'Survivor' cards

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Click for list of card names (19)
Acrobatic Cheerleader
Cautious Survivor
Cynical Loner
Defiant Survivor
Effie, Fast Learner
Glimmer Hoarder
Glimmer Seeker
House Cartographer
Improvising Aerialist
Kona, Rescue Beastie
Mana Max, Afterburner
Reluctant Role Model
Rip, Spawn Hunter
Rootwise Survivor
Savior of the Small
Shrewd Storyteller
Survivor
Veteran Survivor
Wary Zone Guard


Acrobatic Cheerleader

{1}{W}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
2/2

Cautious Survivor

{3}{G}

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Creature - Elf Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
4/4

Cynical Loner

{1}{B}

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Creature - Human Survivor
This creature can't be blocked by Glimmers. Survival - At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
3/1

Defiant Survivor

{2}{G}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
3/2

Effie, Fast Learner

{1}{G}{W}

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Legendary Creature - Human Survivor
Enlist Survival - At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
3/3

Glimmer Hoarder

{1}{B}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if Glimmer Hoarder is tapped, you lose 1 life and draft a card from Glimmer Hoarder's spellbook. That card perpetually becomes an enchantment in addition to its other types.
2/2

Glimmer Seeker

{2}{W}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
3/3

House Cartographer

{1}{G}

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Creature - Human Scout Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2

Improvising Aerialist

{1}{W}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if Improvising Aerialist is tapped, Improvising Aerialist and the top creature card in your library without flying perpetually gain flying.
3/2

Kona, Rescue Beastie

{3}{G}

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Legendary Creature - Beast Survivor
Survival - At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
4/3

Mana Max, Afterburner

{3}{R}

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Legendary Creature - Human Survivor Pilot
At the beginning of each player's end step, Mana Max deals damage to that player equal to the number of untapped lands they control. Whenever a player loses one or more unspent mana, each of that player's opponents creates a Treasure token.
4/4

Reluctant Role Model

{1}{W}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
2/2

Rip, Spawn Hunter

{2}{G}{W}

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Legendary Creature - Human Survivor
Survival - At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4/4

Rootwise Survivor

{3}{G}{G}

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Creature - Human Survivor
Haste Survival - At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
3/4

Savior of the Small

{3}{W}

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Creature - Kor Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
3/4

Shrewd Storyteller

{1}{G}{W}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
3/3

Survivor

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Token Creature - Survivor
1/1

Veteran Survivor

{W}

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Creature - Human Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
2/1

Wary Zone Guard

{2}{G}

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Creature - Human Survivor
Wary Zone Guard enters tapped. Survival - At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.
3/3