'Satyr' cards

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Click for list of card names (38)
Blood Aspirant
Boon Satyr
Careless Celebrant
Composer of Spring
Discordant Piper
Firedrinker Satyr
Gallia of the Endless Dance
Gruff Triplets
Heroes of the Revel
Irreverent Revelers
Loamcrafter Faun
Lumbering Satyr
Nessian Wanderer
Nexus Wardens
Nyxborn Rollicker
Portent Tracker
Reckless Reveler
Returned Reveler
Rootrider Faun
Satyr
Satyr
Satyr
Satyr Enchanter
Satyr Firedancer
Satyr Grovedancer
Satyr Hedonist
Satyr Hoplite
Satyr Nyx-Smith
Satyr Piper
Satyr Rambler
Satyr Wayfinder
Setessan Oathsworn
Skola Grovedancer
Stampede Rider
Tanglespan Lookout
Voyaging Satyr
Wild Celebrants
Willow Satyr


Blood Aspirant

{1}{R}

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Creature - Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
1/1

Boon Satyr

{1}{G}{G}

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Enchantment Creature - Satyr
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
4/2

Careless Celebrant

{1}{R}

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Creature - Satyr Shaman
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
2/1

Composer of Spring

{1}{G}

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Creature - Satyr Bard
Constellation - Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
1/3

Discordant Piper

{1}{B}

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Creature - Zombie Satyr
When this creature dies, create a 0/1 white Goat creature token.
2/1

Firedrinker Satyr

{R}

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Creature - Satyr Shaman
Whenever this creature is dealt damage, it deals that much damage to you. {1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.
2/1

Gallia of the Endless Dance

{R}{G}

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Legendary Creature - Satyr
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
2/2

Gruff Triplets

{3}{G}{G}{G}

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Creature - Satyr Warrior
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3/3

Heroes of the Revel

{4}{R}

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Creature - Satyr Soldier
4/4

Irreverent Revelers

{2}{R}

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Creature - Satyr
When this creature enters, choose one - - Destroy target artifact. - This creature gains haste until end of turn.
2/2

Loamcrafter Faun

{2}{G}

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Creature - Satyr Druid
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
3/3

Lumbering Satyr

{2}{G}{G}

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Creature - Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
5/4

Nessian Wanderer

{1}{G}

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Creature - Satyr Scout
Constellation - Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1/3

Nexus Wardens

{2}{G}

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Creature - Satyr Archer
Reach Constellation - Whenever an enchantment you control enters, you gain 2 life.
1/4

Nyxborn Rollicker

{R}

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Enchantment Creature - Satyr
Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1.
1/1

Portent Tracker

{1}{G}

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Creature - Satyr Scout
{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
1/1

Reckless Reveler

{1}{R}

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Creature - Satyr
{R}, Sacrifice this creature: Destroy target artifact.
2/1

Returned Reveler

{1}{B}

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Creature - Zombie Satyr
When this creature dies, each player mills three cards.
1/3

Rootrider Faun

{1}{G}

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Creature - Satyr Scout
{T}: Add {G}. {1}, {T}: Add one mana of any color.
1/3

Satyr

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Token Creature - Satyr
Haste
2/2

Satyr

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Token Creature - Satyr
2/2

Satyr

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Token Creature - Satyr
This creature can't block.
1/1

Satyr Enchanter

{1}{G}{W}

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Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2/2

Satyr Firedancer

{1}{R}

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Enchantment Creature - Satyr
Whenever an instant or sorcery spell you control deals damage to an opponent, this creature deals that much damage to target creature that player controls.
1/1

Satyr Grovedancer

{1}{G}

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Creature - Satyr Shaman
When this creature enters, put a +1/+1 counter on target creature.
1/1

Satyr Hedonist

{1}{G}

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Creature - Satyr
{R}, Sacrifice this creature: Add {R}{R}{R}.
2/1

Satyr Hoplite

{R}

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Creature - Satyr Soldier
Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
1/1

Satyr Nyx-Smith

{2}{R}

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Creature - Satyr Shaman
Haste Inspired - Whenever this creature becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.
2/1

Satyr Piper

{2}{G}

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Creature - Satyr Rogue
{3}{G}: Target creature must be blocked this turn if able.
2/1

Satyr Rambler

{1}{R}

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Creature - Satyr
Trample
2/1

Satyr Wayfinder

{1}{G}

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Creature - Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1/1

Setessan Oathsworn

{1}{G}{G}

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Creature - Satyr Warrior
Heroic - Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
1/1

Skola Grovedancer

{1}{G}

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Enchantment Creature - Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
2/2

Stampede Rider

{2}{R}

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Creature - Satyr
Trample At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
2/3

Tanglespan Lookout

{2}{G}

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Creature - Satyr
Whenever an Aura you control enters, draw a card.
2/3

Voyaging Satyr

{1}{G}

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Creature - Satyr Druid
{T}: Untap target land.
1/2

Wild Celebrants

{3}{R}{R}

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Creature - Satyr
When this creature enters, you may destroy target artifact.
5/3

Willow Satyr

{2}{G}{G}

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Creature - Satyr
You may choose not to untap this creature during your untap step. {T}: Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.
1/1