'Scheme' cards

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Click for list of card names (102)
A Display of My Dark Power
A Premonition of Your Demise
A Reckoning Approaches
All in Good Time
All Shall Smolder in My Wake
Approach My Molten Realm
Because I Have Willed It
Behold My Grandeur
Behold the Power of Destruction
Bow to My Command
Chaos Is My Plaything
Choose Your Champion
Choose Your Demise
Dance, Pathetic Marionette
Dark Wings Bring Your Downfall
Delight in the Hunt
Drench the Soil in Their Blood
Embrace My Diabolical Vision
Every Dream a Nightmare
Every Hope Shall Vanish
Every Last Vestige Shall Rot
Evil Comes to Fruition
Fear My Authority
Feed the Machine
For Each of You, a Gift
I Am Duskmourn
I Am Never Alone
I Am Untouchable
I Bask in Your Silent Awe
I Call for Slaughter
I Call on the Ancient Magics
I Delight in Your Convulsions
I Know All, I See All
I Will Savor Your Agony
Ignite the Cloneforge!
Imprison This Insolent Wretch
Into the Earthen Maw
Introductions Are in Order
Kneel Before My Legions
Know Evil
Know Naught but Fire
Look Skyward and Despair
Make Yourself Useful
May Civilization Collapse
Mine Is the Only Truth
Mortal Flesh Is Weak
My Champion Stands Supreme
My Crushing Masterstroke
My Followers Ascend
My Forces Are Innumerable
My Genius Knows No Bounds
My Laughter Echoes
My Tendrils Run Deep
My Undead Horde Awakens
My Wealth Will Bury You
My Will Is Irresistible
My Wings Enfold All
My Wish Is Your Command
Nature Demands an Offering
Nature Shields Its Own
No One Will Hear Your Cries
No Secret Is Hidden from Me
Nothing Can Stop Me Now
Only Blood Ends Your Nightmares
Only I Know What Awaits
Pay Tribute to Me
Perhaps You've Met My Cohort
Plots That Span Centuries
Power Without Equal
Reality Is Mine to Control
Realms Befitting My Majesty
Roots of All Evil
Rot Like the Scum You Are
Rotted Ones, Lay Siege
Running Is Useless
Surrender Your Thoughts
The Dead Shall Serve
The Fate of the Flammable
The Iron Guardian Stirs
The Mighty Will Fall
The Pieces Are Coming Together
The Very Soil Shall Shake
There Is No Refuge
This World Belongs to Me
Time Bends to My Will
Tooth, Claw, and Tail
What's Yours Is Now Mine
When Will You Learn?
Which of You Burns Brightest?
You Are Unworthy of Mercy
You Cannot Hide from Me
You Exist Only to Amuse
You Live Only Because I Will It
You Will Know True Suffering
Your Fate Is Thrice Sealed
Your Inescapable Doom
Your Mistake Is My Triumph
Your Nightmares Are Delicious
Your Own Face Mocks You
Your Plans Mean Nothing
Your Puny Minds Cannot Fathom
Your Will Is Not Your Own


A Display of My Dark Power

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Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.

A Premonition of Your Demise

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Scheme
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.

A Reckoning Approaches

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Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

All in Good Time

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Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

All Shall Smolder in My Wake

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Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

Approach My Molten Realm

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Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

Because I Have Willed It

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Spells you cast cost {1} less to cast. At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.

Behold My Grandeur

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Scheme
When you set this scheme in motion, add {U}{B}{R}. When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Behold the Power of Destruction

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Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.

Bow to My Command

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) As you set this scheme in motion, choose an opponent. Creatures the chosen player controls can't attack you or planeswalkers you control. At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.

Chaos Is My Plaything

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Scheme
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.

Choose Your Champion

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Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

Choose Your Demise

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Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

Dance, Pathetic Marionette

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Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.

Dark Wings Bring Your Downfall

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking. At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.

Delight in the Hunt

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Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.

Drench the Soil in Their Blood

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Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.

Embrace My Diabolical Vision

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Scheme
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.

Every Dream a Nightmare

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Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.

Every Hope Shall Vanish

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Scheme
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.

Every Last Vestige Shall Rot

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Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.

Evil Comes to Fruition

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Scheme
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.

Fear My Authority

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have fear. (They can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.

Feed the Machine

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Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.

For Each of You, a Gift

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Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.

I Am Duskmourn

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.

I Am Never Alone

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Scheme
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.

I Am Untouchable

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) You and permanents you control have hexproof. When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.

