'Unicorn' cards

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Click for list of card names (34)
A-Steadfast Unicorn
Adarkar Unicorn
Benevolent Unicorn
Brightmare
Capashen Unicorn
Captivating Unicorn
Celestial Unicorn
Daybreak Charger
Emiel the Blessed
Good-Fortune Unicorn
Inspiring Unicorn
Lathiel, the Bounteous Dawn
Lonesome Unicorn
Loyal Unicorn
Majestic Auricorn
Mesa Unicorn
Neighborhood Guardian
Noble Quarry
Nyxborn Unicorn
Opaline Unicorn
Pearled Unicorn
Prized Unicorn
Rarity
Regal Bunnicorn
Regal Unicorn
Revered Unicorn
Ronom Unicorn
Seraphic Steed
Splendor Mare
Steadfast Unicorn
Summon: Ixion
Valorous Steed
Wishmonger
Zebra Unicorn


A-Steadfast Unicorn

{W}

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Creature - Unicorn
{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
1/2

Adarkar Unicorn

{1}{W}{W}

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Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
2/2

Benevolent Unicorn

{1}{W}

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Creature - Unicorn
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
1/2

Brightmare

{2}{W}

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Creature - Unicorn
When this creature enters, tap up to one target creature. You gain life equal to that creature's power.
2/3

Capashen Unicorn

{1}{W}

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Creature - Unicorn
{1}{W}, {T}, Sacrifice this creature: Destroy target artifact or enchantment.
1/2

Captivating Unicorn

{4}{W}

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Creature - Unicorn
Constellation - Whenever an enchantment you control enters, tap target creature an opponent controls.
4/4

Celestial Unicorn

{2}{W}

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Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
3/2

Daybreak Charger

{1}{W}

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Creature - Unicorn
When this creature enters, target creature gets +2/+0 until end of turn.
3/1

Emiel the Blessed

{2}{W}{W}

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Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
4/4

Good-Fortune Unicorn

{1}{G}{W}

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Creature - Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
2/2

Inspiring Unicorn

{2}{W}{W}

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Creature - Unicorn
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
2/2

Lathiel, the Bounteous Dawn

{2}{G}{W}

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Legendary Creature - Unicorn
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
2/2

Lonesome Unicorn

{4}{W}

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Creature - Unicorn
Vigilance
3/3

Loyal Unicorn

{3}{W}

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Creature - Unicorn
Vigilance Lieutenant - At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3/4

Majestic Auricorn

{4}{W}

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Creature - Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
4/4

Mesa Unicorn

{1}{W}

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Creature - Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2

Neighborhood Guardian

{1}{W}

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Creature - Unicorn
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
2/2

Noble Quarry

{2}{G}

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Enchantment Creature - Unicorn
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.
1/1

Nyxborn Unicorn

{1}{W}

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Enchantment Creature - Unicorn
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Enchanted creature gets +2/+2 and has mentor.
2/2

Opaline Unicorn

{3}

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Artifact Creature - Unicorn
{T}: Add one mana of any color.
1/2

Pearled Unicorn

{2}{W}

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Creature - Unicorn
2/2

Prized Unicorn

{3}{G}

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Creature - Unicorn
All creatures able to block this creature do so.
2/2

Rarity

{1}{W}{U}

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Legendary Creature - Unicorn
Rare and mythic rare spells you cast cost {1} less to cast. {1}, {T}, Reveal a My Little Pony toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit.
2/2

Regal Bunnicorn

{1}{W}

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Creature - Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
X/X

Regal Unicorn

{2}{W}

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Creature - Unicorn
2/3

Revered Unicorn

{1}{W}

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Creature - Unicorn
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
2/3

Ronom Unicorn

{1}{W}

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Creature - Unicorn
Sacrifice this creature: Destroy target enchantment.
2/2

Seraphic Steed

{G}{W}

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Creature - Unicorn Mount
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Splendor Mare

{2}{W}

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Creature - Elk Unicorn
Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.
3/3

Steadfast Unicorn

{W}

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Creature - Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
1/2

Summon: Ixion

{2}{W}

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Enchantment Creature - Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
3/3

Valorous Steed

{4}{W}

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Creature - Unicorn
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 2/2 white Knight creature token with vigilance.
3/3

Wishmonger

{3}{W}

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Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3/3

Zebra Unicorn

{2}{G}{W}

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Creature - Unicorn
Whenever this creature deals damage, you gain that much life.
2/2