'Sphinx' cards

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A-Master of Winds
Agency Outfitter
Alhammarret, High Arbiter
Arbiter of the Ideal
Argent Sphinx
Arjun, the Shifting Flame
Atemsis, All-Seeing
Azor, the Lawbringer
Belltower Sphinx
Cerulean Sphinx
Chancellor of the Spires
Citywatch Sphinx
Cloudreader Sphinx
Consecrated Sphinx
Conspiracy Unraveler
Conundrum Sphinx
Curator of Destinies
Curator of Mysteries
Dazzling Sphinx
Defiler of Dreams
Dream Eater
Dream Trawler
Elenda and Azor
Eligeth, Crossroads Augur
Enigma Sphinx
Enigma Thief
Ethersworn Sphinx
Excogitator Sphinx
Glyph Keeper
Glyph Keeper
Goliath Sphinx
Guardian of Tazeem
Horizon Scholar
Inspired Sphinx
Isperia the Inscrutable
Isperia, Supreme Judge
Jelenn Sphinx
Jwar Isle Avenger
MagicConsecrated Sphinx
Magister Sphinx
Marauding Sphinx
Master of Predicaments
Master of Winds
Medomai the Ageless
Ominous Sphinx
Ormos, Archive Keeper
Petra Sphinx
Prognostic Sphinx
Raffine, Scheming Seer
Rescuer Sphinx
Riddlemaster Sphinx
Sandstone Oracle
Scholar of the Lost Trove
Serra Sphinx
Serum Sovereign
Sharding Sphinx
Sharuum the Hegemon
Sphinx
Sphinx
Sphinx Ambassador
Sphinx Mindbreaker
Sphinx of Clear Skies
Sphinx of Enlightenment
Sphinx of Foresight
Sphinx of Forgotten Lore
Sphinx of Jwar Isle
Sphinx of Lost Truths
Sphinx of Magosi
Sphinx of New Prahv
Sphinx of the Chimes
Sphinx of the Final Word
Sphinx of the Guildpact
Sphinx of the Revelation
Sphinx of the Second Sun
Sphinx of the Steel Wind
Sphinx of Uthuun
Sphinx Sovereign
Sphinx Summoner
Stoic Sphinx
Tivit, Seller of Secrets
Twisted Riddlekeeper
Unesh, Criosphinx Sovereign
Vexing Sphinx
Watcher of Hours
Windreader Sphinx
Witness of Tomorrows
Yennett, Cryptic Sovereign


A-Master of Winds

{2}{U}{U}

-- no image --
Creature - Sphinx Wizard
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5

Agency Outfitter

{4}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
4/3

Alhammarret, High Arbiter

{5}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
5/5

Arbiter of the Ideal

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Inspired - Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4/5

Argent Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying Metalcraft - {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
4/3

Arjun, the Shifting Flame

{4}{U}{R}

-- no image --
Legendary Creature - Sphinx Wizard
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
5/5

Atemsis, All-Seeing

{3}{U}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4/5

Azor, the Lawbringer

{2}{W}{W}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6/6

Belltower Sphinx

{4}{U}

-- no image --
Creature - Sphinx
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
2/5

Cerulean Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying {U}: This creature's owner shuffles it into their library.
5/5

Chancellor of the Spires

{4}{U}{U}{U}

-- no image --
Creature - Phyrexian Sphinx
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
5/7

Citywatch Sphinx

{5}{U}

-- no image --
Creature - Sphinx
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
5/4

Cloudreader Sphinx

{4}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
3/4

Consecrated Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever an opponent draws a card, you may draw two cards.
4/6

Conspiracy Unraveler

{5}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
6/6

Conundrum Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4

Curator of Destinies

{4}{U}{U}

-- no image --
Creature - Sphinx
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5

Curator of Mysteries

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)
4/4

Dazzling Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
4/5

Defiler of Dreams

{3}{U}{U}

-- no image --
Creature - Phyrexian Sphinx
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
4/3

Dream Eater

{4}{U}{U}

-- no image --
Creature - Nightmare Sphinx
Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4/3

Dream Trawler

{2}{W}{W}{U}{U}

-- no image --
Creature - Sphinx
Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.
3/5

Elenda and Azor

{3}{W}{U}{B}

-- no image --
Legendary Creature - Vampire Knight Sphinx
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6

Eligeth, Crossroads Augur

{4}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
5/6

Enigma Sphinx

{4}{W}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
5/4

Enigma Thief

{5}{U}{U}

-- no image --
Creature - Sphinx Rogue
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
5/5

Ethersworn Sphinx

{7}{W}{U}

-- no image --
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4/4

Excogitator Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying Whenever one or more creatures you control deal combat damage to a player, investigate. {1}, Sacrifice a Clue: Seek an instant or sorcery card.
4/4

Glyph Keeper

-- no image --
Token Creature - Zombie Sphinx
Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
5/3

Glyph Keeper

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
5/3

Goliath Sphinx

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying
8/7

Guardian of Tazeem

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Landfall - Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4/5

Horizon Scholar

{5}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4/4

Inspired Sphinx

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5

Isperia the Inscrutable

{1}{W}{W}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
3/6

Isperia, Supreme Judge

{2}{W}{W}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
6/4

Jelenn Sphinx

{3}{W}{U}

-- no image --
Creature - Sphinx
Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
1/5

