Magic The Gathering Cards of types 'Soldier' and 'Merfolk'
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Maritime Guard
Coralhelm Commander
Vodalian Soldiers
Triton Cavalry
Merfolk Raiders
Gravelgill Axeshark
Merfolk of the Depths
Enclave Elite
Sentinel of the Pearl Trident
Leech Bonder
Halimar Wavewatch
Merrow Reejerey
Veteran of the Depths
Sejiri Merfolk
Coral Fighters
Saprazzan Legate
Inkfathom Divers
Wake Thrasher
Merrow Wavebreakers
Triton Fortune Hunter
Nyxborn Seaguard
Maritime Guard
{1}{U}
-- no image --
Creature - Merfolk Soldier
1/3
Coralhelm Commander
{U}{U}
-- no image --
Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
2/2
Vodalian Soldiers
{1}{U}
-- no image --
Creature - Merfolk Soldier
1/2
Triton Cavalry
{3}{U}
-- no image --
Creature - Merfolk Soldier
Heroic - Whenever you cast a spell that targets this creature, you may return target enchantment to its owner's hand.
2/4
Merfolk Raiders
{1}{U}
-- no image --
Creature - Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/3
Gravelgill Axeshark
{4}{U/B}
-- no image --
Creature - Merfolk Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
Merfolk of the Depths
{4}{G/U}{G/U}
-- no image --
Creature - Merfolk Soldier
Flash (You may cast this spell any time you could cast an instant.)
4/2
Enclave Elite
{2}{U}
-- no image --
Creature - Merfolk Soldier
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
This creature enters with a +1/+1 counter on it for each time it was kicked.
2/2
Sentinel of the Pearl Trident
{4}{U}
-- no image --
Creature - Merfolk Soldier
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
3/3
Leech Bonder
{2}{U}
-- no image --
Creature - Merfolk Soldier
This creature enters with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
3/3
Halimar Wavewatch
{1}{U}
-- no image --
Creature - Merfolk Soldier
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
0/3
Merrow Reejerey
{2}{U}
-- no image --
Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
2/2
Veteran of the Depths
{3}{W}
-- no image --
Creature - Merfolk Soldier
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
2/2
Sejiri Merfolk
{1}{U}
-- no image --
Creature - Merfolk Soldier
As long as you control a Plains, this creature has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2/1
Coral Fighters
{1}{U}
-- no image --
Creature - Merfolk Soldier
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1/1
Saprazzan Legate
{3}{U}
-- no image --
Creature - Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3
Inkfathom Divers
{3}{U}{U}
-- no image --
Creature - Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
3/3
Wake Thrasher
{2}{U}
-- no image --
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
1/1
Merrow Wavebreakers
{4}{U}
-- no image --
Creature - Merfolk Soldier
{1}{U}, {Q}: This creature gains flying until end of turn. ({Q} is the untap symbol.)
3/3
Triton Fortune Hunter
{2}{U}
-- no image --
Creature - Merfolk Soldier
Heroic - Whenever you cast a spell that targets this creature, draw a card.
2/2
Nyxborn Seaguard
{2}{U}{U}
-- no image --
Enchantment Creature - Merfolk Soldier
2/5