Magic The Gathering Cards of types 'Satyr' and 'creature'

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Irreverent Revelers
Reckless Reveler
Loamcrafter Faun
Gruff Triplets
Satyr Nyx-Smith
Nessian Wanderer
Satyr Grovedancer
Careless Celebrant
Stampede Rider
Wild Celebrants
Composer of Spring
Blood Aspirant
Satyr Rambler
Setessan Oathsworn
Rootrider Faun
Nexus Wardens
Satyr Hedonist
Satyr Enchanter
Firedrinker Satyr
Voyaging Satyr
Willow Satyr
Portent Tracker
Satyr Piper
Heroes of the Revel
Tanglespan Lookout
Satyr Wayfinder
Satyr Hoplite
Lumbering Satyr
Satyr
Skola Grovedancer
Gallia of the Endless Dance
Satyr
Boon Satyr
Satyr Firedancer
Discordant Piper
Nyxborn Rollicker
Returned Reveler
Satyr


Irreverent Revelers

{2}{R}

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Creature - Satyr
When this creature enters, choose one - - Destroy target artifact. - This creature gains haste until end of turn.
2/2

Reckless Reveler

{1}{R}

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Creature - Satyr
{R}, Sacrifice this creature: Destroy target artifact.
2/1

Loamcrafter Faun

{2}{G}

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Creature - Satyr Druid
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
3/3

Gruff Triplets

{3}{G}{G}{G}

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Creature - Satyr Warrior
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3/3

Satyr Nyx-Smith

{2}{R}

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Creature - Satyr Shaman
Haste Inspired - Whenever this creature becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.
2/1

Nessian Wanderer

{1}{G}

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Creature - Satyr Scout
Constellation - Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1/3

Satyr Grovedancer

{1}{G}

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Creature - Satyr Shaman
When this creature enters, put a +1/+1 counter on target creature.
1/1

Careless Celebrant

{1}{R}

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Creature - Satyr Shaman
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
2/1

Stampede Rider

{2}{R}

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Creature - Satyr
Trample At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
2/3

Wild Celebrants

{3}{R}{R}

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Creature - Satyr
When this creature enters, you may destroy target artifact.
5/3

Composer of Spring

{1}{G}

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Creature - Satyr Bard
Constellation - Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
1/3

Blood Aspirant

{1}{R}

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Creature - Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
1/1

Satyr Rambler

{1}{R}

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Creature - Satyr
Trample
2/1

Setessan Oathsworn

{1}{G}{G}

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Creature - Satyr Warrior
Heroic - Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
1/1

Rootrider Faun

{1}{G}

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Creature - Satyr Scout
{T}: Add {G}. {1}, {T}: Add one mana of any color.
1/3

Nexus Wardens

{2}{G}

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Creature - Satyr Archer
Reach Constellation - Whenever an enchantment you control enters, you gain 2 life.
1/4

Satyr Hedonist

{1}{G}

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Creature - Satyr
{R}, Sacrifice this creature: Add {R}{R}{R}.
2/1

Satyr Enchanter

{1}{G}{W}

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Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2/2

Firedrinker Satyr

{R}

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Creature - Satyr Shaman
Whenever this creature is dealt damage, it deals that much damage to you. {1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.
2/1

Voyaging Satyr

{1}{G}

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Creature - Satyr Druid
{T}: Untap target land.
1/2

Willow Satyr

{2}{G}{G}

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Creature - Satyr
You may choose not to untap this creature during your untap step. {T}: Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.
1/1

Portent Tracker

{1}{G}

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Creature - Satyr Scout
{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
1/1

Satyr Piper

{2}{G}

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Creature - Satyr Rogue
{3}{G}: Target creature must be blocked this turn if able.
2/1

Heroes of the Revel

{4}{R}

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Creature - Satyr Soldier
4/4

Tanglespan Lookout

{2}{G}

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Creature - Satyr
Whenever an Aura you control enters, draw a card.
2/3

Satyr Wayfinder

{1}{G}

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Creature - Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1/1

Satyr Hoplite

{R}

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Creature - Satyr Soldier
Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
1/1

Lumbering Satyr

{2}{G}{G}

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Creature - Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
5/4

Satyr

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Token Creature - Satyr
Haste
2/2

Skola Grovedancer

{1}{G}

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Enchantment Creature - Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
2/2

Gallia of the Endless Dance

{R}{G}

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Legendary Creature - Satyr
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
2/2

Satyr

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Token Creature - Satyr
2/2

Boon Satyr

{1}{G}{G}

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Enchantment Creature - Satyr
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
4/2

Satyr Firedancer

{1}{R}

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Enchantment Creature - Satyr
Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.
1/1

Discordant Piper

{1}{B}

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Creature - Zombie Satyr
When this creature dies, create a 0/1 white Goat creature token.
2/1

Nyxborn Rollicker

{R}

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Enchantment Creature - Satyr
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1.
1/1

Returned Reveler

{1}{B}

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Creature - Zombie Satyr
When this creature dies, each player mills three cards.
1/3

Satyr

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Token Creature - Satyr
This creature can't block.
1/1