'Skeleton' cards

This page will show all names, but only 100 images

Click for list of card names (89)
A-Demilich
A-Moss-Pit Skeleton
Asphodel Wanderer
Augur of Skulls
Barrier of Bones
Bladewing, Deathless Tyrant
Bone Dragon
Bone Rattler
Boneyard Aberration
Carnage Gladiator
Carrionette
Champion of Stray Souls
Charred Graverobber
Cinderbones
Clattering Augur
Clattering Skeletons
Cult Conscript
Death Tyrant
Deathless Knight
Demilich
Diminished Returner
Dimir House Guard
Dread Osseosaur
Drudge Reavers
Drudge Sentinel
Drudge Skeletons
Duty-Bound Dead
Emperor of Bones
Flameskull
Flayed Nim
Fleshless Gladiator
Forsaken Miner
Ghastly Death Tyrant
Golgari Grave-Troll
Grim Roustabout
Gutless Plunderer
Gutterbones
Hunted Bonebrute
Kathari Remnant
Kjeldoran Dead
Lightning Skelemental
Lim-Dul's High Guard
Manor Skeleton
Marang River Skeleton
Marrow Bats
Mortus Strider
Moss-Pit Skeleton
Mournwillow
Ozox, the Clattering King
Paragon of Open Graves
Persistent Specimen
Phyrexian Monitor
Rakdos Ringleader
Reassembling Skeleton
Restless Bones
Restless Dead
Rimebound Dead
Rot Farm Skeleton
Sanitarium Skeleton
Scrabbling Skullcrab
Sentry of the Underworld
Skeletal Crocodile
Skeletal Kathari
Skeletal Snake
Skeletal Vampire
Skeletal Wurm
Skeleton
Skeleton
Skeleton
Skeleton
Skeleton Archer
Skeleton Crew
Skeleton Pirate
Skeleton Scavengers
Skeleton Ship
Skithiryx, the Blight Dragon
Skullsnap Nuisance
Tenacious Dead
The Grim Captain
Tinybones, Bauble Burglar
Tinybones, the Pickpocket
Tinybones, Trinket Thief
Uchbenbak, the Great Mistake
Underworld Sentinel
Unworthy Dead
Urborg Skeleton
Viashino Skeleton
Wall of Bone
Wretched Bonemass


A-Demilich

{U}{U}{U}{U}

-- no image --
Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4/4

A-Moss-Pit Skeleton

{B}{G}

-- no image --
Creature - Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
2/2

Asphodel Wanderer

{B}

-- no image --
Creature - Skeleton Soldier
{2}{B}: Regenerate this creature.
1/1

Augur of Skulls

{1}{B}

-- no image --
Creature - Skeleton Wizard
{1}{B}: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.
1/1

Barrier of Bones

{B}

-- no image --
Creature - Skeleton Wall
Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0/3

Bladewing, Deathless Tyrant

{5}{B}{R}

-- no image --
Legendary Creature - Dragon Skeleton
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
6/6

Bone Dragon

{3}{B}{B}

-- no image --
Creature - Dragon Skeleton
Flying {3}{B}{B}, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
5/4

Bone Rattler

{3}{B}{B}

-- no image --
Creature - Skeleton
When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
4/4

Boneyard Aberration

{4}{B}

-- no image --
Creature - Skeleton Dog
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
3/3

Carnage Gladiator

{2}{B}{R}

-- no image --
Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate this creature.
4/2

Carrionette

{1}{B}

-- no image --
Creature - Skeleton
{2}{B}{B}: Exile this card and target creature unless that creature's controller pays {2}. Activate only if this card is in your graveyard.
1/1

Champion of Stray Souls

{4}{B}{B}

-- no image --
Creature - Skeleton Warrior
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.
4/4

Charred Graverobber

{2}{B}

-- no image --
Creature - Skeleton Mercenary
When this creature enters, return target outlaw card from your graveyard to your hand. Escape-{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
3/1

Cinderbones

{2}{B}

-- no image --
Creature - Elemental Skeleton
Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate this creature.
1/1

Clattering Augur

{1}{B}

-- no image --
Creature - Skeleton Shaman
This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.
1/1

Clattering Skeletons

{3}{B}

-- no image --
Creature - Skeleton
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
4/3

Cult Conscript

{B}

-- no image --
Creature - Skeleton Warrior
This creature enters tapped. {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
2/1

Death Tyrant

{4}{B}

-- no image --
Creature - Beholder Skeleton
Menace Negative Energy Cone - Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. {5}{B}: Return this card from your graveyard to the battlefield tapped.
4/6

Deathless Knight

{B/G}{B/G}{B/G}{B/G}

-- no image --
Creature - Skeleton Knight
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
4/2

