Magic The Gathering Cards of types 'Shaman' and 'Elf'

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Reclamation Sage
Viridian Lorebearers
Elvish Bard
Vastwood Animist
Primal Forcemage
Evolution Witness
Llanowar Empath
Advocate of the Beast
Swarm Guildmage
Riftsweeper
Elvish Eulogist
Deathrite Shaman
Seedcradle Witch
Fauna Shaman
Shaman of the Pack
Golgari Guildmage
Selesnya Evangel
Nullmage Shepherd
Viridian Shaman
Elvish Doomsayer
Thelonite Hermit
Oracle of Mul Daya
Essence Warden
Naya Sojourners
Scarred Vinebreeder
Nurturer Initiate
Yeva's Forcemage
Pendelhaven Elder
Elvish Piper
Trostani's Summoner
Nightshade Harvester
Behemoth's Herald
Allosaurus Shepherd
Godtracker of Jund
Viridian Acolyte
Deadbridge Shaman
Glowspore Shaman
Shaman of Spring
Korozda Guildmage
Llanowar Augur
Wolf-Skull Shaman
Elvish Visionary
Tribune of Rot
Tajuru Preserver
Caller of the Untamed
Cylian Sunsinger
Brazen Upstart
Beastcaller Savant
Golgari Findbroker
Immaculate Magistrate
Masked Admirers
Gilt-Leaf Seer
Elvish Hexhunter
Wildheart Invoker
Yeva, Nature's Herald
Baeloth Barrityl, Entertainer
Emmara Tandris
Izoni, Thousand-Eyed
Savra, Queen of the Golgari
Aberrant Mind Sorcerer
Safehold Duo
Mayael the Anima
Viridian Corrupter
Delina, Wild Mage
Bloodline Shaman
Furgul, Quag Nurturer
Mul Daya Channelers
Underrealm Lich
Mathise, Surge Channeler
Neera, Wild Mage


Reclamation Sage

{2}{G}

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Creature - Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
2/1

Viridian Lorebearers

{3}{G}

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Creature - Elf Shaman
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
3/3

Elvish Bard

{3}{G}{G}

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Creature - Elf Shaman Bard
All creatures able to block this creature do so.
2/4

Vastwood Animist

{2}{G}

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Creature - Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1

Primal Forcemage

{2}{G}

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Creature - Elf Shaman
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
2/2

Evolution Witness

{2}{G}

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Creature - Elf Shaman Mutant
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
2/1

Llanowar Empath

{3}{G}

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Creature - Elf Shaman
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
2/2

Advocate of the Beast

{2}{G}

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Creature - Elf Shaman
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
2/3

Swarm Guildmage

{B}{G}

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Creature - Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life.
2/2

Riftsweeper

{1}{G}

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Creature - Elf Shaman
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
2/2

Elvish Eulogist

{G}

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Creature - Elf Shaman
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
1/1

Deathrite Shaman

{B/G}

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Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1/2

Seedcradle Witch

{G/W}

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Creature - Elf Shaman
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
1/1

Fauna Shaman

{1}{G}

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Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2/2

Shaman of the Pack

{1}{B}{G}

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Creature - Elf Shaman
When this creature enters, target opponent loses life equal to the number of Elves you control.
3/2

Golgari Guildmage

{B/G}{B/G}

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Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.
2/2

Selesnya Evangel

{G}{W}

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Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1/2

Nullmage Shepherd

{3}{G}

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Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2/4

Viridian Shaman

{2}{G}

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Creature - Elf Shaman
When this creature enters, destroy target artifact.
2/2

Elvish Doomsayer

{1}{B}

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Creature - Elf Shaman
When this creature dies, each opponent discards a card.
1/1

Thelonite Hermit

{3}{G}

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Creature - Elf Shaman
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
1/1

Oracle of Mul Daya

{3}{G}

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Creature - Elf Shaman
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
2/2

Essence Warden

{G}

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Creature - Elf Shaman
Whenever another creature enters, you gain 1 life.
1/1

Naya Sojourners

{2}{R}{G}{W}

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Creature - Elf Shaman
When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
5/3

Scarred Vinebreeder

{1}{B}

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Creature - Elf Shaman
{2}{B}, Exile an Elf card from your graveyard: This creature gets +3/+3 until end of turn.
1/1

Nurturer Initiate

{G}

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Creature - Elf Shaman
Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
1/1

Yeva's Forcemage

{2}{G}

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Creature - Elf Shaman
When this creature enters, target creature gets +2/+2 until end of turn.
2/2

Pendelhaven Elder

{1}{G}

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Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
1/1

Elvish Piper

{3}{G}

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Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
1/1

