Magic The Gathering Cards of types 'Shaman' and 'Human'

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Zulaport Chainmage
Seasoned Pyromancer
Kolaghan Stormsinger
Dragon's Rage Channeler
Prismari Apprentice
Vulshok Heartstoker
Keldon Flamesage
A-Dragon's Rage Channeler
Storm Herald
Stormcaller of Keranos
Valakut Invoker
Ixalli's Keeper
Vithian Stinger
Murasa Pyromancer
Ardent Elementalist
Rakdos Trumpeter
Thermo-Alchemist
Tilonalli's Skinshifter
Firemantle Mage
Weaver of Lightning
Incendiary Oracle
Plaguecrafter
Stonewright
Eternal Witness
Burning-Tree Emissary
Akoum Stonewaker
Smoke Teller
Sisters of the Flame
Joyful Stormsculptor
Trailblazing Historian
Bogardan Dragonheart
Otepec Huntmaster
Martyr of Spores
Cult of the Waxing Moon
Wild Beastmaster
Fireblade Artist
Akroan Conscriptor
Stoneshaker Shaman
Dragon Whisperer
Ophiomancer
Renowned Weaver
Illustrious Historian
Minister of Pain
Young Pyromancer
Ulvenwald Tracker
Trusted Forcemage
Bitterheart Witch
Arena Trickster
Jade Mage
Vulshok Sorcerer
Gruul Guildmage
Draconic Disciple
Vithian Renegades
Skarrg Guildmage
Martyr of Ashes
Brimstone Mage
Tilonalli's Summoner
Clan Guildmage
Rattleclaw Mystic
Fa'adiyah Seer
Rune-Brand Juggler
Mad Prophet
Gruul Beastmaster
Kinetic Augur
Agadeem Occultist
Timeless Witness
Skirsdag Cultist
Flamespeaker Adept
Cunning Sparkmage
Bloodboil Sorcerer
Prophetic Flamespeaker
Dragonmaster Outcast
Deathgreeter
Rix Maadi Reveler
Brood Keeper
Whisperer of the Wilds
Hiveheart Shaman
Gigantomancer
Oran-Rief Invoker
Cult Guildmage
Shaman of Forgotten Ways
Rix Maadi Guildmage
Skinshifter
Jund Battlemage
Crimson Mage
Naya Battlemage
Master of the Wild Hunt
Wakedancer
Chaos Channeler
Kessig Flamebreather
Wose Pathfinder
Kazandu Tuskcaller
Brothers of Fire
Akoum Flameseeker
Moodmark Painter
Circle of Elders
Kumano's Pupils
Frostwielder
Rage Thrower
Conspiracy Theorist
Temur War Shaman
Ulvenwald Mystics
Spellrune Painter
Flamescroll Celebrant
Accursed Witch
Sage of Ancient Lore
Kessig Forgemaster
Lambholt Pacifist
Mondronen Shaman
Demon-Possessed Witch
Zaffai, Thunder Conductor
Meren of Clan Nel Toth
Valduk, Keeper of the Flame
Lagomos, Hand of Hatred
Alaundo the Seer
Storm God's Oracle
Fallen Ferromancer
Blighted Shaman
Balduvian Shaman
Juri, Master of the Revue
Ghired, Mirror of the Wilds
Sunastian Falconer
Brine Shaman
Bugenhagen, Wise Elder
Brallin, Skyshark Rider
Storm Shaman
Dragonspeaker Shaman
Kumano, Master Yamabushi
Rakka Mar
Gavi, Nest Warden
Aberrant Mind Sorcerer
Tasigur, the Golden Fang
Reki, the History of Kamigawa
Subira, Tulzidi Caravanner
Rydia, Summoner of Mist
Atla Palani, Nest Tender
Sarkhan, Soul Aflame
Judith, the Scourge Diva
Kaervek the Merciless
Ghired, Conclave Exile
Judith, Carnage Connoisseur
Exuberant Firestoker
Chandra, Fire of Kaladesh
Etching of Kumano
Mathise, Surge Channeler
Neera, Wild Mage
Timeless Witness


