Magic The Gathering Cards of types 'Snake' and 'creature'

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Kadena's Silencer
Fangkeeper's Familiar
Mist-Syndicate Naga
Orochi Leafcaller
Sakura-Tribe Scout
Shedding Snake
Winged Coatl
Sabertooth Cobra
Mystic Snake
Caustic Bronco
Watchful Naga
A-Hagra Constrictor
Glass Asp
Marsh Boa
Naga Oracle
Soulcoil Viper
Hagra Constrictor
Hooded Blightfang
Silumgar Spell-Eater
Serpent Assassin
Anaconda
Champion of Wits
Crypt Cobra
Sidisi's Faithful
Kashi-Tribe Warriors
Hornet Cobra
Harrier Naga
Dune Diviner
Matsu-Tribe Birdstalker
Floral Evoker
Hooded Brawler
Ramunap Excavator
Vizier of the Menagerie
Wall of Vipers
Marsh Viper
Orochi Merge-Keeper
Coiling Stalker
Jukai Liberator
Nemesis of Mortals
Slither Blade
Voracious Cobra
Skyserpent Seeker
Sultai Soothsayer
Orochi Ranger
Hooded Hydra
Sakura-Tribe Springcaller
Hexdrinker
Coiling Oracle
Heir of the Ancient Fang
Orochi Soul-Reaver
Tah-Crop Skirmisher
Sultai Skullkeeper
Feiyi Snake
Fanatic of Rhonas
Skeletal Snake
Moss Viper
River Boa
Ambush Viper
Lotus Cobra
Nessian Asp
Yuan-Ti Fang-Blade
Matsu-Tribe Decoy
Sidewinder Naga
Ophidian
Gurmag Drowner
Ribbon Snake
Weaver of Currents
Rampaging Aetherhood
Naga Vitalist
Ramunap Hydra
Naga Fleshcrafter
Devotee of Strength
Broodbirth Viper
Constrictor Sage
Archers of Qarsi
Sinuous Striker
Pharika's Chosen
Zodiac Snake
Patagia Viper
Tangle Asp
Jewel-Eyed Cobra
Kheru Spellsnatcher
Tower Winder
Matsu-Tribe Sniper
Lorescale Coatl
Winding Constrictor
Krosan Constrictor
Sagu Archer
Orochi Sustainer
Forceful Cultivator
Ukud Cobra
Skullwinder
Python
Nafs Asp
Kashi-Tribe Elite
Honored Hydra
Seer of the Last Tomorrow
Oasis Ritualist
Sultai Flayer
Qarsi Deceiver
Wasteland Viper
Sakura-Tribe Elder
Kashi-Tribe Reaver
Profaner of the Dead
Spire Winder
Fire Snake
Mire Boa
Ankle Biter
Snake of the Golden Grove
Boa Constrictor
Yuan-Ti Malison
Voracious Typhon
Lasyd Prowler
Noose Constrictor
Serpent Warrior
Dread Linnorm
Guardian Naga
Orochi Eggwatcher
Arcbound Mamba
Sachi, Daughter of Seshiro
Lonis, Cryptozoologist
Hish of the Snake Cult
Kaseto, Orochi Archmage
Mold Adder
Locus Cobra
Narnam Cobra
Gravebreaker Lamia
Rottenmouth Viper
Sidisi, Brood Tyrant
Weaver of Harmony
Prowling Serpopard
Kadena, Slinking Sorcerer
Lonis, Genetics Expert
Sosuke, Son of Seshiro
Seshiro the Anointed
Hope-Ender Coatl
Bamboo Grove Archer
Spellweaver Eternal
Death-Hood Cobra
Stonecoil Serpent
Shisato, Whispering Hunter
Xyris, the Writhing Storm
Ohran Viper
Enduring Tenacity
Naga Eternal
Fang of Shigeki
Snake
Big Boa Constrictor
Ikra Shidiqi, the Usurper
Zagoth Mamba
Desiccated Naga
Coiled Tinviper
Snake
The Cobra King
Experiment Five
Ohran Frostfang
Rotting Fensnake
Persistent Constrictor
Snake
Zombie Boa
Shizuko, Caller of Autumn
Chishiro, the Shattered Blade
Snake
Erebos's Emissary
Blight Mamba
Snake
Sakiko, Mother of Summer
Imoti, Celebrant of Bounty
Sivriss, Nightmare Speaker
Sultai Devotee
Ice-Fang Coatl
Steeple Creeper
Thieving Amalgam
Scalding Viper
Snake
Sasaya, Orochi Ascendant
Seshiro's Living Legacy
Kirin-Touched Orochi
Shidako, Broodmistress
Vector Asp
Sidisi, Undead Vizier
Champion of Wits
Omarthis, Ghostfire Initiate
Sidisi, Regent of the Mire
Honored Hydra
Fanatic of Rhonas
Snake
Jade-Cast Sentinel
Phyrexian Cytoshaper
Shigeki, Jukai Visionary