Demilich

{U}{U}{U}{U}

-- no image --
Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4/3

Diminished Returner

{1}{B}{B}

-- no image --
Creature - Phyrexian Skeleton
Diminished Returner enters tapped. {B}{B}: Diminished Returner perpetually gets -1/-1, then return it to the battlefield. Activate only if Diminished Returner is in your graveyard and its toughness is 2 or greater.
4/3

Dimir House Guard

{3}{B}

-- no image --
Creature - Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2/3

Dread Osseosaur

-- no image --
Creature - Dinosaur Skeleton Horror
Menace Whenever this creature enters or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
5/4

Drudge Reavers

{3}{B}

-- no image --
Creature - Skeleton
Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate this creature.
2/1

Drudge Sentinel

{2}{B}

-- no image --
Creature - Skeleton Warrior
2/1

Drudge Skeletons

{1}{B}

-- no image --
Creature - Skeleton
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/1

Duty-Bound Dead

{B}

-- no image --
Creature - Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
0/2

Emperor of Bones

{1}{B}

-- no image --
Creature - Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2

Flameskull

{1}{R}{R}

-- no image --
Creature - Skeleton
Flying This creature can't block. Rejuvenation - When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
3/1

Flayed Nim

{3}{B}

-- no image --
Creature - Skeleton
Whenever this creature deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate this creature.
2/2

Fleshless Gladiator

{1}{B}

-- no image --
Creature - Phyrexian Skeleton
Corrupted - {2}{B}: Return this card from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.
2/2

Forsaken Miner

{B}

-- no image --
Creature - Skeleton Rogue
This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2/2

Ghastly Death Tyrant

{4}{B}{B}

-- no image --
Creature - Beholder Skeleton
When this creature enters, choose one - - Disintegration Ray - Destroy target enchantment an opponent controls. You lose life equal to its mana value. - Death Ray - Creatures you control gain deathtouch until end of turn.
6/5

Golgari Grave-Troll

{4}{G}

-- no image --
Creature - Troll Skeleton
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0/0

Grim Roustabout

{1}{B}

-- no image --
Creature - Skeleton Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {1}{B}: Regenerate this creature.
1/1

Gutless Plunderer

{2}{B}

-- no image --
Creature - Skeleton Pirate
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid - When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
2/2

Gutterbones

{B}

-- no image --
Creature - Skeleton Warrior
This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2/1

Hunted Bonebrute

{2}{B}

-- no image --
Creature - Skeleton Beast
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}
6/2

Kathari Remnant

{2}{U}{B}

-- no image --
Creature - Bird Skeleton
Flying {B}: Regenerate this creature. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
0/1

Kjeldoran Dead

{B}

-- no image --
Creature - Skeleton
When this creature enters, sacrifice a creature. {B}: Regenerate this creature.
3/1

Lightning Skelemental

{B}{R}{R}

-- no image --
Creature - Elemental Skeleton
Trample, haste Whenever this creature deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice this creature.
6/1

Lim-Dul's High Guard

{1}{B}{B}

-- no image --
Creature - Skeleton
First strike {1}{B}: Regenerate this creature.
2/1

Manor Skeleton

{1}{B}

-- no image --
Creature - Skeleton
Haste {1}{B}: Regenerate this creature.
1/1

Marang River Skeleton

{1}{B}

-- no image --
Creature - Skeleton
{B}: Regenerate this creature. Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1/1

Marrow Bats

{4}{B}

-- no image --
Creature - Bat Skeleton
Flying Pay 4 life: Regenerate this creature.
4/1

Mortus Strider

{1}{U}{B}

-- no image --
Creature - Skeleton
When this creature dies, return it to its owner's hand.
1/1

Moss-Pit Skeleton

{B}{G}

-- no image --
Creature - Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
2/2

Mournwillow

{1}{B}{G}

-- no image --
Creature - Plant Skeleton
Haste Delirium - When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3/2

Ozox, the Clattering King

{2}{B}

-- no image --
Legendary Creature - Skeleton Noble
3/2

Paragon of Open Graves

{3}{B}

-- no image --
Creature - Skeleton Warrior
Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2/2

Persistent Specimen

{B}

-- no image --
Creature - Skeleton
{2}{B}: Return this card from your graveyard to the battlefield tapped.
1/1

Phyrexian Monitor

{3}{B}

-- no image --
Creature - Phyrexian Skeleton
{B}: Regenerate this creature.
2/2

Rakdos Ringleader

{4}{B}{R}

-- no image --
Creature - Skeleton Warrior
First strike Whenever this creature deals combat damage to a player, that player discards a card at random. {B}: Regenerate this creature.
3/1