I Bask in Your Silent Awe

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.

I Call for Slaughter

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Scheme

I Call on the Ancient Magics

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Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.

I Delight in Your Convulsions

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Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

I Know All, I See All

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.

I Will Savor Your Agony

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Scheme
When you set this scheme in motion, choose three. You may choose the same mode more than once. - Destroy target creature. - Target player draws a card. - Target player gains 5 life.

Ignite the Cloneforge!

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Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

Imprison This Insolent Wretch

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) When you set this scheme in motion, choose an opponent. Permanents the chosen player controls don't untap during their untap step. When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.

Into the Earthen Maw

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Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.

Introductions Are in Order

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Scheme
When you set this scheme in motion, choose one - - Search your library for a creature card, reveal it, put it into your hand, then shuffle. - You may put a creature card from your hand onto the battlefield.

Kneel Before My Legions

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Scheme
When you set this scheme in motion, choose one - - Create a 4/4 colorless Scarecrow artifact creature token with vigilance. - Creatures you control get +3/+3 and gain vigilance and trample until end of turn.

Know Evil

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Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.

Know Naught but Fire

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Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.

Look Skyward and Despair

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Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.

Make Yourself Useful

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Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.

May Civilization Collapse

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Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.

Mine Is the Only Truth

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Whenever a player casts a spell, you draw a card. At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.

Mortal Flesh Is Weak

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Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.

My Champion Stands Supreme

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Your commander has ward {2}. Whenever your commander attacks, put two +1/+1 counters on it. When your commander leaves the battlefield, abandon this scheme.

My Crushing Masterstroke

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Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

My Followers Ascend

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Scheme
When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance.

My Forces Are Innumerable

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, create a 3/3 black Horror creature token. At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.

My Genius Knows No Bounds

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Scheme
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.

My Laughter Echoes

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

My Tendrils Run Deep

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) You may play an additional land on each of your turns. At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.

My Undead Horde Awakens

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme dies, abandon this scheme.

My Wealth Will Bury You

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Scheme

My Will Is Irresistible

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Scheme
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.

My Wings Enfold All

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Scheme
When you set this scheme in motion, choose one - - Draw two cards. - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

My Wish Is Your Command

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Scheme
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

Nature Demands an Offering

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Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.

Nature Shields Its Own

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat.

No One Will Hear Your Cries

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Scheme
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.

No Secret Is Hidden from Me

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Scheme
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.

Nothing Can Stop Me Now

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.

Only Blood Ends Your Nightmares

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Scheme
When you set this scheme in motion, each opponent sacrifices a creature of their choice. Then each opponent who didn't sacrifice a creature discards two cards.

Only I Know What Awaits

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Scheme
When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield.

Pay Tribute to Me

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Scheme
When you set this scheme in motion, each opponent sacrifices a creature of their choice. If you control six or more lands, each opponent sacrifices another creature of their choice.

Perhaps You've Met My Cohort

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Scheme
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.

Plots That Span Centuries

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Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

Power Without Equal

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Scheme
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.

Reality Is Mine to Control

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Realms Befitting My Majesty

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Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Roots of All Evil

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Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.

Rot Like the Scum You Are

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Scheme
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.

Rotted Ones, Lay Siege

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Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

Running Is Useless

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Scheme
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.

Surrender Your Thoughts

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Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.

The Dead Shall Serve

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Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

The Fate of the Flammable

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Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.

The Iron Guardian Stirs

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Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.

The Mighty Will Fall

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Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.

The Pieces Are Coming Together

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Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.

The Very Soil Shall Shake

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control dies, abandon this scheme.

There Is No Refuge

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Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.

This World Belongs to Me

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Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.

Time Bends to My Will

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Scheme
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.

Tooth, Claw, and Tail

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Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.

What's Yours Is Now Mine

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Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.

When Will You Learn?

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Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.

Which of You Burns Brightest?

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Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

You Are Unworthy of Mercy

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Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.

You Cannot Hide from Me

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Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.

You Exist Only to Amuse

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Scheme

You Live Only Because I Will It

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Scheme
When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)

You Will Know True Suffering

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Scheme
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.

Your Fate Is Thrice Sealed

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Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

Your Inescapable Doom

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Ongoing Scheme
(An ongoing scheme remains face up.) At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.

Your Mistake Is My Triumph

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Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

Your Nightmares Are Delicious

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Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.

Your Own Face Mocks You

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Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.

Your Plans Mean Nothing

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Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

Your Puny Minds Cannot Fathom

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Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.