Trostani's Summoner

{5}{G}{W}

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Creature - Elf Shaman
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1

Nightshade Harvester

{3}{B}

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Creature - Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
2/2

Behemoth's Herald

{G}

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Creature - Elf Shaman
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
1/1

Allosaurus Shepherd

{G}

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Creature - Elf Shaman
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1

Godtracker of Jund

{1}{R}{G}

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Creature - Elf Shaman
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
2/2

Viridian Acolyte

{G}

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Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
1/1

Deadbridge Shaman

{2}{B}

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Creature - Elf Shaman
When this creature dies, target opponent discards a card.
3/1

Glowspore Shaman

{B}{G}

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Creature - Elf Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
3/1

Shaman of Spring

{3}{G}

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Creature - Elf Shaman
When this creature enters, draw a card.
2/2

Korozda Guildmage

{B}{G}

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Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) {2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2/2

Llanowar Augur

{G}

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Creature - Elf Shaman
Sacrifice this creature: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
0/3

Wolf-Skull Shaman

{1}{G}

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Creature - Elf Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, create a 2/2 green Wolf creature token.
2/2

Elvish Visionary

{1}{G}

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Creature - Elf Shaman
When this creature enters, draw a card.
1/1

Tribune of Rot

{1}{B/G}{B/G}

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Creature - Elf Shaman
Whenever this creature attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
3/3

Tajuru Preserver

{1}{G}

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Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
2/1

Caller of the Untamed

{3}{G}

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Creature - Elf Shaman
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
2/4

Cylian Sunsinger

{1}{G}

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Creature - Elf Shaman
{R}{G}{W}: This creature and each other creature with the same name as it get +3/+3 until end of turn.
2/2

Brazen Upstart

{R}{G}{W}

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Creature - Elf Shaman
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2

Beastcaller Savant

{1}{G}

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Creature - Elf Shaman Ally
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1/1

Golgari Findbroker

{B}{B}{G}{G}

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Creature - Elf Shaman
When this creature enters, return target permanent card from your graveyard to your hand.
3/4

Immaculate Magistrate

{3}{G}

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Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2/2

Masked Admirers

{2}{G}{G}

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Creature - Elf Shaman
When this creature enters, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
3/2

Gilt-Leaf Seer

{2}{G}

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Creature - Elf Shaman
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
2/2

Elvish Hexhunter

{G/W}

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Creature - Elf Shaman
{G/W}, {T}, Sacrifice this creature: Destroy target enchantment.
1/1

Wildheart Invoker

{2}{G}{G}

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Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
4/3

Yeva, Nature's Herald

{2}{G}{G}

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Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
4/4

Baeloth Barrityl, Entertainer

{4}{R}

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Legendary Creature - Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.) Whenever a goaded attacking or blocking creature dies, you create a Treasure token. Choose a Background (You can have a Background as a second commander.)
2/5

Emmara Tandris

{5}{G}{W}

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Legendary Creature - Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
5/7

Izoni, Thousand-Eyed

{2}{B}{B}{G}{G}

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Legendary Creature - Elf Shaman
Undergrowth - When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard. {B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
2/3

Savra, Queen of the Golgari

{2}{B}{G}

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Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
2/2

Aberrant Mind Sorcerer

{4}{U}

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Creature - Human Elf Shaman
Psionic Spells - When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1-9 | You may put that card on top of your library. 10-20 | Return that card to your hand.
3/4

Safehold Duo

{3}{G/W}

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Creature - Elf Warrior Shaman
Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
2/4

Mayael the Anima

{R}{G}{W}

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Legendary Creature - Elf Shaman
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
2/3

Viridian Corrupter

{1}{G}{G}

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Creature - Phyrexian Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Viridian Corrupter enters, destroy target artifact.
2/2

Delina, Wild Mage

{3}{R}

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Legendary Creature - Elf Shaman
3/2

Bloodline Shaman

{1}{G}

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Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1/1

Furgul, Quag Nurturer

{2}{B}{G}

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Legendary Creature - Elf Shaman
At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control. {T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power.
2/4

Mul Daya Channelers

{1}{G}{G}

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Creature - Elf Druid Shaman
2/2

Underrealm Lich

{3}{B}{G}

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Creature - Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: This creature gains indestructible until end of turn. Tap it.
4/3

Mathise, Surge Channeler

{2}{U}

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Legendary Creature - Human Elf Shaman
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9 | Each player draws a card. 10-19 | You draw a card. 20 | Copy that spell. You may choose new targets for the copy.
1/1

Neera, Wild Mage

{4}{U}{R}

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Legendary Creature - Human Elf Shaman
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
2/7