'Tiefling' cards

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Click for list of card names (32)
A-Death-Priest of Myrkul
A-Guildsworn Prowler
Casal, Lurkwood Pathfinder
Death-Priest of Myrkul
Eccentric Apprentice
Elturel Survivors
Farideh, Devil's Chosen
Grim Hireling
Guildsworn Prowler
Hoard Robber
Icewind Stalwart
Karlach, Fury of Avernus
Karlach, Raging Tiefling
Karlach, Tiefling Berserker
Karlach, Tiefling Guardian
Karlach, Tiefling Punisher
Karlach, Tiefling Spellrager
Karlach, Tiefling Zealot
Klement, Death Acolyte
Klement, Knowledge Acolyte
Klement, Life Acolyte
Klement, Nature Acolyte
Klement, Novice Acolyte
Klement, Tempest Acolyte
Passageway Seer
Prosper, Tome-Bound
Scion of Stygia
Solemn Doomguide
Tiefling Outcasts
Valor Singer
Warehouse Thief
Zevlor, Elturel Exile


A-Death-Priest of Myrkul

{2}{B}{B}

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Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token.
3/3

A-Guildsworn Prowler

{1}{B}

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Creature - Tiefling Rogue Assassin
Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
1/1

Casal, Lurkwood Pathfinder

{3}{G}

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Legendary Creature - Tiefling Druid
Vigilance When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Casal attacks, you may pay {1}{G}. If you do, transform her.
3/3

Death-Priest of Myrkul

{2}{B}{B}

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Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
2/2

Eccentric Apprentice

{2}{U}

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Creature - Tiefling Wizard
Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2/2

Elturel Survivors

{3}{R}

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Creature - Tiefling Peasant
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
0/4

Farideh, Devil's Chosen

{2}{U}{R}

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Legendary Creature - Tiefling Warlock
Dark One's Own Luck - Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
3/3

Grim Hireling

{3}{B}

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Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2

Guildsworn Prowler

{1}{B}

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Creature - Tiefling Rogue Assassin
Deathtouch When this creature dies, if it wasn't blocking, draw a card.
2/1

Hoard Robber

{1}{B}

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Creature - Tiefling Rogue
1/3

Icewind Stalwart

{3}{W}

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Creature - Tiefling Warrior
Protection Fighting Style - When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
3/3

Karlach, Fury of Avernus

{4}{R}

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Legendary Creature - Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
5/4

Karlach, Raging Tiefling

{1}{R}

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Legendary Creature - Tiefling Barbarian
First strike Rage Beyond Death - Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.
2/2

Karlach, Tiefling Berserker

{1}{R}{R}

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Legendary Creature - Tiefling Barbarian
4/4

Karlach, Tiefling Guardian

{1}{R}{G}

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Legendary Creature - Tiefling Barbarian
4/4

Karlach, Tiefling Punisher

{1}{B}{R}

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Legendary Creature - Tiefling Barbarian
4/4

Karlach, Tiefling Spellrager

{1}{U}{R}

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Legendary Creature - Tiefling Barbarian
4/4

Karlach, Tiefling Zealot

{1}{R}{W}

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Legendary Creature - Tiefling Barbarian
4/4

Klement, Death Acolyte

{1}{W}{B}

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Legendary Creature - Tiefling Cleric
When this creature specializes, create two 2/2 black Zombie creature tokens.
3/3

Klement, Knowledge Acolyte

{1}{W}{U}

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Legendary Creature - Tiefling Cleric
Vigilance When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
3/4

Klement, Life Acolyte

{1}{W}{W}

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Legendary Creature - Tiefling Cleric
3/3

Klement, Nature Acolyte

{1}{G}{W}

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Legendary Creature - Tiefling Cleric
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
4/4

Klement, Novice Acolyte

{1}{W}

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Legendary Creature - Tiefling Cleric
Specialize {2} When Klement, Novice Acolyte enters, creature cards in your hand perpetually get +1/+1.
2/2

Klement, Tempest Acolyte

{1}{R}{W}

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Legendary Creature - Tiefling Cleric
Double strike Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
2/3

Passageway Seer

{3}{B}

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Creature - Tiefling Warlock
Lifelink When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
2/2

Prosper, Tome-Bound

{2}{B}{R}

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Legendary Creature - Tiefling Warlock
Deathtouch Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon - Whenever you play a card from exile, create a Treasure token.
1/4

Scion of Stygia

{2}{U}

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Creature - Tiefling Shaman
Flash Cone of Cold - When this creature enters, choose target creature an opponent controls, then roll a d20. 1-9 | Tap that creature. 10-20 | Tap that creature. It doesn't untap during its controller's next untap step.
2/1

Solemn Doomguide

{3}{B}{B}

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Creature - Tiefling Cleric
Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/5

Tiefling Outcasts

{R}

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Creature - Tiefling Peasant
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
1/1

Valor Singer

{2}{R}

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Creature - Tiefling Bard
Combat Inspiration - At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
2/3

Warehouse Thief

{3}{R}

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Creature - Tiefling Rogue
{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
4/2

Zevlor, Elturel Exile

{1}{U}{B}{R}

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Legendary Creature - Tiefling Warrior
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
4/2