Magic The Gathering Cards of types 'Town' and 'Land'

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Click for list of card names (25)
Gohn, Town of Ruin
Adventurer's Inn
Clive's Hideaway
Capital City
Sharlayan, Nation of Scholars
Treno, Dark City
Eden, Seat of the Sanctum
Guadosalam, Farplane Gateway
Vector, Imperial Capital
The Gold Saucer
Gongaga, Reactor Town
Crossroads Village
Insomnia, Crown City
Rabanastre, Royal City
Baron, Airship Kingdom
Starting Town
Windurst, Federation Center
Second City
Lindblum, Industrial Regency
Midgar, City of Mako
Ishgard, the Holy See
Zanarkand, Ancient Metropolis
Balamb Garden, SeeD Academy
Jidoor, Aristocratic Capital
Value Town


Gohn, Town of Ruin

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Land - Town
This land enters tapped. {T}: Add {B} or {G}.

Adventurer's Inn

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Land - Town
When this land enters, you gain 2 life. {T}: Add {C}.

Clive's Hideaway

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Land - Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Capital City

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Land - Town
{T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)

Sharlayan, Nation of Scholars

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Land - Town
This land enters tapped. {T}: Add {W} or {U}.

Treno, Dark City

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Land - Town
This land enters tapped. {T}: Add {U} or {B}.

Eden, Seat of the Sanctum

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Land - Town
{T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.

Guadosalam, Farplane Gateway

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Land - Town
This land enters tapped. {T}: Add {G} or {U}.

Vector, Imperial Capital

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Land - Town
This land enters tapped. {T}: Add {B} or {R}.

The Gold Saucer

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Land - Town
{T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

Gongaga, Reactor Town

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Land - Town
This land enters tapped. {T}: Add {R} or {G}.

Crossroads Village

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Land - Town
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Insomnia, Crown City

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Land - Town
This land enters tapped. {T}: Add {W} or {B}.

Rabanastre, Royal City

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Land - Town
This land enters tapped. {T}: Add {R} or {W}.

Baron, Airship Kingdom

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Land - Town
This land enters tapped. {T}: Add {U} or {R}.

Starting Town

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Land - Town
This land enters tapped unless it's your first, second, or third turn of the game. {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color.

Windurst, Federation Center

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Land - Town
This land enters tapped. {T}: Add {G} or {W}.

Second City

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Land - Town

Lindblum, Industrial Regency

{2}{R}

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Land - Town
This land enters tapped. {T}: Add {R}.

Midgar, City of Mako

{2}{B}

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Land - Town
This land enters tapped. {T}: Add {B}.

Ishgard, the Holy See

{3}{W}{W}

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Land - Town
This land enters tapped. {T}: Add {W}.

Zanarkand, Ancient Metropolis

{4}{G}{G}

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Land - Town
This land enters tapped. {T}: Add {G}.

Balamb Garden, SeeD Academy

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Land - Town
This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.

Jidoor, Aristocratic Capital

{4}{U}{U}

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Land - Town
This land enters tapped. {T}: Add {U}.

Value Town

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Land - Town
Value Town enters the battlefield tapped. {T}: Add {U} or {R}.