Magic The Gathering Cards of types 'Spirit' and 'Soldier'
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Grey Host Reinforcements
Spectral Gateguards
Ageless Guardian
Drogskol Shieldmate
Drogskol Reinforcements
Martyr's Soul
Revered Dead
Soldier of the Grey Host
Phantom General
Drogskol Captain
Drogskol Infantry
Faithbound Judge
Morning Apparition
Agrus Kos, Eternal Soldier
Bell Borca, Spectral Sergeant
Anafenza, Unyielding Lineage
Millicent, Restless Revenant
Anafenza, Kin-Tree Spirit
Dennick, Pious Apparition
Phantom Flock
Grey Host Reinforcements
{3}{W}
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Creature - Spirit Soldier
Flying, ward {3}
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
1/1
Spectral Gateguards
{4}{W}
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Creature - Spirit Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have vigilance.
2/5
Ageless Guardian
{1}{W}
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Creature - Spirit Soldier
1/4
Drogskol Shieldmate
{2}{W}
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Creature - Spirit Soldier
Flash
When this creature enters, other creatures you control get +0/+1 until end of turn.
2/3
Drogskol Reinforcements
{3}{W}
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Creature - Spirit Soldier
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
2/2
Martyr's Soul
{2}{W}
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Creature - Spirit Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.
3/2
Revered Dead
{1}{W}
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Creature - Spirit Soldier
{W}: Regenerate this creature.
1/1
Soldier of the Grey Host
{3}{W}
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Creature - Spirit Soldier
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
2/2
Phantom General
{3}{W}
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Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2/3
Drogskol Captain
{1}{W}{U}
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Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2/2
Drogskol Infantry
{1}{W}
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Creature - Spirit Soldier
Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2/2
Faithbound Judge
{1}{W}{W}
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Creature - Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W}
4/4
Morning Apparition
-- no image --
Creature - Spirit Soldier
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
2/1
Agrus Kos, Eternal Soldier
{3}{W}
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Legendary Creature - Spirit Soldier
Vigilance
Whenever Agrus Kos becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)
3/4
Bell Borca, Spectral Sergeant
{2}{R}{W}
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Legendary Creature - Spirit Soldier
Note the mana value of each card as it's put into exile.
Bell Borca's power is equal to the greatest number noted for it this turn.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
X/5
Anafenza, Unyielding Lineage
{2}{W}
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Legendary Creature - Spirit Soldier
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
2/2
Millicent, Restless Revenant
{5}{W}{U}
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Legendary Creature - Spirit Soldier
Affinity for Spirits (This spell costs {1} less to cast for each Spirit you control.)
Flying
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
4/4
Anafenza, Kin-Tree Spirit
{W}{W}
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Legendary Creature - Spirit Soldier
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2/2
Dennick, Pious Apparition
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Legendary Creature - Spirit Soldier
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
If Dennick would be put into a graveyard from anywhere, exile it instead.
3/2
Phantom Flock
{3}{W}{W}
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Creature - Bird Soldier Spirit
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0