Zulaport Chainmage

{3}{B}

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Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
4/2

Seasoned Pyromancer

{1}{R}{R}

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Creature - Human Shaman
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
2/2

Kolaghan Stormsinger

{R}

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Creature - Human Shaman
Haste Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, target creature gains haste until end of turn.
1/1

Dragon's Rage Channeler

{R}

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Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
1/1

Prismari Apprentice

{U}{R}

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Creature - Human Shaman
Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.
2/2

Vulshok Heartstoker

{2}{R}

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Creature - Human Shaman
When this creature enters, target creature gets +2/+0 until end of turn.
2/2

Keldon Flamesage

{2}{R}

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Creature - Human Shaman
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
2/3

A-Dragon's Rage Channeler

{R}

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Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
1/1

Storm Herald

{2}{R}

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Creature - Human Shaman
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
3/2

Stormcaller of Keranos

{2}{R}

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Creature - Human Shaman
Haste {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/2

Valakut Invoker

{2}{R}

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Creature - Human Shaman
{8}: This creature deals 3 damage to any target.
2/3

Ixalli's Keeper

{1}{G}

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Creature - Human Shaman
{7}{G}, {T}, Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
2/2

Vithian Stinger

{2}{R}

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Creature - Human Shaman
{T}: This creature deals 1 damage to any target. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0/1

Murasa Pyromancer

{4}{R}{R}

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Creature - Human Shaman Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
3/2

Ardent Elementalist

{3}{R}

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Creature - Human Shaman
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
2/1

Rakdos Trumpeter

{1}{B}

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Creature - Human Shaman
Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: This creature gets +2/+0 until end of turn.
1/3

Thermo-Alchemist

{1}{R}

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Creature - Human Shaman
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
0/3

Tilonalli's Skinshifter

{2}{R}

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Creature - Human Shaman
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
0/1

Firemantle Mage

{2}{R}

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Creature - Human Shaman Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
2/2

Weaver of Lightning

{2}{R}

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Creature - Human Shaman
Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.
1/4

Incendiary Oracle

{1}{R}

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Creature - Human Shaman
{1}{R}: This creature gets +1/+0 until end of turn. If a creature dealt damage by this creature this turn would die, exile it instead.
2/2

Plaguecrafter

{2}{B}

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Creature - Human Shaman
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
3/2

Stonewright

{R}

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Creature - Human Shaman
1/1

Eternal Witness

{1}{G}{G}

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Creature - Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
2/1

Burning-Tree Emissary

{R/G}{R/G}

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Creature - Human Shaman
When this creature enters, add {R}{G}.
2/2

Akoum Stonewaker

{1}{R}

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Creature - Human Shaman
Landfall - Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
2/1

Smoke Teller

{1}{G}

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Creature - Human Shaman
{1}{U}: Look at target face-down creature.
2/2

Sisters of the Flame

{1}{R}{R}

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Creature - Human Shaman
{T}: Add {R}.
2/2

Joyful Stormsculptor

{3}{U}{R}

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Creature - Human Shaman
When this creature enters, create two 1/1 blue and red Elemental creature tokens. Whenever you cast a spell that has convoke, this creature deals 1 damage to each opponent and each battle they protect.
2/3

Trailblazing Historian

{1}{R}

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Creature - Human Shaman
Haste {T}: Another target creature gains haste until end of turn.
1/3

Bogardan Dragonheart

{2}{R}

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Creature - Human Shaman
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
2/2

Otepec Huntmaster

{1}{R}

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Creature - Human Shaman
Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.
1/2

Martyr of Spores

{G}

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Creature - Human Shaman
{1}, Reveal X green cards from your hand, Sacrifice this creature: Target creature gets +X/+X until end of turn.
1/1

Cult of the Waxing Moon

{4}{G}

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Creature - Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
5/4

