'Scout' cards

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Click for list of card names (273)
A-Nael, Avizoa Aeronaut
Ace Flockbringer
Advance Scout
Aethergeode Miner
Ainok Guide
Ainok Tracker
Ainok Wayfarer
Airdrop Aeronauts
Alena, Kessig Trapper
Alert Heedbonder
Alora, Cheerful Scout
Alpine Guide
Amalia Benavides Aguirre
Amrou Scout
Ardenn, Intrepid Archaeologist
Argothian Opportunist
Atalan Jackal
Auriok Transfixer
Aven Surveyor
Awestruck Cygnet
Barrenton Cragtreads
Benthic Explorers
Bloodthorn Taunter
Bonny Pall, Clearcutter
Borderland Explorer
Borderland Ranger
Branchblight Stalker
Braulios of Pheres Band
Breakneck Rider
Briarbridge Tracker
Brightwood Tracker
Byway Courier
Cenote Scout
Centaur's Herald
Cephalid Scout
Chasm Guide
Cliff Threader
Cliffside Lookout
Clifftop Lookout
Cloudblazer
Copperhorn Scout
Coralhelm Guide
Courageous Outrider
Crimson Caravaneer
Cylian Elf
Deeproot Wayfinder
Delney, Streetwise Lookout
Disa the Restless
District Guide
Dragonstorm Forecaster
Elanor Gardner
Elvish Pathcutter
Elvish Scout
Emperor's Vanguard
Empyreal Voyager
Enduring Bondwarden
Enslaved Scout
Entity Tracker
Expedition Envoy
Fallaji Archaeologist
Fallaji Wayfarer
Farbog Explorer
Femeref Scouts
Finch Formation
Finch Formation
Flame-Kin War Scout
Flubs, the Fool
Forerunner of the Heralds
Frodo Baggins
Frodo, Adventurous Hobbit
Frontier Explorer
Frontier Guide
Frontier Seeker
Galadhrim Guide
Ghirapur Guide
Gladecover Scout
Glitch Ghost Surveyor
Goblin Guide
Goblin Mountaineer
Goblin Outlander
Goblin Shortcutter
Goblin Surveyor
Golos, Tireless Pilgrim
Gor Muldrak, Amphinologist
Greenwood Sentinel
Gremlin Tamer
Gwenna, Eyes of Gaea
Hakbal of the Surging Soul
Hans Eriksson
Hillcomber Giant
Hinterland Chef
Homarid Explorer
Honorable Scout
House Cartographer
Hyrax Tower Scout
Icatian Scout
Intrepid Adversary
Intrepid Provisioner
Intrepid Stablemaster
Ironclaw Buzzardiers
Jadelight Ranger
Jadelight Spelunker
Jem Lightfoote, Sky Explorer
Jeskai Windscout
Jet Collector
Jhessian Lookout
Jungleborn Pioneer
Kastral, the Windcrested
Kavu Scout
Keen-Eyed Curator
Kellan, Daring Traveler
Kellan, Planar Trailblazer
Kinjalli's Dawnrunner
Kishla Skimmer
Kitesail Scout
Kithkin Mourncaller
Kor Cartographer
Kor Line-Slinger
Kraul Foragers
Lagonna-Band Trailblazer
Lantern Scout
Leaf-Leap Guide
Leonin Surveyor
Llanowar Envoy
Llanowar Scout
Long River Lurker
Lonis, Cryptozoologist
Loporrit Scout
Lothlorien Lookout
Loxodon Surveyor
Makindi Aeronaut
Mardu Devotee
Mardu Scout
Marsh Threader
Master of Diversion
Mausoleum Guard
Melira, Sylvok Outcast
Melira, the Living Cure
Merfolk Branchwalker
Merfolk Cave-Diver
Merfolk Seastalkers
Merfolk Skyscout
Merfolk Surveyor
Merfolk Wayfinder
Miara, Thorn of the Glade
Minnea, Planar Tourist
Minotaur Explorer
Mirkwood Trapper
Monastery Messenger
Mtenda Herder
Mutant Surveyor
Mwonvuli Beast Tracker
Nacatl Outlander
Nael, Avizoa Aeronaut
Nessian Wanderer
Nicanzil, Current Conductor
Nimrodel Watcher
Nissa, Resurgent Animist
Nissa, Vastwood Seer
No-Regrets Egret
Norwood Ranger
Nyxborn Courser
Oltec Archaeologists
Optimistic Scavenger
Oreskos Explorer
Patient Naturalist
Pileated Provisioner
Pious Wayfarer
Plumecreed Escort
Plumecreed Mentor
Portent Tracker
Prairie Survivalist
Primeval Herald
Prompto Argentum
Queen's Agent
Quirion Explorer
Quirion Trailblazer
Rappelling Scouts
Razorgrass Invoker
Realm Seekers
Reckless Pyrosurfer
River Herald Guide
River Herald Scout
Rootrider Faun
Roving Harper
Ruby, Daring Tracker
Safehold Elite
Saffi Eriksdotter
Sakura-Tribe Scout
Salt Road Patrol
Salvage Scout
Sand Scout
Sandsteppe Scavenger
Sarinth Steelseeker
Scholar of New Horizons
Scurry of Squirrels
Seedpod Squire
Seeker of Sunlight
Seekers' Squire
Selvala, Eager Trailblazer
Selvala, Explorer Returned
Selvala, Heart of the Wilds
Sentinel of the Nameless City
Senu, Keen-Eyed Protector
Seton's Scout
Shardless Outlander
Shoreline Scout
Silhana Wayfinder
Silkwing Scout
Sinkhole Surveyor
Skyclave Aerialist
Skyclave Invader
Skyknight Squire
Skyline Scout
Skyrider Patrol
Space Marine Scout
Spire Tracer
Squad Rallier
Starry-Eyed Skyrider
Streambed Aquitects
Subterranean Scout
Sunrise Seeker
Sutina, Speaker of the Tajuru
Sylvan Ranger
Tajuru Stalwart
Talas Explorer
Talas Scout
Talon Trooper
Tandem Lookout
Thalakos Scout
Timberland Guide
Tireless Provisioner
Tireless Tracker
Tishana's Wayfinder
Tlincalli Hunter
Tolsimir, Friend to Wolves
Tolsimir, Midnight's Light
Topography Tracker
Trailtracker Scout
Traveling Botanist
Treetop Scout
Troyan, Gutsy Explorer
Trustworthy Scout
Tuinvale Guide
Tunnel Tipster
Turntimber Ranger
Utvara Scalper
Vaan, Street Thief
Valeron Outlander
Vampire Interloper
Vedalken Outlander
Verge Rangers
Veteran Explorer
Veteran Ice Climber
Viashino Bladescout
Viashino Sandscout
Village Bell-Ringer
Viridian Emissary
Viridian Scout
Vrestin, Menoptra Leader
Waterwind Scout
Wei Scout
Wildwood Patrol
Windscouter
Wood Elves
Woodland Champion
Woodland Patrol
Woodland Sleuth
Wu Scout
Yathan Roadwatcher
Zidane, Tantalus Thief
Zombie Outlander
Zombie Trailblazer


