'Shark' cards

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Click for list of card names (21)
Arius, Flyby Trawler
Battering Krasis
Bigfin Bouncer
Captain Howler, Sea Scourge
Chrome Host Seedshark
Daggermaw Megalodon
Giant Shark
Half-Shark, Half-
Hammerhead Shark
Loan Shark
Marauding Mako
Pouncing Shoreshark
Shabraz, the Skyshark
Shambleshark
Shark
Shark
Sharktocrab
Spined Megalodon
Thunderhead Gunner
Unruly Krasis
Voracious Greatshark


Arius, Flyby Trawler

{U}{R}

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Legendary Creature - Shark Pirate
Flying, Trample Whenever Arius attacks, seek a non-Shark card. Discard that card at the beginning of the next end step. Whenever you discard one or more cards, put a +1/+1 counter on Arius.
1/1

Battering Krasis

{2}{G}

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Creature - Shark Beast
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2/1

Bigfin Bouncer

{3}{U}

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Creature - Shark Pirate
When this creature enters, return target creature an opponent controls to its owner's hand.
3/2

Captain Howler, Sea Scourge

{2}{U}{R}

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Legendary Creature - Shark Pirate
Ward-{2}, Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
5/4

Chrome Host Seedshark

{2}{U}

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Creature - Phyrexian Shark
2/4

Daggermaw Megalodon

{4}{U}{U}

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Creature - Shark
Vigilance Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
5/7

Giant Shark

{5}{U}

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Creature - Shark
This creature can't attack unless defending player controls an Island. Whenever this creature blocks or becomes blocked by a creature that has been dealt damage this turn, this creature gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice this creature.
4/4

Half-Shark, Half-

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Creature - Shark
At the beginning of your upkeep, Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
3/3

Hammerhead Shark

{1}{U}

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Creature - Shark
This creature can't attack unless defending player controls an Island.
2/3

Loan Shark

{3}{U}

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Creature - Shark Rogue
When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/4

Marauding Mako

{R}

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Creature - Shark Pirate
Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
1/1

Pouncing Shoreshark

{4}{U}

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Creature - Shark Beast
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
4/3

Shabraz, the Skyshark

{3}{W}{U}

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Legendary Creature - Shark Bird
Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life. {W/U}: Target Human gains flying until end of turn.
3/3

Shambleshark

{G}{U}

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Creature - Shark Crab
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2/1

Shark

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Token Creature - Shark
3/3

Shark

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Token Creature - Shark
Flying
X/X

Sharktocrab

{2}{G}{U}

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Creature - Shark Octopus Crab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
4/4

Spined Megalodon

{5}{U}{U}

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Creature - Shark
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
5/7

Thunderhead Gunner

{4}{R}

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Creature - Shark Pirate
Reach Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
4/5

Unruly Krasis

{1}{G}{U}

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Creature - Shark Octopus Lizard
Trample Whenever this creature attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is this creature's power. {3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
4/4

Voracious Greatshark

{3}{U}{U}

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Creature - Shark
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
5/4