Magic The Gathering Cards of types 'Sorcery' and 'Lesson'
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Containment Breach
Pyromancy 101
Environmental Sciences
Academic Probation
Basic Conjuration
Introduction to Annihilation
Reduce to Memory
Teachings of the Archaics
Expanded Anatomy
Necrotic Fumes
Inkling Summoning
Introduction to Prophecy
Mascot Exhibition
Spirit Summoning
Confront the Past
Illuminate History
Mercurial Transformation
Fractal Summoning
Start from Scratch
Pest Summoning
Elemental Summoning
Containment Breach
{2}{G}
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Sorcery - Lesson
Pyromancy 101
{R}
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Sorcery - Lesson
Environmental Sciences
{2}
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Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Academic Probation
{1}{W}
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Sorcery - Lesson
Choose one -
- Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
- Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Basic Conjuration
{1}{G}{G}
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Sorcery - Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Introduction to Annihilation
{5}
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Sorcery - Lesson
Exile target nonland permanent. Its controller draws a card.
Reduce to Memory
{1}{W}{W}
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Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Teachings of the Archaics
{2}{U}
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Sorcery - Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Expanded Anatomy
{3}
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Sorcery - Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Necrotic Fumes
{1}{B}{B}
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Sorcery - Lesson
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
Inkling Summoning
{1}{W/B}{W/B}
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Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
Introduction to Prophecy
{3}
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Sorcery - Lesson
Scry 2, then draw a card.
Mascot Exhibition
{7}
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Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Spirit Summoning
{1}{R/W}{R/W}
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Sorcery - Lesson
Create a 3/2 red and white Spirit creature token.
Confront the Past
{X}{B}
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Sorcery - Lesson
Choose one -
- Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
- Remove twice X loyalty counters from target planeswalker an opponent controls.
Illuminate History
{2}{R}{R}
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Sorcery - Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Mercurial Transformation
{1}{U}
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Sorcery - Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Fractal Summoning
{X}{G/U}{G/U}
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Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Start from Scratch
{2}{R}
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Sorcery - Lesson
Choose one -
- Start from Scratch deals 1 damage to any target.
- Destroy target artifact.
Pest Summoning
{1}{B/G}{B/G}
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Sorcery - Lesson
Elemental Summoning
{3}{U/R}{U/R}
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Sorcery - Lesson
Create a 4/4 blue and red Elemental creature token.