A-Nael, Avizoa Aeronaut

{G}{U}

-- no image --
Legendary Creature - Elf Scout
Flying Domain - Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2/2

Ace Flockbringer

{1}{W}{U}

-- no image --
Creature - Bird Scout
Flying Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3

Advance Scout

{1}{W}

-- no image --
Creature - Human Soldier Scout
First strike {W}: Target creature gains first strike until end of turn.
1/1

Aethergeode Miner

{1}{W}

-- no image --
Creature - Dwarf Scout
Whenever this creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile this creature, then return it to the battlefield under its owner's control.
3/1

Ainok Guide

{1}{G}

-- no image --
Creature - Dog Scout
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Search your library for a basic land card, reveal it, then shuffle and put that card on top.
1/1

Ainok Tracker

{5}{R}

-- no image --
Creature - Dog Scout
First strike Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3

Ainok Wayfarer

{1}{G}

-- no image --
Creature - Dog Scout
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
1/1

Airdrop Aeronauts

{3}{W}{W}

-- no image --
Creature - Dwarf Scout
Flying Revolt - When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
4/3

Alena, Kessig Trapper

{4}{R}

-- no image --
Legendary Creature - Human Scout
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
4/3

Alert Heedbonder

{1}{G/W}{G/W}

-- no image --
Creature - Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
2/4

Alora, Cheerful Scout

{3}{G}{U}

-- no image --
Legendary Creature - Halfling Rogue Scout
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
4/4

Alpine Guide

{2}{R}

-- no image --
Snow Creature - Human Scout
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. This creature attacks each combat if able. When this creature leaves the battlefield, sacrifice a Mountain.
3/3

Amalia Benavides Aguirre

{W}{B}

-- no image --
Legendary Creature - Vampire Scout
Ward-Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2

