wall

-- no image --
Token Creature - Wall
Defender
5/5

Wall

-- no image --
Token Creature - Wall
Defender
0/4

Wall

-- no image --
Token Artifact Creature - Wall
Defender
0/4

Wall of Air

{1}{U}{U}

-- no image --
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5

Wall of Blood

{2}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
0/2

Wall of Blossoms

{1}{G}

-- no image --
Creature - Plant Wall
Defender When this creature enters, draw a card.
0/4

Wall of Bone

{2}{B}

-- no image --
Creature - Skeleton Wall
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/4

Wall of Brambles

{2}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
2/3