Kadena's Silencer

{1}{U}

-- no image --
Creature - Snake Wizard
When this creature is turned face up, counter all abilities your opponents control. Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
2/1

Fangkeeper's Familiar

{1}{B}{G}{U}

-- no image --
Creature - Snake
Flash When this creature enters, choose one - - You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - Destroy target enchantment. - Counter target creature spell.
3/3

Mist-Syndicate Naga

{2}{U}

-- no image --
Creature - Snake Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
3/1

Orochi Leafcaller

{G}

-- no image --
Creature - Snake Shaman
{G}: Add one mana of any color.
1/1

Sakura-Tribe Scout

{G}

-- no image --
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1/1

Shedding Snake

{4}{B}

-- no image --
Creature - Snake
Menace When Shedding Snake enters the battlefield, you may pay 2 life. If you do, the commander tax on each of your commanders is reduced back to zero.
6/5

Winged Coatl

{1}{G}{U}

-- no image --
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1

Sabertooth Cobra

{2}{G}

-- no image --
Creature - Snake
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2/2

Mystic Snake

{1}{G}{U}{U}

-- no image --
Creature - Snake
Flash When this creature enters, counter target spell.
2/2

Caustic Bronco

{1}{B}

-- no image --
Creature - Snake Horse Mount
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Watchful Naga

{2}{G}

-- no image --
Creature - Snake Wizard
You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
2/2

A-Hagra Constrictor

{1}{B}

-- no image --
Creature - Snake
Hagra Constrictor enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
0/0

Glass Asp

{1}{G}{G}

-- no image --
Creature - Snake
Whenever this creature deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.
2/1

Marsh Boa

{G}

-- no image --
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1

Naga Oracle

{3}{U}

-- no image --
Creature - Snake Cleric
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
2/4

Soulcoil Viper

{2}{B}

-- no image --
Creature - Snake
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
2/3

Hagra Constrictor

{2}{B}

-- no image --
Creature - Snake
This creature enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
0/0

Hooded Blightfang

{2}{B}

-- no image --
Creature - Snake
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4

Silumgar Spell-Eater

{2}{U}

-- no image --
Creature - Snake Wizard
Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target spell unless its controller pays {3}.
2/3

Serpent Assassin

{3}{B}{B}

-- no image --
Creature - Snake Assassin
When this creature enters, you may destroy target nonblack creature.
2/2

Anaconda

{3}{G}

-- no image --
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3

Champion of Wits

{2}{U}

-- no image --
Creature - Snake Wizard
When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
2/1

Crypt Cobra

{3}{B}

-- no image --
Creature - Snake
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
3/3

Sidisi's Faithful

{U}

-- no image --
Creature - Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target creature to its owner's hand.
0/4

Kashi-Tribe Warriors

{3}{G}{G}

-- no image --
Creature - Snake Warrior
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/4

Hornet Cobra

{1}{G}{G}

-- no image --
Creature - Snake
First strike
2/1

Harrier Naga

{2}{G}

-- no image --
Creature - Snake Warrior
3/3

Dune Diviner

{2}{G}

-- no image --
Creature - Snake Cleric
{1}, Tap an untapped Desert you control: You gain 1 life.
2/3

