Magic The Gathering Cards of types 'Treefolk' and 'Legendary'

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Click for list of card names (15)
Fangorn, Tree Shepherd
Sapling of Colfenor
Yedora, Grave Gardener
Nemata, Grove Guardian
Verdeloth the Ancient
Treebeard, Gracious Host
Colfenor, the Last Yew
Old Man Willow
Kurbis, Harvest Celebrant
Quickbeam, Upstart Ent
Doran, the Siege Tower
Harold and Bob, First Numens
Six
Euroakus
Nemata, Primeval Warden


Fangorn, Tree Shepherd

{4}{G}{G}{G}

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Legendary Creature - Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
4/10

Sapling of Colfenor

{3}{B/G}{B/G}

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Legendary Creature - Treefolk Shaman
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2/5

Yedora, Grave Gardener

{4}{G}

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Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
5/5

Nemata, Grove Guardian

{4}{G}{G}

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Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5

Verdeloth the Ancient

{4}{G}{G}

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Legendary Creature - Treefolk
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7

Treebeard, Gracious Host

{2}{G}{W}

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Legendary Creature - Treefolk
Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
0/5

Colfenor, the Last Yew

{3}{W}{B}{G}

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Legendary Creature - Treefolk Shaman
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
3/7

Old Man Willow

{2}{B}{G}

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Legendary Creature - Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
X/X

Kurbis, Harvest Celebrant

{X}{G}{G}

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Legendary Creature - Treefolk
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
0/0

Quickbeam, Upstart Ent

{4}{G}{G}

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Legendary Creature - Treefolk
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
5/6

Doran, the Siege Tower

{W}{B}{G}

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Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0/5

Harold and Bob, First Numens

{2}{G}

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Legendary Creature - Treefolk Mutant
3/3

Six

{2}{G}

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Legendary Creature - Treefolk
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2/4

Euroakus

{4}{G}{G}

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Legendary Creature - Treefolk Wizard
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
6/6

Nemata, Primeval Warden

{2}{B}{G}

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Legendary Creature - Treefolk
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card.
3/4