'Town' cards

This page will show all names, but only 100 images

Click for list of card names (25)
Adventurer's Inn
Balamb Garden, SeeD Academy
Baron, Airship Kingdom
Capital City
Clive's Hideaway
Crossroads Village
Eden, Seat of the Sanctum
Gohn, Town of Ruin
Gongaga, Reactor Town
Guadosalam, Farplane Gateway
Insomnia, Crown City
Ishgard, the Holy See
Jidoor, Aristocratic Capital
Lindblum, Industrial Regency
Midgar, City of Mako
Rabanastre, Royal City
Second City
Sharlayan, Nation of Scholars
Starting Town
The Gold Saucer
Treno, Dark City
Value Town
Vector, Imperial Capital
Windurst, Federation Center
Zanarkand, Ancient Metropolis


Adventurer's Inn

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Land - Town
When this land enters, you gain 2 life. {T}: Add {C}.

Balamb Garden, SeeD Academy

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Land - Town
This land enters tapped. {T}: Add {G} or {U}. {5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.

Baron, Airship Kingdom

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Land - Town
This land enters tapped. {T}: Add {U} or {R}.

Capital City

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Land - Town
{T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)

Clive's Hideaway

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Land - Town
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Crossroads Village

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Land - Town
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Eden, Seat of the Sanctum

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Land - Town
{T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.

Gohn, Town of Ruin

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Land - Town
This land enters tapped. {T}: Add {B} or {G}.

Gongaga, Reactor Town

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Land - Town
This land enters tapped. {T}: Add {R} or {G}.

Guadosalam, Farplane Gateway

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Land - Town
This land enters tapped. {T}: Add {G} or {U}.

Insomnia, Crown City

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Land - Town
This land enters tapped. {T}: Add {W} or {B}.

Ishgard, the Holy See

{3}{W}{W}

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Land - Town
This land enters tapped. {T}: Add {W}.

Jidoor, Aristocratic Capital

{4}{U}{U}

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Land - Town
This land enters tapped. {T}: Add {U}.

Lindblum, Industrial Regency

{2}{R}

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Land - Town
This land enters tapped. {T}: Add {R}.

Midgar, City of Mako

{2}{B}

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Land - Town
This land enters tapped. {T}: Add {B}.

Rabanastre, Royal City

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Land - Town
This land enters tapped. {T}: Add {R} or {W}.

Second City

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Land - Town

Sharlayan, Nation of Scholars

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Land - Town
This land enters tapped. {T}: Add {W} or {U}.

Starting Town

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Land - Town
This land enters tapped unless it's your first, second, or third turn of the game. {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color.

The Gold Saucer

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Land - Town
{T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

Treno, Dark City

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Land - Town
This land enters tapped. {T}: Add {U} or {B}.

Value Town

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Land - Town
Value Town enters the battlefield tapped. {T}: Add {U} or {R}.

Vector, Imperial Capital

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Land - Town
This land enters tapped. {T}: Add {B} or {R}.

Windurst, Federation Center

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Land - Town
This land enters tapped. {T}: Add {G} or {W}.

Zanarkand, Ancient Metropolis

{4}{G}{G}

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Land - Town
This land enters tapped. {T}: Add {G}.