'Treefolk' cards

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Click for list of card names (115)
Abominable Treefolk
Ambassador Oak
Ancient Lumberknot
Ancient of the Equinox
Argothian Treefolk
Battlewand Oak
Black Oak of Odunos
Black Poplar Shaman
Blanchwood Treefolk
Bog-Strider Ash
Bosk Banneret
Burlfist Oak
Canker Abomination
Cloudcrown Oak
Colfenor, the Last Yew
Crabapple Cohort
Cradle Guard
Dauntless Dourbark
Deadwood Treefolk
Doran, the Siege Tower
Dungrove Elder
Ebony Treefolk
Enraged Huorn
Euroakus
Everbark Shaman
Ezzaroot Channeler
Faeburrow Elder
Fangorn, Tree Shepherd
Fendeep Summoner
Flowering Lumberknot
Foxfire Oak
Fully-Grown Treefolk
Gaea's Avenger
Generous Ent
Ghastbark Twins
Ghoultree
Gnarled Grovestrider
Gnarled Professor
Gnarled Sage
Gnarlroot Pallbearer
Great Oak Guardian
Guardian of Cloverdell
Harold and Bob, First Numens
Heartwood Storyteller
Heartwood Treefolk
Herbology Instructor
Indomitable Ancients
Ironroot Treefolk
Ironroot Warlord
Kalonian Twingrove
Kurbis, Harvest Celebrant
Leaf-Crowned Elder
Lignify
Lumberknot
Magnigoth Sentry
Magnigoth Treefolk
Malady Invoker
Mirrorwood Treefolk
Mossbeard Ancient
Nemata, Grove Guardian
Nemata, Primeval Warden
Oaken Brawler
Oakgnarl Warrior
Old Ghastbark
Old Man Willow
Orchard Strider
Orchard Warden
Quickbeam, Upstart Ent
Reach of Branches
Redwood Treefolk
Rootgrapple
Rootless Yew
Rowan Treefolk
Sapling of Colfenor
Scarwood Treefolk
Scurry Oak
Seedguide Ash
Sentry Oak
Sheltering Ancient
Shoe Tree
Shriekwood Devourer
Six
Spirit of the Season
Thorntooth Witch
Tilling Treefolk
Timber Protector
Timberland Ancient
Treebeard, Gracious Host
Treefolk
Treefolk
Treefolk Harbinger
Treefolk Healer
Treefolk Mystic
Treefolk Seedlings
Treefolk Shaman
Treefolk Warrior
Tuinvale Treefolk
Ulvenwald Observer
Unstoppable Ash
Verdeloth the Ancient
Wandering Treefolk
Warden of the Woods
Weatherseed Treefolk
Weed-Pruner Poplar
Wickerbough Elder
Wildwood Mentor
Willow Geist
Witherbloom Pledgemage
Woodfall Primus
Wormwood Treefolk
Yavimaya Ancients
Yavimaya Scion
Yavimaya Sojourner
Yedora, Grave Gardener
Yew Spirit


Abominable Treefolk

{2}{G}{U}

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Snow Creature - Treefolk
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
X/X

Ambassador Oak

{3}{G}

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Creature - Treefolk Warrior
When this creature enters, create a 1/1 green Elf Warrior creature token.
3/3

Ancient Lumberknot

{2}{B}{G}

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Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4

Ancient of the Equinox

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Creature - Treefolk
Trample, hexproof
4/4

Argothian Treefolk

{3}{G}{G}

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Creature - Treefolk
Prevent all damage that would be dealt to this creature by artifact sources.
3/5

Battlewand Oak

{2}{G}

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Creature - Treefolk Warrior
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
1/3

Black Oak of Odunos

{2}{B}

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Creature - Zombie Treefolk
Defender {B}, Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
0/5

Black Poplar Shaman

{2}{B}

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Creature - Treefolk Shaman
{2}{B}: Regenerate target Treefolk.
1/3

Blanchwood Treefolk

{4}{G}

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Creature - Treefolk
4/5

Bog-Strider Ash

{3}{G}

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Creature - Treefolk Shaman
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
2/4

Bosk Banneret

{1}{G}

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Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1/3

Burlfist Oak

{2}{G}{G}

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Creature - Treefolk
Whenever you draw a card, this creature gets +2/+2 until end of turn.
2/3

Canker Abomination

{2}{B/G}{B/G}

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Creature - Treefolk Horror
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
6/6

