Magic The Gathering Cards of types 'Sphinx' and 'Rogue'

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Marauding Sphinx
Enigma Thief
Tivit, Seller of Secrets


Marauding Sphinx

{3}{U}{U}

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Creature - Sphinx Rogue
Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/5

Enigma Thief

{5}{U}{U}

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Creature - Sphinx Rogue
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
5/5

Tivit, Seller of Secrets

{3}{W}{U}{B}

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Legendary Creature - Sphinx Rogue
Flying, ward {3} Council's dilemma - Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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