Magic The Gathering Cards of types 'Sheep' and 'creature'
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Gatebreaker Ram
Baaallerina
Bridled Bighorn
Sheep
Sheep
Nyx-Fleece Ram
Enduring Innocence
Rustspore Ram
Sheep
Gatebreaker Ram
{2}{G}
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Creature - Sheep
This creature gets +1/+1 for each Gate you control.
As long as you control two or more Gates, this creature has vigilance and trample.
2/2
Baaallerina
{3}{U}
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Creature - Sheep Performer
Flying
When this creature enters, you may put a name sticker on a nonland permanent you own.
{2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
3/3
Bridled Bighorn
{3}{W}
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Creature - Sheep Mount
Vigilance
Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/4
Sheep
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Token Creature - Sheep
1/1
Sheep
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Token Creature - Sheep
2/2
Nyx-Fleece Ram
{1}{W}
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Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0/5
Enduring Innocence
{1}{W}{W}
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Enchantment Creature - Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2/1
Rustspore Ram
{4}
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Artifact Creature - Sheep
When this creature enters, destroy target Equipment.
1/3
Sheep
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Token Creature - Sheep
0/1