'Serpent' cards

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Click for list of card names (55)
Aesi, Tyrant of Gyre Strait
Benthic Anomaly
Benthic Behemoth
Biolume Egg
Biolume Serpent
Bladecoil Serpent
Bog Serpent
Caetus, Sea Tyrant of Segovia
Catch of the Day
Cryptic Serpent
Deep-Sea Serpent
Deep-Sea Terror
Denizen of the Deep
Dirgur Nemesis
Dreamwinder
Floodtide Serpent
Frilled Sea Serpent
Gearseeker Serpent
Harbor Serpent
Iceridge Serpent
Junk Winder
Koma and Toski, Compleated
Koma, Cosmos Serpent
Koma, World-Eater
Koma's Coil
Kukemssa Serpent
Lava Serpent
Lightning Serpent
Lochmere Serpent
Marjhan
River Serpent
Ronom Serpent
Sandbar Serpent
Scrapdiver Serpent
Sea Monster
Sea Serpent
Serpent of the Endless Sea
Serpent of Yawning Depths
Shoal Serpent
Shrouded Serpent
Slinking Serpent
Slipstream Serpent
Sliptide Serpent
Spire Serpent
Steelclad Serpent
Striped Riverwinder
Sword Coast Serpent
Taniwha
Tolarian Serpent
Tolarian Terror
Verazol, the Split Current
Vodalian Serpent
Wormhole Serpent
Xolatoyac, the Smiling Flood
Yorion, Sky Nomad


Aesi, Tyrant of Gyre Strait

{4}{G}{U}

-- no image --
Legendary Creature - Serpent
You may play an additional land on each of your turns. Landfall - Whenever a land you control enters, you may draw a card.
5/5

Benthic Anomaly

{6}{U}

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Creature - Eldrazi Serpent
Devoid (This card has no color.) When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.
7/8

Benthic Behemoth

{5}{U}{U}{U}

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Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
7/6

Biolume Egg

{2}{U}

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Creature - Serpent Egg
Defender When this creature enters, scry 2. When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
0/4

Biolume Serpent

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Creature - Serpent
Sacrifice two Islands: This creature can't be blocked this turn.
4/4

Bladecoil Serpent

{X}{6}

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Artifact Creature - Serpent
When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card. When this creature enters, for each {R}{R} spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.
5/4

Bog Serpent

{5}{B}

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Creature - Serpent
This creature can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice this creature.
5/5

Caetus, Sea Tyrant of Segovia

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Legendary Creature - Serpent
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) At the beginning of your end step, untap up to four target creatures.
3/3

Catch of the Day

{5}{U}

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Creature - Serpent
As Catch of the Day enters the battlefield, choose one for each of the following. Keyword -> Vigilance; ward {3}; or islandwalk. Whenever this creature attacks -> Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls. Size -> 6/2; 4/4; or 2/6.
X/X

Cryptic Serpent

{5}{U}{U}

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Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
6/5

Deep-Sea Serpent

{4}{U}{U}

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Creature - Serpent
This creature can't attack unless defending player controls an Island.
5/5

Deep-Sea Terror

{4}{U}{U}

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Creature - Serpent
This creature can't attack unless there are seven or more cards in your graveyard.
6/6

Denizen of the Deep

{6}{U}{U}

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Creature - Serpent
When this creature enters, return each other creature you control to its owner's hand.
11/11

Dirgur Nemesis

{5}{U}

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Creature - Serpent
Defender Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
6/5

Dreamwinder

{3}{U}

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Creature - Serpent
This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
4/3

Floodtide Serpent

{4}{U}

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Creature - Serpent
This creature can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
4/4

Frilled Sea Serpent

{4}{U}{U}

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Creature - Serpent
{5}{U}{U}: This creature can't be blocked this turn.
4/6

Gearseeker Serpent

{5}{U}{U}

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Creature - Serpent
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {5}{U}: This creature can't be blocked this turn.
5/6

Harbor Serpent

{4}{U}{U}

-- no image --
Creature - Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.
5/5

Iceridge Serpent

{4}{U}

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Creature - Serpent
When this creature enters, return target creature an opponent controls to its owner's hand.
3/3

Junk Winder

{5}{U}{U}

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Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5/6

Koma and Toski, Compleated

{6}{U}{G}

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Legendary Creature - Phyrexian Serpent Squirrel
7/7