Wild Beastmaster

{2}{G}

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Creature - Human Shaman
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
1/1

Fireblade Artist

{B}{R}

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Creature - Human Shaman
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.
2/2

Akroan Conscriptor

{4}{R}

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Creature - Human Shaman
Heroic - Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/2

Stoneshaker Shaman

{2}{R}

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Creature - Human Shaman
At the beginning of each player's end step, that player sacrifices an untapped land of their choice.
1/1

Dragon Whisperer

{R}{R}

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Creature - Human Shaman
{R}: This creature gains flying until end of turn. {1}{R}: This creature gets +1/+0 until end of turn. Formidable - {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
2/2

Ophiomancer

{2}{B}

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Creature - Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
2/2

Renowned Weaver

{G}

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Creature - Human Shaman
{1}{G}, Sacrifice this creature: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
1/1

Illustrious Historian

{1}{R}

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Creature - Human Shaman
{5}, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
2/1

Minister of Pain

{2}{B}

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Creature - Human Shaman
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, creatures your opponents control get -1/-1 until end of turn.
2/3

Young Pyromancer

{1}{R}

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Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2/1

Ulvenwald Tracker

{G}

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Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1/1

Trusted Forcemage

{2}{G}

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Creature - Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +1/+1.
2/2

Bitterheart Witch

{4}{B}

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Creature - Human Shaman
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
1/2

Arena Trickster

{3}{R}

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Creature - Human Shaman
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
3/3

Jade Mage

{1}{G}

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Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
2/1

Vulshok Sorcerer

{1}{R}{R}

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Creature - Human Shaman
Haste {T}: This creature deals 1 damage to any target.
1/1

Gruul Guildmage

{R/G}{R/G}

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Creature - Human Shaman
({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: This creature deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn.
2/2

Draconic Disciple

{1}{R}{G}

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Creature - Human Shaman
{T}: Add one mana of any color. {7}, {T}, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
2/2

Vithian Renegades

{1}{R}{G}

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Creature - Human Shaman
When this creature enters, destroy target artifact.
3/2

Skarrg Guildmage

{R}{G}

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Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2

Martyr of Ashes

{R}

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Creature - Human Shaman
{2}, Reveal X red cards from your hand, Sacrifice this creature: This creature deals X damage to each creature without flying.
1/1

Brimstone Mage

{2}{R}

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Creature - Human Shaman
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 {T}: This creature deals 1 damage to any target. LEVEL 3+ 2/4 {T}: This creature deals 3 damage to any target.
2/2

Tilonalli's Summoner

{1}{R}

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Creature - Human Shaman
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
1/1

Clan Guildmage

{R}{G}

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Creature - Human Shaman
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2

Rattleclaw Mystic

{1}{G}

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Creature - Human Shaman
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.
2/1

Fa'adiyah Seer

{1}{G}

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Creature - Human Shaman
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1

Rune-Brand Juggler

{B}{R}

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Creature - Human Shaman
When this creature enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.) {3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
2/2

Mad Prophet

{3}{R}

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Creature - Human Shaman
Haste {T}, Discard a card: Draw a card.
2/2

Gruul Beastmaster

{3}{G}

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Creature - Human Shaman
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
2/2

Kinetic Augur

{3}{R}

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Creature - Human Shaman
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When this creature enters, discard up to two cards, then draw that many cards.
X/4

Agadeem Occultist

{2}{B}

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Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0/2

Timeless Witness

{2}{G}{G}

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Creature - Human Shaman
When this creature enters, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
2/1

Skirsdag Cultist

{2}{R}{R}

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Creature - Human Shaman
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
2/2

Flamespeaker Adept

{2}{R}

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Creature - Human Shaman
Whenever you scry, this creature gets +2/+0 and gains first strike until end of turn.
2/3

Cunning Sparkmage

{2}{R}

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Creature - Human Shaman
Haste {T}: This creature deals 1 damage to any target.
0/1

