Magic The Gathering Cards of types 'Vampire' and 'Rogue'

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Click for list of card names (39)
Guul Draz Vampire
Sanguine Spy
Expedition Skulker
Quag Vampires
Shadow Stinger
Gastal Raider
Vampire Cutthroat
Nighthawk Scavenger
Bloodborn Scoundrels
Balustrade Spy
Shadow Alley Denizen
Alley Assailant
Wispdrinker Vampire
Gas Guzzler
Bold Plagiarist
Drana's Silencer
Duskmantle Prowler
Blood Burglar
Bloodthirsty Aerialist
Whispering Snitch
Blood Hustler
Corpse Appraiser
Vampire Aristocrat
Nearheath Stalker
Stromkirk Bloodthief
Glamorous Outlaw
Syndicate Recruiter
A-Glamorous Outlaw
Clandestine Meddler
Nocturnal Feeder
Pulse Tracker
Astarion, the Decadent
Kamber, the Plunderer
Cormela, Glamour Thief
Evelyn, the Covetous
Zagras, Thief of Heartbeats
Vadmir, New Blood
Anowon, the Ruin Thief
Vampire Rogue


Guul Draz Vampire

{B}

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Creature - Vampire Rogue
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1

Sanguine Spy

{2}{B}

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Creature - Vampire Rogue
Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
2/3

Expedition Skulker

{1}{B}

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Creature - Vampire Rogue
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
2/2

Quag Vampires

{B}

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Creature - Vampire Rogue
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.
1/1

Shadow Stinger

{2}{B}

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Creature - Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
1/4

Gastal Raider

{2}{B}

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Creature - Vampire Rogue
Start your engines! When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. Max speed - This creature gets +1/+1 and has menace.
2/1

Vampire Cutthroat

{B}

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Creature - Vampire Rogue
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/1

Nighthawk Scavenger

{1}{B}{B}

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Creature - Vampire Rogue
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
X/3

Bloodborn Scoundrels

{5}{B}

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Creature - Vampire Rogue
Assist (Another player can pay up to {5} of this spell's cost.) When this creature enters, target opponent loses 2 life and you gain 2 life.
4/4

Balustrade Spy

{3}{B}

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Creature - Vampire Rogue
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2/3

Shadow Alley Denizen

{B}

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Creature - Vampire Rogue
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1

Alley Assailant

{2}{B}

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Creature - Vampire Rogue
This creature enters tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
3/3

Wispdrinker Vampire

{2}{W}{B}

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Creature - Vampire Rogue
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
2/4

Gas Guzzler

{B}

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Creature - Vampire Rogue
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) This creature enters tapped. Max speed - {B}, Sacrifice another creature or Vehicle: Draw a card.
2/1

Bold Plagiarist

{3}{B}

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Creature - Vampire Rogue
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
2/2

Drana's Silencer

{5}{B}

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Creature - Vampire Rogue
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3/2

Duskmantle Prowler

{3}{B}

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Creature - Vampire Rogue
Haste (This creature can attack and {T} as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/2

Blood Burglar

{1}{B}

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Creature - Vampire Rogue
During your turn, this creature has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
2/2

Bloodthirsty Aerialist

{1}{B}{B}

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Creature - Vampire Rogue
Flying Whenever you gain life, put a +1/+1 counter on this creature.
2/3

Whispering Snitch

{1}{B}

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Creature - Vampire Rogue
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
1/3

Blood Hustler

{1}{B}

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Creature - Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.
1/1

Corpse Appraiser

{U}{B}{R}

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Creature - Vampire Rogue
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
3/3

Vampire Aristocrat

{2}{B}

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Creature - Vampire Rogue Noble
Sacrifice a creature: This creature gets +2/+2 until end of turn.
2/2

Nearheath Stalker

{4}{R}

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Creature - Vampire Rogue
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4/1

Stromkirk Bloodthief

{2}{B}

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Creature - Vampire Rogue
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
2/2

Glamorous Outlaw

{3}{U}{B}{R}

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Creature - Vampire Rogue
4/5

Syndicate Recruiter

{2}{U}{B}

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Creature - Vampire Rogue
Flying, ward {1} When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
4/5

A-Glamorous Outlaw

{3}{U}{B}{R}

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Creature - Vampire Rogue
4/5

Clandestine Meddler

{2}{B}

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Creature - Vampire Rogue
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/2

Nocturnal Feeder

{2}{B}

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Creature - Vampire Rogue
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.
2/1

Pulse Tracker

{B}

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Creature - Vampire Rogue
Whenever this creature attacks, each opponent loses 1 life.
1/1

Astarion, the Decadent

{4}{W}{B}

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Legendary Creature - Vampire Elf Rogue
Deathtouch, lifelink At the beginning of your end step, choose one - - Feed - Target opponent loses life equal to the amount of life they lost this turn. - Friends - You gain life equal to the amount of life you gained this turn.
4/4

Kamber, the Plunderer

{3}{B}

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Legendary Creature - Vampire Rogue
3/4

Cormela, Glamour Thief

{1}{U}{B}{R}

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Legendary Creature - Vampire Rogue
Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
2/4

Evelyn, the Covetous

{2}{U/B}{B}{B/R}

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Legendary Creature - Vampire Rogue
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
2/5

Zagras, Thief of Heartbeats

{4}{B}{R}

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Legendary Creature - Vampire Rogue
This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
4/4

Vadmir, New Blood

{1}{B}

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Legendary Creature - Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
2/2

Anowon, the Ruin Thief

{2}{U}{B}

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Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
2/4

Vampire Rogue

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Token Creature - Vampire Rogue
Lifelink
1/1