Koma, Cosmos Serpent

{3}{G}{G}{U}{U}

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Legendary Creature - Serpent
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one - - Tap target permanent. Its activated abilities can't be activated this turn. - Koma gains indestructible until end of turn.
6/6

Koma, World-Eater

{3}{G}{G}{U}{U}

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Legendary Creature - Serpent
This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
8/12

Koma's Coil

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Token Creature - Serpent
3/3

Kukemssa Serpent

{3}{U}

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Creature - Serpent
This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice this creature.
4/3

Lava Serpent

{5}{R}

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Creature - Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
5/5

Lightning Serpent

{X}{R}

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Creature - Elemental Serpent
Trample, haste This creature enters with X +1/+0 counters on it. At the beginning of the end step, sacrifice this creature.
2/1

Lochmere Serpent

{4}{U}{B}

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Creature - Serpent
Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
7/7

Marjhan

{5}{U}{U}

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Creature - Serpent
This creature doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap this creature. Activate only during your upkeep. This creature can't attack unless defending player controls an Island. {U}{U}: This creature gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice this creature.
8/8

River Serpent

{5}{U}

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Creature - Serpent
This creature can't attack unless there are five or more cards in your graveyard. Cycling {U} ({U}, Discard this card: Draw a card.)
5/5

Ronom Serpent

{5}{U}

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Snow Creature - Serpent
This creature can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice this creature.
5/6

Sandbar Serpent

{4}{U}

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Creature - Serpent
Cycling {2} ({2}, Discard this card: Draw a card.)
3/4

Scrapdiver Serpent

{5}{U}{U}

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Creature - Serpent
This creature can't be blocked as long as defending player controls an artifact.
5/5

Sea Monster

{4}{U}{U}

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Creature - Serpent
This creature can't attack unless defending player controls an Island.
6/6

Sea Serpent

{5}{U}

-- no image --
Creature - Serpent
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
5/5

Serpent of the Endless Sea

{4}{U}

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Creature - Serpent
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. This creature can't attack unless defending player controls an Island.
X/X

Serpent of Yawning Depths

{4}{U}{U}

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Enchantment Creature - Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
6/6

Shoal Serpent

{5}{U}

-- no image --
Creature - Serpent
Defender Landfall - Whenever a land you control enters, this creature loses defender until end of turn.
5/5

Shrouded Serpent

{4}{U}{U}{U}

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Creature - Serpent
Whenever this creature attacks, defending player may pay {4}. If that player doesn't, this creature can't be blocked this turn.
4/4

Slinking Serpent

{2}{U}{B}

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Creature - Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3

Slipstream Serpent

{7}{U}

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Creature - Serpent
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6

Sliptide Serpent

{4}{U}{U}

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Creature - Serpent
{3}{U}: Return this creature to its owner's hand.
4/4

Spire Serpent

{4}{U}

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Creature - Serpent
Defender Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
3/5

Steelclad Serpent

{5}{U}

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Artifact Creature - Serpent
This creature can't attack unless you control another artifact.
4/5

Striped Riverwinder

{6}{U}

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Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)
5/5

Sword Coast Serpent

{5}{U}{U}

-- no image --
Creature - Serpent Dragon
This creature can't be blocked as long as you've cast a noncreature spell this turn.
6/6

Taniwha

{3}{U}{U}

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Legendary Creature - Serpent
Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
7/7

Tolarian Serpent

{5}{U}{U}

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Creature - Serpent
At the beginning of your upkeep, mill seven cards.
7/7

Tolarian Terror

{6}{U}

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Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
5/5

Verazol, the Split Current

{X}{G}{U}

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Legendary Creature - Serpent
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
0/0

Vodalian Serpent

{3}{U}

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Creature - Serpent
Kicker {2} (You may pay an additional {2} as you cast this spell.) This creature can't attack unless defending player controls an Island. If this creature was kicked, it enters with four +1/+1 counters on it.
2/2

Wormhole Serpent

{4}{U}

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Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
3/5

Xolatoyac, the Smiling Flood

{4}{G}{U}

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Legendary Creature - Salamander Serpent
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.
6/6

Yorion, Sky Nomad

{3}{W/U}{W/U}

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Legendary Creature - Bird Serpent
Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5