Magic The Gathering Cards of types 'Scarecrow' and 'creature'

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Click for list of card names (50)
Straw Soldiers
Chainbreaker
Wingrattle Scarecrow
Wicker Warcrawler
Wicker Picker
Crossroads Candleguide
Jawbone Skulkin
Oasis Gardener
Watchwing Scarecrow
Antler Skulkin
Rattleblaze Scarecrow
Osseous Sticktwister
Wickerwing Effigy
Grim Poppet
Shire Scarecrow
Wildfire Wickerfolk
Fang Skulkin
Scuttlemutt
Scarecrow
Signpost Scarecrow
Blazethorn Scarecrow
Wickerfolk Indomitable
Scrapbasket
Hoof Skulkin
Shell Skulkin
Lurebound Scarecrow
One-Eyed Scarecrow
Wreckage Wickerfolk
Tatterkite
Jousting Dummy
Scorn Effigy
Heap Doll
Pili-Pala
Geist-Fueled Scarecrow
Painter's Servant
Wicker Witch
Scarecrow Guide
Farmstead Gleaner
Scaretiller
Field Creeper
Scarecrone
Wild-Field Scarecrow
Wickerfolk Thresher
Lockjaw Snapper
Thornwatch Scarecrow
Harvest Hand
Scarecrow
Rendmaw, Creaking Nest
The Swarmweaver
Reaper King


Straw Soldiers

{1}{U}

-- no image --
Creature - Scarecrow Soldier
1/3

Chainbreaker

{2}

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Artifact Creature - Scarecrow
This creature enters with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.
3/3

Wingrattle Scarecrow

{3}

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Artifact Creature - Scarecrow
This creature has flying as long as you control a blue creature. This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Wicker Warcrawler

{5}

-- no image --
Artifact Creature - Scarecrow
Whenever this creature attacks or blocks, put a -1/-1 counter on it at end of combat.
6/6

Wicker Picker

{3}

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Artifact Creature - Scarecrow Guest
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
2/3

Crossroads Candleguide

{4}

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Artifact Creature - Scarecrow
When this creature enters, exile up to one target card from a graveyard. {2}: Add one mana of any color.
3/4

Jawbone Skulkin

{1}

-- no image --
Artifact Creature - Scarecrow
{2}: Target red creature gains haste until end of turn.
1/1

Oasis Gardener

{3}

-- no image --
Artifact Creature - Scarecrow
When this creature enters, you gain 2 life. {T}: Add one mana of any color.
2/2

Watchwing Scarecrow

{4}

-- no image --
Artifact Creature - Scarecrow
This creature has vigilance as long as you control a white creature. This creature has flying as long as you control a blue creature.
2/4

Antler Skulkin

{5}

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Artifact Creature - Scarecrow
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3

Rattleblaze Scarecrow

{6}

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Artifact Creature - Scarecrow
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) This creature has haste as long as you control a red creature.
5/3

Osseous Sticktwister

{1}{B}

-- no image --
Artifact Creature - Scarecrow
Lifelink Delirium - At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
2/2

Wickerwing Effigy

{3}

-- no image --
Artifact Creature - Scarecrow
Defender You may look at the top card of your library any time. You may cast creature spells from the top of your library. Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
1/4

Grim Poppet

{7}

-- no image --
Artifact Creature - Scarecrow
This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
4/4

Shire Scarecrow

{2}

-- no image --
Artifact Creature - Scarecrow
Defender {1}: Add one mana of any color. Activate only once each turn.
0/3

Wildfire Wickerfolk

{R}{G}

-- no image --
Artifact Creature - Scarecrow
Haste Delirium - This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
3/2

Fang Skulkin

{2}

-- no image --
Artifact Creature - Scarecrow
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
2/1

Scuttlemutt

{3}

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Artifact Creature - Scarecrow
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
2/2

Scarecrow

{5}

-- no image --
Artifact Creature - Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
2/2

