Magic The Gathering Cards of types 'Squirrel' and 'Creature'

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Click for list of card names (42)
Krosan Beast
Bloodroot Apothecary
Curious Forager
Chittering Skullspeaker
Scurry of Squirrels
Honored Dreyleader
Squirrel Mob
Half-Squirrel, Half-
Bushy Bodyguard
Treetop Sentries
Corpseberry Cultivator
Prairie Dog
Osteomancer Adept
Squirrel Squatters
Thornvault Forager
Scurrid Colony
Valley Rotcaller
Ravenous Squirrel
Bonecache Overseer
Bonebind Orator
Snickering Squirrel
Vinereap Mentor
Hazel's Brewmaster
Bakersbane Duo
Earl of Squirrel
Squirrel Sovereign
The Odd Acorn Gang
Camellia, the Seedmiser
Daggerfang Duo
Chittering Illuminator
Squirrel
Bushy Bodyguard
Hazel of the Rootbloom
Helica Glider
Steel Squirrel
Toski, Bearer of Secrets
Euru, Acorn Scrounger
Acornelia, Fashionable Filcher
Xenosquirrels
Chatterfang, Squirrel General
Emrakul and Chatterfang
Koma and Toski, Compleated


Krosan Beast

{3}{G}

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Creature - Squirrel Beast
Threshold - This creature gets +7/+7 as long as seven or more cards are in your graveyard.
1/1

Bloodroot Apothecary

{2}{G}

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Creature - Squirrel Druid
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
3/3

Curious Forager

{2}{G}

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Creature - Squirrel Druid
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
3/2

Chittering Skullspeaker

{1}{B}

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Creature - Squirrel Warlock
Starting intensity 0 When Chittering Skullspeaker enters, cards you own named Chittering Skullspeaker intensify by 1. Then you draw X cards and lose X life, where X is Chittering Skullspeaker's intensity.
1/1

Scurry of Squirrels

{2}{G}

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Creature - Squirrel Scout
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
2/2

Honored Dreyleader

{2}{G}

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Creature - Squirrel Warrior
Trample When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
1/1

Squirrel Mob

{1}{G}{G}

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Creature - Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
2/2

Half-Squirrel, Half-

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Creature - Squirrel
Whenever a nontoken creature enters, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
0/0

Bushy Bodyguard

{1}{G}

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Creature - Squirrel Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
2/1

Treetop Sentries

{3}{G}

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Creature - Squirrel Archer
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
2/4

Corpseberry Cultivator

{1}{B/G}{B/G}

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Creature - Squirrel Warlock
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
2/3

Prairie Dog

{1}{W}

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Creature - Squirrel
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
2/2

Osteomancer Adept

{1}{B}

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Creature - Squirrel Warlock
Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
2/2

Squirrel Squatters

{3}{G}{G}

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Creature - Squirrel
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
4/4

Thornvault Forager

{1}{G}

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Creature - Squirrel Ranger
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
2/2

Scurrid Colony

{1}{G}

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Creature - Squirrel
Reach This creature gets +2/+2 as long as you control eight or more lands.
2/2

Valley Rotcaller

{1}{B}

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Creature - Squirrel Warlock
Menace Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
1/3

Ravenous Squirrel

{B/G}

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Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1/1

Bonecache Overseer

{B}

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Creature - Squirrel Warlock
{T}, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
1/1

Bonebind Orator

{1}{B}

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Creature - Squirrel Warlock Bard
{3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
2/2

Snickering Squirrel

{B}

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Creature - Squirrel Advisor
You may tap this creature to increase the result of a die any player rolled by 1.
1/1

Vinereap Mentor

{B}{G}

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Creature - Squirrel Druid
3/2

Hazel's Brewmaster

{3}{B}

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Creature - Squirrel Warlock
Menace Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with this creature.
3/4

Bakersbane Duo

{1}{G}

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Creature - Squirrel Raccoon
When this creature enters, create a Food token. Whenever you expend 4, this creature gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
2/2

Earl of Squirrel

{4}{G}{G}

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Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.
4/4

Squirrel Sovereign

{1}{G}

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Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2/2

The Odd Acorn Gang

{3}{B}{G}

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Legendary Creature - Squirrel Warrior
5/5

Camellia, the Seedmiser

{1}{B}{G}

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Legendary Creature - Squirrel Warlock
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
3/3

Daggerfang Duo

{2}{B}

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Creature - Rat Squirrel
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
3/2

Chittering Illuminator

{G}{G}

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Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it. As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
2/2

Squirrel

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Token Creature - Squirrel
1/1

Bushy Bodyguard

{1}{G}

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Token Creature - Squirrel Warrior
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (This token's mana cost is {1}{G}.)
1/1

Hazel of the Rootbloom

{2}{B}{G}

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Legendary Creature - Squirrel Druid
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
3/5

Helica Glider

{2}{W}

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Creature - Nightmare Squirrel
This creature enters with your choice of a flying counter or a first strike counter on it.
2/2

Steel Squirrel

{2}

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Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.
1/1

Toski, Bearer of Secrets

{3}{G}

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Legendary Creature - Squirrel
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
1/1

Euru, Acorn Scrounger

{2}{B}{G}

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Legendary Creature - Squirrel Soldier
When Euru, Acorn Scrounger enters, you may forage. When you do, conjure a card named Chitterspitter onto the battlefield. Whenever one or more Squirrels you control deal combat damage to a player, you may sacrifice a token. If you do, put an acorn counter on each permanent you control named Chitterspitter.
3/3

Acornelia, Fashionable Filcher

{3}{B}

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Legendary Creature - Squirrel
Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter). Whenever a Squirrel you control enters or dies, you get {A}. {2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn. {G}, Pay X {A}: Target creature gets +X/+X until end of turn.
3/3

Xenosquirrels

{1}{B}

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Creature - Alien Squirrel
This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
0/0

Chatterfang, Squirrel General

{2}{G}

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Legendary Creature - Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3/3

Emrakul and Chatterfang

{8}{G}{G}{G}

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Legendary Creature - Eldrazi Squirrel
15/15

Koma and Toski, Compleated

{6}{U}{G}

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Legendary Creature - Phyrexian Serpent Squirrel
7/7