Bloodboil Sorcerer

{3}{R}

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Creature - Human Shaman
When this creature enters, you take the initiative. Crown of Madness - {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
3/3

Prophetic Flamespeaker

{1}{R}{R}

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Creature - Human Shaman
Double strike, trample Whenever this creature deals combat damage to a player, exile the top card of your library. You may play it this turn.
1/3

Dragonmaster Outcast

{R}

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Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1/1

Deathgreeter

{B}

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Creature - Human Shaman
Whenever another creature dies, you may gain 1 life.
1/1

Rix Maadi Reveler

{1}{R}

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Creature - Human Shaman
Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
2/2

Brood Keeper

{3}{R}

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Creature - Human Shaman
2/3

Whisperer of the Wilds

{1}{G}

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Creature - Human Shaman
{T}: Add {G}. Ferocious - {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0/2

Hiveheart Shaman

{3}{G}

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Creature - Human Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5

Gigantomancer

{7}{G}

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Creature - Human Shaman
{1}: Target creature you control has base power and toughness 7/7 until end of turn.
1/1

Oran-Rief Invoker

{1}{G}

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Creature - Human Shaman
{8}: This creature gets +5/+5 and gains trample until end of turn.
2/2

Cult Guildmage

{B}{R}

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Creature - Human Shaman
{3}{B}, {T}: Target player discards a card. Activate only as a sorcery. {R}, {T}: This creature deals 1 damage to target opponent or planeswalker.
2/2

Shaman of Forgotten Ways

{2}{G}

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Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable - {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2/3

Rix Maadi Guildmage

{B}{R}

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Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn. {B}{R}: Target player who lost life this turn loses 1 life.
2/2

Skinshifter

{1}{G}

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Creature - Human Shaman
{G}: Choose one. Activate only once each turn. - Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample. - Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying. - Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
1/1

Jund Battlemage

{2}{R}

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Creature - Human Shaman
{B}, {T}: Target player loses 1 life. {G}, {T}: Create a 1/1 green Saproling creature token.
2/2

Crimson Mage

{1}{R}

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Creature - Human Shaman
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
2/1

Naya Battlemage

{2}{G}

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Creature - Human Shaman
{R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature.
2/2

Master of the Wild Hunt

{2}{G}{G}

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Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3

Wakedancer

{2}{B}

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Creature - Human Shaman
Morbid - When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
2/2

Chaos Channeler

{2}{R}{R}

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Creature - Human Shaman
Wild Magic Surge - Whenever this creature attacks, roll a d20. 1-9 | Exile the top card of your library. You may play it this turn. 10-19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.
4/3

Kessig Flamebreather

{1}{R}

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Creature - Human Shaman
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
1/3

Wose Pathfinder

{1}{G}

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Creature - Human Shaman
{T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
1/1

Kazandu Tuskcaller

{1}{G}

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Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens.
1/1

Brothers of Fire

{1}{R}{R}

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Creature - Human Shaman
{1}{R}{R}: This creature deals 1 damage to any target and 1 damage to you.
2/2

Akoum Flameseeker

{2}{R}

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Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3/2

Moodmark Painter

{2}{B}{B}

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Creature - Human Shaman
Undergrowth - When this creature enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
2/3

Circle of Elders

{2}{G}{G}

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Creature - Human Shaman
Vigilance Formidable - {T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater.
2/4

Kumano's Pupils

{4}{R}

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Creature - Human Shaman
If a creature dealt damage by this creature this turn would die, exile it instead.
3/3

Frostwielder

{2}{R}{R}

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Creature - Human Shaman
If a creature dealt damage by this creature this turn would die, exile it instead. {T}: This creature deals 1 damage to any target.
1/2

Rage Thrower

{5}{R}

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Creature - Human Shaman
Whenever another creature dies, this creature deals 2 damage to target player or planeswalker.
4/2

Conspiracy Theorist

{1}{R}

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Creature - Human Shaman
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
2/2

Temur War Shaman

{4}{G}{G}

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Creature - Human Shaman
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4/5