Magic The Gathering Cards of types 'Scout' and 'Ally'

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Turntimber Ranger
Chasm Guide
Lantern Scout
Expedition Envoy
Cliffside Lookout
Coralhelm Guide
Makindi Aeronaut
Tajuru Stalwart


Turntimber Ranger

{3}{G}{G}

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Creature - Elf Scout Ranger Ally
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
2/2

Chasm Guide

{3}{R}

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Creature - Goblin Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
3/2

Lantern Scout

{2}{W}

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Creature - Human Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
3/2

Expedition Envoy

{W}

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Creature - Human Scout Ally
2/1

Cliffside Lookout

{W}

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Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/1

Coralhelm Guide

{1}{U}

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Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2/1

Makindi Aeronaut

{1}{W}

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Creature - Kor Scout Ally
Flying
1/3

Tajuru Stalwart

{2}{G}

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Creature - Elf Scout Ally
Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
0/1