'Spike' cards
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Click for list of card names (12)
Spike Breeder
Spike Cannibal
Spike Colony
Spike Drone
Spike Feeder
Spike Hatcher
Spike Rogue
Spike Soldier
Spike Tiller
Spike Weaver
Spike Worker
The Spike Cactus
Spike Breeder
{3}{G}
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Creature - Spike
This creature enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0

Spike Cannibal
{1}{B}{B}
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Creature - Spike
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
0/0

Spike Colony
{4}{G}
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Creature - Spike
This creature enters with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0

Spike Drone
{G}
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Creature - Spike Drone
This creature enters with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0

Spike Feeder
{1}{G}{G}
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Creature - Spike
This creature enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0

Spike Hatcher
{6}{G}
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Creature - Spike
This creature enters with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from this creature: Regenerate this creature.
0/0

Spike Rogue
{1}{G}{G}
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Creature - Spike
This creature enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
0/0

Spike Soldier
{2}{G}{G}
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Creature - Spike Soldier
This creature enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
0/0

Spike Tiller
{3}{G}{G}
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Creature - Spike
This creature enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from this creature: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
0/0

Spike Weaver
{2}{G}{G}
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Creature - Spike
This creature enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
0/0

Spike Worker
{2}{G}
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Creature - Spike
This creature enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0

The Spike Cactus
{1}{G}{G}
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Legendary Creature - Spike
The Spike Cactus enters the battlefield with +1/+1 counters on it equal to the amount of mana spent to cast it.
{2}, Remove a +1/+1 counter from The Spike Cactus: Put a +1/+1 counter on target creature.
0/0