Cloudcrown Oak

{2}{G}{G}

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Creature - Treefolk Warrior
Reach (This creature can block creatures with flying.)
3/4

Colfenor, the Last Yew

{3}{W}{B}{G}

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Legendary Creature - Treefolk Shaman
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
3/7

Crabapple Cohort

{4}{G}

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Creature - Treefolk Warrior
This creature gets +1/+1 as long as you control another green creature.
4/4

Cradle Guard

{1}{G}{G}

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Creature - Treefolk
Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4/4

Dauntless Dourbark

{3}{G}

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Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
X/X

Deadwood Treefolk

{5}{G}

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Creature - Treefolk
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
3/6

Doran, the Siege Tower

{W}{B}{G}

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Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0/5

Dungrove Elder

{2}{G}

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Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
X/X

Ebony Treefolk

{1}{B}{G}

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Creature - Treefolk
{B}{G}: This creature gets +1/+1 until end of turn.
3/3

Enraged Huorn

{4}{G}

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Creature - Treefolk
Trample When this creature enters, the Ring tempts you.
4/5

Euroakus

{4}{G}{G}

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Legendary Creature - Treefolk Wizard
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
6/6

Everbark Shaman

{4}{G}

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Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
3/5

Ezzaroot Channeler

{5}{G}

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Creature - Treefolk Druid
Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life.
4/6

Faeburrow Elder

{1}{G}{W}

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Creature - Treefolk Druid
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
0/0

Fangorn, Tree Shepherd

{4}{G}{G}{G}

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Legendary Creature - Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
4/10

Fendeep Summoner

{4}{B}

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Creature - Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3/5

Flowering Lumberknot

{3}{G}

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Creature - Treefolk
This creature can't attack or block unless it's paired with a creature with soulbond.
5/5

Foxfire Oak

{5}{G}

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Creature - Treefolk Shaman
{R/G}{R/G}{R/G}: This creature gets +3/+0 until end of turn.
3/6

Fully-Grown Treefolk

{G}

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Creature - Treefolk
(You can't cast this face unless it's been transformed by the front face.) Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.
X/X

Gaea's Avenger

{1}{G}{G}

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Creature - Treefolk
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
X/X

Generous Ent

{5}{G}

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Creature - Treefolk
5/7

Ghastbark Twins

{5}{G}{G}

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Creature - Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can block an additional creature each combat.
7/7

Ghoultree

{7}{G}

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Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
10/10

Gnarled Grovestrider

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Creature - Treefolk
Vigilance Other creatures you control have vigilance.
3/6

Gnarled Professor

{2}{G}{G}

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Creature - Treefolk Druid
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
5/4

Gnarled Sage

{3}{G}{G}

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Creature - Treefolk Druid
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
4/4

Gnarlroot Pallbearer

{4}{G}{G}

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Creature - Treefolk Druid
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
5/5

Great Oak Guardian

{5}{G}

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Creature - Treefolk
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
4/5

Guardian of Cloverdell

{5}{G}{G}

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Creature - Treefolk Shaman
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. {G}, Sacrifice a Kithkin: You gain 1 life.
4/5

Harold and Bob, First Numens

{2}{G}

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Legendary Creature - Treefolk Mutant
3/3

Heartwood Storyteller

{1}{G}{G}

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Creature - Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
2/3

Heartwood Treefolk

{2}{G}{G}

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Creature - Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3/4

Herbology Instructor

{1}{G}

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Creature - Treefolk Druid
When this creature enters, you gain 3 life. {6}{B/P}: Transform this creature. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
1/3

Indomitable Ancients

{2}{W}{W}

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Creature - Treefolk Warrior
2/10

Ironroot Treefolk

{4}{G}

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Creature - Treefolk
3/5

Ironroot Warlord

{1}{G}{W}

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Creature - Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.
X/5

Kalonian Twingrove

{5}{G}

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Creature - Treefolk Warrior
X/X

Kurbis, Harvest Celebrant

{X}{G}{G}

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Legendary Creature - Treefolk
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
0/0

Leaf-Crowned Elder

{2}{G}{G}

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Creature - Treefolk Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
3/5

Lignify

{1}{G}

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Kindred Enchantment - Treefolk Aura
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Lumberknot

{2}{G}{G}

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Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
1/1

Magnigoth Sentry

{3}{G}

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Creature - Treefolk
Reach (This creature can block creatures with flying.)
4/4

Magnigoth Treefolk

{4}{G}

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Creature - Treefolk
Domain - For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
2/6

