Magic The Gathering Cards of types 'Spy' and 'creature'
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Click for list of card names (16)
Spy Eye
Sly Spy
Defective Detective
Suspicious Nanny
S.N.E.A.K. Dispatcher
Sly Spy
Sly Spy
Sly Spy
Clocknapper
Sly Spy
Graveyard Busybody
Sly Spy
Phoebe, Head of S.N.E.A.K.
Faerie Spy
X, Mystery Racer
X
Spy Eye
{2}{U}{U}
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Creature - Eye Spy
Flying
Whenever this creature deals combat damage to a player, you may draw a card from that player's library.
1/3
Sly Spy
{2}{B}
-- no image --
Creature - Human Spy
Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
2/2
Defective Detective
{2}{U}
-- no image --
Creature - Human Spy
This creature can't be blocked.
When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
2/1
Suspicious Nanny
{4}{U}
-- no image --
Creature - Human Spy Rigger
Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
3/4
S.N.E.A.K. Dispatcher
{1}{U}
-- no image --
Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
2/1
Sly Spy
{2}{B}
-- no image --
Creature - Human Spy
Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
2/2
Sly Spy
{2}{B}
-- no image --
Creature - Human Spy
Whenever this creature deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
2/2
Sly Spy
{2}{B}
-- no image --
Creature - Human Spy
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
2/2
Clocknapper
{3}{U}{U}
-- no image --
Creature - Human Spy
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2/2
Sly Spy
{2}{B}
-- no image --
Creature - Human Spy
Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
2/2
Graveyard Busybody
{4}{U}{U}
-- no image --
Creature - Human Spy
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
X/X
Sly Spy
{2}{B}
-- no image --
Creature - Human Spy
Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
2/2
Phoebe, Head of S.N.E.A.K.
{1}{U}{B}
-- no image --
Legendary Creature - Human Spy
Phoebe can't be blocked by creatures with flavor text.
{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
2/3
Faerie Spy
-- no image --
Token Creature - Faerie Spy
Flying, haste
Whenever this creature deals combat damage to a player, draw a card.
1/1
X, Mystery Racer
{3}{U}{B}
-- no image --
Legendary Creature - Human Spy
When X enters, you may put it into target opponent's hand. If you do, as long as it remains in their hand, that player can't cast X and they play with their hand revealed.
During your turn while X is in an opponent's hand, you may activate abilities of nonland permanents opponents control. If you activate the crew or saddle ability of a permanent this way, gain control of it until end of turn. Untap it. It gains haste until end of turn.
5/5
X
{U}{B}
-- no image --
Legendary Creature - Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
{U}{B}, {T}: Put X into target opponent's hand.
{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2/2