Amrou Scout

{1}{W}

-- no image --
Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/1

Ardenn, Intrepid Archaeologist

{2}{W}

-- no image --
Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
2/2

Argothian Opportunist

{2}{G}

-- no image --
Creature - Human Scout
3/2

Atalan Jackal

{1}{R}{G}

-- no image --
Creature - Human Tyranid Scout
Trample, haste Skilled Outrider - Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/2

Auriok Transfixer

{W}

-- no image --
Creature - Human Scout
{W}, {T}: Tap target artifact.
1/1

Aven Surveyor

{3}{U}{U}

-- no image --
Creature - Bird Scout
Flying When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Return target creature to its owner's hand.
2/2

Awestruck Cygnet

{W}

-- no image --
Creature - Bird Scout
Starting intensity 0 Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1. As long as this card's intensity is 3 or more, it has base power and toughness 4/4, has flying and vigilance, and is named Radiant Swan.
2/1

Barrenton Cragtreads

{2}{W/U}{W/U}

-- no image --
Creature - Kithkin Scout
This creature can't be blocked by red creatures.
3/3

Benthic Explorers

{3}{U}

-- no image --
Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
2/4

Bloodthorn Taunter

{1}{R}

-- no image --
Creature - Human Scout
Haste {T}: Target creature with power 5 or greater gains haste until end of turn.
1/1

Bonny Pall, Clearcutter

{3}{G}{U}{U}

-- no image --
Legendary Creature - Giant Scout
6/5

Borderland Explorer

{1}{G}

-- no image --
Creature - Elf Scout
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1

Borderland Ranger

{2}{G}

-- no image --
Creature - Human Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2

Branchblight Stalker

{1}{G}

-- no image --
Creature - Phyrexian Elf Scout
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
3/1

Braulios of Pheres Band

{3}{G}{G}

-- no image --
Legendary Creature - Centaur Scout
Braulios's power and toughness are each equal to the number of lands you control. Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
X/X

Breakneck Rider

{1}{R}{R}

-- no image --
Creature - Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3

Briarbridge Tracker

{2}{G}

-- no image --
Creature - Human Scout
2/3

Brightwood Tracker

{3}{G}

-- no image --
Creature - Elf Scout
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4

Byway Courier

{2}{G}

-- no image --
Creature - Human Scout
3/2

Cenote Scout

{G}

-- no image --
Creature - Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1

Centaur's Herald

{G}

-- no image --
Creature - Elf Scout
{2}{G}, Sacrifice this creature: Create a 3/3 green Centaur creature token.
0/1

Cephalid Scout

{1}{U}

-- no image --
Creature - Octopus Wizard Scout
Flying {2}{U}, Sacrifice a land: Draw a card.
1/1

Chasm Guide

{3}{R}

-- no image --
Creature - Goblin Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
3/2

Cliff Threader

{1}{W}

-- no image --
Creature - Kor Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/1

Cliffside Lookout

{W}

-- no image --
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/1

Clifftop Lookout

{2}{G}

-- no image --
Creature - Frog Scout
Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
1/2

Cloudblazer

{3}{W}{U}

-- no image --
Creature - Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.
2/2

Copperhorn Scout

{G}

-- no image --
Creature - Elf Scout
Whenever this creature attacks, untap each other creature you control.
1/1

Coralhelm Guide

{1}{U}

-- no image --
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2/1

Courageous Outrider

{3}{W}

-- no image --
Creature - Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/4

Crimson Caravaneer

{2}{R}

-- no image --
Creature - Human Scout
1/2

Cylian Elf

{1}{G}

-- no image --
Creature - Elf Scout
2/2

Deeproot Wayfinder

{1}{G}

-- no image --
Creature - Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
2/3

Delney, Streetwise Lookout

{2}{W}

-- no image --
Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
2/2

Disa the Restless

{2}{B}{R}{G}

-- no image --
Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6

District Guide

{2}{G}

-- no image --
Creature - Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
2/2

Dragonstorm Forecaster

{U}

-- no image --
Creature - Human Scout
{2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
0/3

Elanor Gardner

{3}{G}

-- no image --
Legendary Creature - Halfling Scout
When Elanor enters, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/4

Elvish Pathcutter

{3}{G}

-- no image --
Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1/2

Elvish Scout

{G}

-- no image --
Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
1/1

Emperor's Vanguard

{3}{G}

-- no image --
Creature - Human Scout
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
4/3

Empyreal Voyager

{1}{G}{U}

-- no image --
Creature - Vedalken Scout
Flying, trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
2/3

Enduring Bondwarden

{W}

-- no image --
Creature - Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
0/1

Enslaved Scout

{2}{R}

-- no image --
Creature - Goblin Scout
{2}: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
2/2