Malady Invoker

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Creature - Phyrexian Treefolk
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.
3/3

Mirrorwood Treefolk

{3}{G}

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Creature - Treefolk
{2}{R}{W}: The next time damage would be dealt to this creature this turn, that damage is dealt to any target instead.
2/4

Mossbeard Ancient

{5}{G}{G}

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Creature - Treefolk
Trample When this creature enters, you gain 5 life.
7/7

Nemata, Grove Guardian

{4}{G}{G}

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Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5

Nemata, Primeval Warden

{2}{B}{G}

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Legendary Creature - Treefolk
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card.
3/4

Oaken Brawler

{3}{W}

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Creature - Treefolk Warrior
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
2/4

Oakgnarl Warrior

{5}{G}{G}

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Creature - Treefolk Warrior
Vigilance, trample
5/7

Old Ghastbark

{3}{G/W}{G/W}

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Creature - Treefolk Warrior
3/6

Old Man Willow

{2}{B}{G}

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Legendary Creature - Treefolk
Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
X/X

Orchard Strider

{4}{G}{G}

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Creature - Treefolk
6/4

Orchard Warden

{4}{G}{G}

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Creature - Treefolk Shaman
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
4/6

Quickbeam, Upstart Ent

{4}{G}{G}

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Legendary Creature - Treefolk
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
5/6

Reach of Branches

{4}{G}

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Kindred Instant - Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return this card from your graveyard to your hand.

Redwood Treefolk

{4}{G}

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Creature - Treefolk
3/6

Rootgrapple

{4}{G}

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Kindred Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

Rootless Yew

{3}{G}{G}

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Creature - Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
5/4

Rowan Treefolk

{3}{G}

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Creature - Treefolk
3/4

Sapling of Colfenor

{3}{B/G}{B/G}

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Legendary Creature - Treefolk Shaman
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2/5

Scarwood Treefolk

{3}{G}

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Creature - Treefolk
This creature enters tapped.
3/5

Scurry Oak

{2}{G}

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Creature - Treefolk
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
1/2

Seedguide Ash

{4}{G}

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Creature - Treefolk Druid
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
4/4

Sentry Oak

{4}{W}

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Creature - Treefolk Warrior
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
3/5

Sheltering Ancient

{1}{G}

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Creature - Treefolk
Trample Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5

Shoe Tree

{4}{G}

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Creature - Treefolk
This creature enters with up to two shoe counters on it. Use your shoes as counters. This creature gets +1/+1 for each shoe counter on it.
3/3

Shriekwood Devourer

{5}{G}{G}

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Creature - Treefolk
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
7/5

Six

{2}{G}

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Legendary Creature - Treefolk
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2/4

Spirit of the Season

{1}{G}{G}

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Creature - Treefolk Spirit
When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3/3

Thorntooth Witch

{5}{B}

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Creature - Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
3/4

Tilling Treefolk

{2}{G}

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Creature - Treefolk Druid
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
1/3

Timber Protector

{4}{G}

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Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
4/6

Timberland Ancient

{4}{G}{G}

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Creature - Treefolk
Reach, trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6/5

Treebeard, Gracious Host

{2}{G}{W}

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Legendary Creature - Treefolk
Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
0/5

Treefolk

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Token Creature - Treefolk
Reach This creature's power and toughness are each equal to the number of lands you control.
X/X

Treefolk

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Token Creature - Treefolk
X/X

Treefolk Harbinger

{G}

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Creature - Treefolk Druid
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0/3

Treefolk Healer

{4}{G}

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Creature - Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
2/3

Treefolk Mystic

{3}{G}

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Creature - Treefolk
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
2/4

Treefolk Seedlings

{2}{G}

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Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
2/X

Treefolk Shaman

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Token Creature - Treefolk Shaman
2/5

Treefolk Warrior

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Token Creature - Treefolk Warrior
This creature's power and toughness are each equal to the number of Forests you control.
X/X

Tuinvale Treefolk

{5}{G}

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Creature - Treefolk Druid
6/5

Ulvenwald Observer

{4}{G}{G}

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Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
6/6

Unstoppable Ash

{3}{G}

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Creature - Treefolk Warrior
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
5/5

Verdeloth the Ancient

{4}{G}{G}

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Legendary Creature - Treefolk
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7

Wandering Treefolk

{1}{G}

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Creature - Treefolk
Vigilance Domain - {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.
2/3