Matsu-Tribe Birdstalker

{2}{G}{G}

-- no image --
Creature - Snake Warrior Archer
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
2/2

Floral Evoker

{2}{G}

-- no image --
Creature - Snake Druid
Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. {G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
2/3

Hooded Brawler

{2}{G}

-- no image --
Creature - Snake Warrior
You may exert this creature as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
3/2

Ramunap Excavator

{2}{G}

-- no image --
Creature - Snake Cleric
You may play lands from your graveyard.
2/3

Vizier of the Menagerie

{3}{G}

-- no image --
Creature - Snake Cleric
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
3/4

Wall of Vipers

{2}{B}

-- no image --
Creature - Snake Wall
Defender (This creature can't attack.) {3}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
2/4

Marsh Viper

{3}{G}

-- no image --
Creature - Snake
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1/2

Orochi Merge-Keeper

{1}{G}

-- no image --
Creature - Snake Druid
1/1

Coiling Stalker

{1}{G}

-- no image --
Creature - Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2/1

Jukai Liberator

{2}{G}

-- no image --
Creature - Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen kind.
3/3

Nemesis of Mortals

{4}{G}{G}

-- no image --
Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
5/5

Slither Blade

{U}

-- no image --
Creature - Snake Rogue
This creature can't be blocked.
1/2

Voracious Cobra

{2}{R}{G}

-- no image --
Creature - Snake
First strike Whenever this creature deals combat damage to a creature, destroy that creature.
2/2

Skyserpent Seeker

{G}{U}

-- no image --
Creature - Snake
Flying, deathtouch Exhaust - {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
1/1

Sultai Soothsayer

{2}{B}{G}{U}

-- no image --
Creature - Snake Shaman
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2/5

Orochi Ranger

{1}{G}

-- no image --
Creature - Snake Warrior Ranger
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/1

Hooded Hydra

{X}{G}{G}

-- no image --
Creature - Snake Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
0/0

Sakura-Tribe Springcaller

{3}{G}

-- no image --
Creature - Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
2/4

Hexdrinker

{G}

-- no image --
Creature - Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
2/1

Coiling Oracle

{G}{U}

-- no image --
Creature - Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1

Heir of the Ancient Fang

{2}{G}

-- no image --
Creature - Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
2/3

Orochi Soul-Reaver

{5}{B}

-- no image --
Creature - Snake Ninja Rogue
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5/4

Tah-Crop Skirmisher

{1}{U}

-- no image --
Creature - Snake Warrior
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)
2/1

Sultai Skullkeeper

{1}{U}

-- no image --
Creature - Snake Shaman
When this creature enters, mill two cards.
2/1

Feiyi Snake

{1}{G}

-- no image --
Creature - Snake
Reach (This creature can block creatures with flying.)
2/1

Fanatic of Rhonas

{1}{G}

-- no image --
Creature - Snake Druid
{T}: Add {G}. Ferocious - {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
1/4

Skeletal Snake

{1}{B}

-- no image --
Creature - Snake Skeleton
2/1

Moss Viper

{G}

-- no image --
Creature - Snake
Deathtouch
1/1

River Boa

{1}{G}

-- no image --
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
2/1

Ambush Viper

{1}{G}

-- no image --
Creature - Snake
Flash Deathtouch
2/1

Lotus Cobra

{1}{G}

-- no image --
Creature - Snake
Landfall - Whenever a land you control enters, add one mana of any color.
2/1

Nessian Asp

{4}{G}

-- no image --
Creature - Snake
Reach {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4/5

Yuan-Ti Fang-Blade

{2}{B}

-- no image --
Creature - Snake Rogue
Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2/2

Matsu-Tribe Decoy

{2}{G}

-- no image --
Creature - Snake Warrior
{2}{G}: Target creature blocks this creature this turn if able. Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/3

Sidewinder Naga

{2}{G}

-- no image --
Creature - Snake Warrior
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
3/2

Ophidian

{2}{U}

-- no image --
Creature - Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
1/3

Gurmag Drowner

{3}{U}

-- no image --
Creature - Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2/4