Reassembling Skeleton

{1}{B}

-- no image --
Creature - Skeleton Warrior
{1}{B}: Return this card from your graveyard to the battlefield tapped.
1/1

Restless Bones

{2}{B}

-- no image --
Creature - Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate this creature.
1/1

Restless Dead

{1}{B}

-- no image --
Creature - Skeleton
{B}: Regenerate this creature.
1/1

Rimebound Dead

{B}

-- no image --
Snow Creature - Skeleton
{S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)
1/1

Rot Farm Skeleton

{2}{B}{G}

-- no image --
Creature - Plant Skeleton
This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
4/1

Sanitarium Skeleton

{B}

-- no image --
Creature - Skeleton
{2}{B}: Return this card from your graveyard to your hand.
1/2

Scrabbling Skullcrab

{U}

-- no image --
Creature - Crab Skeleton
Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
0/3

Sentry of the Underworld

{3}{W}{B}

-- no image --
Creature - Griffin Skeleton
Flying, vigilance {W}{B}, Pay 3 life: Regenerate this creature.
3/3

Skeletal Crocodile

{3}{B}

-- no image --
Creature - Crocodile Skeleton
5/1

Skeletal Kathari

{4}{B}

-- no image --
Creature - Bird Skeleton
Flying {B}, Sacrifice a creature: Regenerate this creature.
3/2

Skeletal Snake

{1}{B}

-- no image --
Creature - Snake Skeleton
2/1

Skeletal Vampire

{4}{B}{B}

-- no image --
Creature - Vampire Skeleton
Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.
3/3

Skeletal Wurm

{7}{B}

-- no image --
Creature - Skeleton Wurm
{B}: Regenerate this creature.
7/6

Skeleton

-- no image --
Token Creature - Skeleton
1/1

Skeleton

-- no image --
Token Creature - Skeleton
Menace (This creature can't be blocked except by two or more creatures.)
4/1

Skeleton

-- no image --
Token Creature - Skeleton
2/1

Skeleton

-- no image --
Token Creature - Skeleton
{B}: Regenerate this creature.
1/1

Skeleton Archer

{3}{B}

-- no image --
Creature - Skeleton Archer
When this creature enters, it deals 1 damage to any target.
3/3

Skeleton Crew

{3}{B}

-- no image --
Creature - Skeleton Pirate
Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return this card from your graveyard to the battlefield tapped.
3/3

Skeleton Pirate

-- no image --
Token Creature - Skeleton Pirate
2/2

Skeleton Scavengers

{2}{B}

-- no image --
Creature - Skeleton
This creature enters with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
0/0

Skeleton Ship

{3}{U}{B}

-- no image --
Legendary Creature - Skeleton
When you control no Islands, sacrifice Skeleton Ship. {T}: Put a -1/-1 counter on target creature.
0/3

Skithiryx, the Blight Dragon

{3}{B}{B}

-- no image --
Legendary Creature - Phyrexian Dragon Skeleton
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx gains haste until end of turn. {B}{B}: Regenerate Skithiryx.
4/4

Skullsnap Nuisance

{U}{B}

-- no image --
Creature - Insect Skeleton
Flying Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1/4

Tenacious Dead

{B}

-- no image --
Creature - Skeleton Warrior
When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
1/1

The Grim Captain

-- no image --
Legendary Creature - Skeleton Spirit Pirate
Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7

Tinybones, Bauble Burglar

{1}{B}

-- no image --
Legendary Creature - Skeleton Rogue
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
1/3

Tinybones, the Pickpocket

{B}

-- no image --
Legendary Creature - Skeleton Rogue
Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
1/1

Tinybones, Trinket Thief

{1}{B}

-- no image --
Legendary Creature - Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life.
1/2

Uchbenbak, the Great Mistake

{3}{U}{B}

-- no image --
Legendary Creature - Skeleton Horror
Vigilance, menace Descend 8 - {4}{U}{B}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
6/4

Underworld Sentinel

{3}{B}{B}

-- no image --
Creature - Skeleton Soldier
Whenever this creature attacks, exile target creature card from your graveyard. When this creature dies, put all cards exiled with it onto the battlefield.
4/5

Unworthy Dead

{1}{B}

-- no image --
Creature - Phyrexian Skeleton
{B}: Regenerate this creature.
1/1

Urborg Skeleton

{B}

-- no image --
Creature - Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate this creature. If this creature was kicked, it enters with a +1/+1 counter on it.
0/1

Viashino Skeleton

{3}{R}

-- no image --
Creature - Lizard Skeleton
{1}{B}, Discard a card: Regenerate this creature.
2/1

Wall of Bone

{2}{B}

-- no image --
Creature - Skeleton Wall
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/4

Wretched Bonemass

-- no image --
Creature - Skeleton Horror
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. This creature has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
X/X