Entity Tracker

{2}{U}

-- no image --
Creature - Human Scout
Flash Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
2/3

Expedition Envoy

{W}

-- no image --
Creature - Human Scout Ally
2/1

Fallaji Archaeologist

{1}{U}

-- no image --
Creature - Human Scout
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
0/3

Fallaji Wayfarer

{2}{G}

-- no image --
Creature - Human Scout
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
2/4

Farbog Explorer

{2}{W}

-- no image --
Creature - Human Scout
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/3

Femeref Scouts

{2}{W}

-- no image --
Creature - Human Scout
1/4

Finch Formation

{2}{U}

-- no image --
Creature - Bird Scout
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.
2/2

Finch Formation

{2}{U}

-- no image --
Token Creature - Bird Scout
Flying When this creature enters, target creature you control gains flying until end of turn. (This token's mana cost is {2}{U}.)
1/1

Flame-Kin War Scout

{3}{R}

-- no image --
Creature - Elemental Scout
When another creature enters, sacrifice this creature. If you do, this creature deals 4 damage to that creature.
2/4

Flubs, the Fool

{G}{U}{R}

-- no image --
Legendary Creature - Frog Scout
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
0/5

Forerunner of the Heralds

{3}{G}

-- no image --
Creature - Merfolk Scout
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
3/2

Frodo Baggins

{G}{W}

-- no image --
Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
1/3

Frodo, Adventurous Hobbit

{W}{B}

-- no image --
Legendary Creature - Halfling Scout
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
1/3

Frontier Explorer

{W}

-- no image --
Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2/1

Frontier Guide

{1}{G}

-- no image --
Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1

Frontier Seeker

{1}{W}

-- no image --
Creature - Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1

Galadhrim Guide

{3}{G}

-- no image --
Creature - Elf Scout
When this creature enters, scry 2.
3/4

Ghirapur Guide

{2}{G}

-- no image --
Creature - Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
3/2

Gladecover Scout

{G}

-- no image --
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1

Glitch Ghost Surveyor

{2}{U}

-- no image --
Creature - Spirit Scout
Flying Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - {3}, Exile this card from your graveyard: Draw a card.
2/2

Goblin Guide

{R}

-- no image --
Creature - Goblin Scout
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2/2

Goblin Mountaineer

{R}

-- no image --
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1

Goblin Outlander

{B}{R}

-- no image --
Creature - Goblin Scout
Protection from white
2/2

Goblin Shortcutter

{1}{R}

-- no image --
Creature - Goblin Scout
When this creature enters, target creature can't block this turn.
2/1

Goblin Surveyor

{2}{R}

-- no image --
Creature - Goblin Scout
Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - {3}, Exile this card from your graveyard: Draw a card.
3/2

Golos, Tireless Pilgrim

{5}

-- no image --
Legendary Artifact Creature - Scout
When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
3/5

Gor Muldrak, Amphinologist

{1}{G}{U}

-- no image --
Legendary Creature - Human Scout
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
3/2

Greenwood Sentinel

{1}{G}

-- no image --
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Gremlin Tamer

{W}{U}

-- no image --
Creature - Human Scout
Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
2/2

Gwenna, Eyes of Gaea

{2}{G}

-- no image --
Legendary Creature - Elf Druid Scout
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
2/3

Hakbal of the Surging Soul

{2}{G}{U}

-- no image --
Legendary Creature - Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3/3

Hans Eriksson

{2}{R}{G}

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Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
1/4

Hillcomber Giant

{2}{W}{W}

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Creature - Giant Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
3/3

Hinterland Chef

{2}{G}

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Creature - Human Scout
3/4

Homarid Explorer

{3}{U}

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Creature - Homarid Scout
When this creature enters, target player mills four cards.
3/3

Honorable Scout

{W}

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Creature - Human Soldier Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
1/1

House Cartographer

{1}{G}

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Creature - Human Scout Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2

Hyrax Tower Scout

{2}{G}

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Creature - Human Scout
When this creature enters, untap target creature.
3/3

Icatian Scout

{W}

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Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
1/1

Intrepid Adversary

{1}{W}

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Creature - Human Scout
Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.
3/1

Intrepid Provisioner

{3}{G}

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Creature - Human Scout
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.
3/3

Intrepid Stablemaster

{1}{G}

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Creature - Human Scout
Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
2/2

Ironclaw Buzzardiers

{2}{R}

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Creature - Orc Scout
This creature can't block creatures with power 2 or greater. {R}: This creature gains flying until end of turn.
2/2

Jadelight Ranger

{1}{G}{G}

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Creature - Merfolk Scout Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
2/1