Ribbon Snake

{1}{U}{U}

-- no image --
Creature - Snake
Flying {2}: This creature loses flying until end of turn. Any player may activate this ability.
2/3

Weaver of Currents

{1}{G}{U}

-- no image --
Creature - Snake Druid
{T}: Add {C}{C}.
2/2

Rampaging Aetherhood

{4}{G}

-- no image --
Creature - Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
4/4

Naga Vitalist

{1}{G}

-- no image --
Creature - Snake Druid
{T}: Add one mana of any type that a land you control could produce.
1/2

Ramunap Hydra

{3}{G}

-- no image --
Creature - Snake Hydra
Vigilance, reach, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
3/3

Naga Fleshcrafter

{3}{U}

-- no image --
Creature - Snake Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield. Renew - {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
0/0

Devotee of Strength

{2}{G}

-- no image --
Creature - Snake Wizard
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2

Broodbirth Viper

{4}{U}

-- no image --
Creature - Snake
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, you may draw a card.
3/3

Constrictor Sage

{4}{U}

-- no image --
Creature - Snake Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew - {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
4/4

Archers of Qarsi

{3}{G}

-- no image --
Creature - Snake Archer
Defender Reach (This creature can block creatures with flying.)
5/2

Sinuous Striker

{2}{U}

-- no image --
Creature - Snake Warrior
{U}: This creature gets +1/-1 until end of turn. Eternalize-{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Warrior with no mana cost. Eternalize only as a sorcery.)
2/2

Pharika's Chosen

{B}

-- no image --
Creature - Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1

Zodiac Snake

{2}{B}

-- no image --
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2

Patagia Viper

{3}{G}

-- no image --
Creature - Snake
Flying When this creature enters, create two 1/1 green and blue Snake creature tokens. When this creature enters, sacrifice it unless {U} was spent to cast it.
2/1

Tangle Asp

{1}{G}

-- no image --
Creature - Snake
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
1/2

Jewel-Eyed Cobra

{2}{G}

-- no image --
Creature - Snake
3/1

Kheru Spellsnatcher

{3}{U}

-- no image --
Creature - Snake Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3

Tower Winder

{1}{G}

-- no image --
Creature - Snake
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
1/1

Matsu-Tribe Sniper

{1}{G}

-- no image --
Creature - Snake Warrior Archer
{T}: This creature deals 1 damage to target creature with flying. Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1

Lorescale Coatl

{1}{G}{U}

-- no image --
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on this creature.
2/2

Winding Constrictor

{B}{G}

-- no image --
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3

Krosan Constrictor

{3}{G}

-- no image --
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Target black creature gets -2/-0 until end of turn.
2/2

Sagu Archer

{4}{G}

-- no image --
Creature - Snake Archer
Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/5

Orochi Sustainer

{1}{G}

-- no image --
Creature - Snake Shaman
{T}: Add {G}.
1/2

Forceful Cultivator

{2}{G}{G}

-- no image --
Creature - Snake Shaman
This spell costs {2} less to cast if there are no land cards in your hand. When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/3

Ukud Cobra

{3}{B}

-- no image --
Creature - Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/5

Skullwinder

{2}{G}

-- no image --
Creature - Snake
Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
1/3

Python

{1}{B}{B}

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Creature - Snake
3/2

Nafs Asp

{G}

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Creature - Snake
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1/1

Kashi-Tribe Elite

{1}{G}{G}

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Creature - Snake Warrior
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/3

Honored Hydra

{5}{G}

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Creature - Snake Hydra
Trample Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
6/6

Seer of the Last Tomorrow

{2}{U}

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Creature - Snake Cleric
{U}, {T}, Discard a card: Target player mills three cards.
1/4

Oasis Ritualist

{3}{G}

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Creature - Snake Druid
{T}: Add one mana of any color. {T}, Exert this creature: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
2/4

Sultai Flayer

{3}{G}

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Creature - Snake Shaman
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
3/4

Qarsi Deceiver

{1}{U}

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Creature - Snake Wizard
{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
0/4

Wasteland Viper

{G}

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Creature - Snake
Deathtouch Bloodrush - {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1/2