Signpost Scarecrow

{4}

-- no image --
Artifact Creature - Scarecrow
Vigilance {2}: Add one mana of any color.
2/4

Blazethorn Scarecrow

{5}

-- no image --
Artifact Creature - Scarecrow
This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3/3

Wickerfolk Indomitable

{3}{B}

-- no image --
Artifact Creature - Scarecrow
You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.
4/3

Scrapbasket

{4}

-- no image --
Artifact Creature - Scarecrow
{1}: This creature becomes all colors until end of turn.
3/2

Hoof Skulkin

{3}

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Artifact Creature - Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
2/2

Shell Skulkin

{4}

-- no image --
Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3/2

Lurebound Scarecrow

{3}

-- no image --
Artifact Creature - Scarecrow
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
4/4

One-Eyed Scarecrow

{3}

-- no image --
Artifact Creature - Scarecrow
Defender Creatures with flying your opponents control get -1/-0.
2/3

Wreckage Wickerfolk

{1}{B}

-- no image --
Artifact Creature - Scarecrow
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
1/3

Tatterkite

{3}

-- no image --
Artifact Creature - Scarecrow
Flying This creature can't have counters put on it.
2/1

Jousting Dummy

{2}

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Artifact Creature - Scarecrow Knight
{3}: This creature gets +1/+0 until end of turn.
2/1

Scorn Effigy

{3}

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Artifact Creature - Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2/3

Heap Doll

{1}

-- no image --
Artifact Creature - Scarecrow
Sacrifice this creature: Exile target card from a graveyard.
1/1

Pili-Pala

{2}

-- no image --
Artifact Creature - Scarecrow
Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.)
1/1

Geist-Fueled Scarecrow

{4}

-- no image --
Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
4/4

Painter's Servant

{2}

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Artifact Creature - Scarecrow
As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
1/3

Wicker Witch

{3}

-- no image --
Artifact Creature - Scarecrow
3/1

Scarecrow Guide

{2}

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Artifact Creature - Scarecrow
Reach {1}: Add one mana of any color. Activate only once each turn.
2/1

Farmstead Gleaner

{3}

-- no image --
Artifact Creature - Scarecrow
This creature doesn't untap during your untap step. {2}, {Q}: Put a +1/+1 counter on this creature. ({Q} is the untap symbol.)
2/2

Scaretiller

{4}

-- no image --
Artifact Creature - Scarecrow
Whenever this creature becomes tapped, choose one - - You may put a land card from your hand onto the battlefield tapped. - Return target land card from your graveyard to the battlefield tapped.
1/4

Field Creeper

{2}

-- no image --
Artifact Creature - Scarecrow
2/1

Scarecrone

{3}

-- no image --
Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
1/2

Wild-Field Scarecrow

{3}

-- no image --
Artifact Creature - Scarecrow
Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
1/4

Wickerfolk Thresher

{3}{G}

-- no image --
Artifact Creature - Scarecrow
Delirium - Whenever this creature attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
5/4

Lockjaw Snapper

{4}

-- no image --
Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
2/2

Thornwatch Scarecrow

{6}

-- no image --
Artifact Creature - Scarecrow
This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) This creature has vigilance as long as you control a white creature.
4/4

Harvest Hand

{3}

-- no image --
Artifact Creature - Scarecrow
When this creature dies, return it to the battlefield transformed under your control.
2/2

Scarecrow

-- no image --
Token Artifact Creature - Scarecrow
Vigilance
4/4

Rendmaw, Creaking Nest

{3}{B}{G}

-- no image --
Legendary Artifact Creature - Scarecrow
Menace, reach When Rendmaw enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
5/5

The Swarmweaver

{2}{B}{G}

-- no image --
Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium - As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3

Reaper King

{2/W}{2/U}{2/B}{2/R}{2/G}

-- no image --
Legendary Artifact Creature - Scarecrow
({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent.
6/6