Jwar Isle Avenger

{4}{U}

-- no image --
Creature - Sphinx
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
3/3

MagicConsecrated Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever an opponent draws a card, choose one that hasn't been chosen - - Make Friends - Create a 1/1 colorless Gamer creature token. - Find Cards - Investigate. - Win Prize Tickets - Create a Treasure token. - Go to Sleep - Exile this creature, then return it to the battlefield under its owner's control.
4/6

Magister Sphinx

{4}{W}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying When this creature enters, target player's life total becomes 10.
5/5

Marauding Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx Rogue
Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/5

Master of Predicaments

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
4/4

Master of Winds

{2}{U}{U}

-- no image --
Creature - Sphinx Wizard
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
1/4

Medomai the Ageless

{4}{W}{U}

-- no image --
Legendary Creature - Sphinx
Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.
4/4

Ominous Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
4/4

Ormos, Archive Keeper

{4}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos. {1}{U}{U}, Discard three cards with different names: Draw five cards.
5/5

Petra Sphinx

{2}{W}{W}{W}

-- no image --
Creature - Sphinx
{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
3/4

Prognostic Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
3/5

Raffine, Scheming Seer

{W}{U}{B}

-- no image --
Legendary Creature - Sphinx Demon
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1/4

Rescuer Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
3/2

Riddlemaster Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
5/5

Sandstone Oracle

{7}

-- no image --
Artifact Creature - Sphinx
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4/4

Scholar of the Lost Trove

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5/5

Serra Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying, vigilance
4/4

Serum Sovereign

{4}{U}

-- no image --
Creature - Phyrexian Sphinx
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. {U}, Remove an oil counter from this creature: Draw a card, then scry 2.
4/4

Sharding Sphinx

{4}{U}{U}

-- no image --
Artifact Creature - Sphinx
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
4/4

Sharuum the Hegemon

{3}{W}{U}{B}

-- no image --
Legendary Artifact Creature - Sphinx
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
5/5

Sphinx

-- no image --
Token Creature - Sphinx
Flying, vigilance
4/4

Sphinx

-- no image --
Token Creature - Sphinx
Flying
4/4

Sphinx Ambassador

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5/5

Sphinx Mindbreaker

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, each opponent mills ten cards.
6/6

Sphinx of Clear Skies

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying, ward {2} Domain - Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
5/5

Sphinx of Enlightenment

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, target opponent draws a card and you draw three cards.
5/5

Sphinx of Foresight

{2}{U}{U}

-- no image --
Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
4/4

Sphinx of Forgotten Lore

{2}{U}{U}

-- no image --
Creature - Sphinx
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3

Sphinx of Jwar Isle

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
5/5

Sphinx of Lost Truths

{3}{U}{U}

-- no image --
Creature - Sphinx
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
3/5

Sphinx of Magosi

{3}{U}{U}{U}

-- no image --
Creature - Sphinx
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
6/6

Sphinx of New Prahv

{W}{W}{U}{U}

-- no image --
Creature - Sphinx
Flying, vigilance Spells your opponents cast that target this creature cost {2} more to cast.
4/3

Sphinx of the Chimes

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Discard two nonland cards with the same name: Draw four cards.
5/6

Sphinx of the Final Word

{5}{U}{U}

-- no image --
Creature - Sphinx
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
5/5

Sphinx of the Guildpact

{7}

-- no image --
Artifact Creature - Sphinx
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
5/5

Sphinx of the Revelation

{3}{W}{U}

-- no image --
Artifact Creature - Sphinx
Flying, lifelink Whenever you gain life, you get that many {E} (energy counters). {W}{U}{U}, {T}, Pay X {E}: Draw X cards.
4/5

Sphinx of the Second Sun

{6}{U}{U}

-- no image --
Creature - Sphinx
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6/6

Sphinx of the Steel Wind

{5}{W}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
6/6

Sphinx of Uthuun

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6

Sphinx Sovereign

{4}{W}{U}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.
6/6

Sphinx Summoner

{3}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
3/3

Stoic Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
5/3

Tivit, Seller of Secrets

{3}{W}{U}{B}

-- no image --
Legendary Creature - Sphinx Rogue
Flying, ward {3} Council's dilemma - Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
6/6

Twisted Riddlekeeper

{8}

-- no image --
Creature - Eldrazi Sphinx
Emerge {5}{C}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flying
5/5

Unesh, Criosphinx Sovereign

{4}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
4/4

Vexing Sphinx

{1}{U}{U}

-- no image --
Creature - Sphinx
Flying Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
4/4

Watcher of Hours

{5}{U}

-- no image --
Creature - Sphinx
Flying, ward {3} Whenever you remove a time counter from this card while it's exiled, surveil 1. Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
6/6

Windreader Sphinx

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever a creature with flying attacks, you may draw a card.
3/7

Witness of Tomorrows

{4}{U}

-- no image --
Enchantment Creature - Sphinx
Flying {3}{U}: Scry 1.
3/4

Yennett, Cryptic Sovereign

{2}{W}{U}{B}

-- no image --
Legendary Creature - Sphinx
Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
3/5