'Samurai' cards

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A-Akki Ronin
A-Asari Captain
A-Eiganjo Exemplar
A-Imperial Subduer
A-Peerless Samurai
A-Raiyuu, Storm's Edge
Akki Battle Squad
Akki Ronin
Alabaster Host Intercessor
Araba Mothrider
Asari Captain
Auron, Venerated Guardian
Battle-Mad Ronin
Brothers Yamazaki
Chishiro, the Shattered Blade
Cursed Ronin
Cyan, Vengeful Samurai
Devoted Retainer
Eiganjo Exemplar
Fumiko the Lowblood
Gilgamesh, Master-at-Arms
Golden-Tail Trainer
Goro-Goro, Disciple of Ryusei
Grafted Butcher
Guardians of Oboro
Hand of Cruelty
Hand of Honor
Heiko Yamazaki, the General
Heir of the Ancient Fang
Iizuka the Ruthless
Imperial Blademaster
Imperial Subduer
Indebted Samurai
Inner-Chamber Guard
Ironsoul Enforcer
Isao, Enlightened Bushi
Isshin, Two Heavens as One
Jade Avenger
Jukai Trainee
Kentaro, the Smiling Cat
Kenzo the Hardhearted
Kitsune Blademaster
Kitsune Dawnblade
Konda, Lord of Eiganjo
Konda's Hatamoto
Kosei, Penitent Warlord
Kuro's Taken
Memory of Toshiro
Mothers Yamazaki
Mothrider Cavalry
Mothrider Samurai
Nagao, Bound by Honor
Nameless Conqueror
Nezumi Bladeblesser
Nezumi Freewheeler
Nezumi Ronin
Norika Yamazaki, the Poet
Numai Outcast
Opal-Eye, Konda's Yojimbo
Peerless Samurai
Raiyuu, Storm's Edge
Reinforced Ronin
Risona, Asari Commander
Ronin Cavekeeper
Ronin Cliffrider
Ronin Houndmaster
Samurai
Samurai
Samurai Enforcers
Samurai of the Pale Curtain
Selfless Samurai
Sensei Golden-Tail
Seven-Tail Mentor
Silverstorm Samurai
Sky-Blessed Samurai
Sokenzan Renegade
Sokenzan Spellblade
Summon: Yojimbo
Sunblade Samurai
Takeno, Samurai General
Takeno's Cavalry
Tetsuo, Imperial Champion
The Wandering Rescuer
Toshiro Umezawa
Upriser Renegade


A-Akki Ronin

{R}

-- no image --
Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
1/2

A-Asari Captain

{1}{R}{W}

-- no image --
Creature - Human Samurai
Trample, haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
2/1

A-Eiganjo Exemplar

{W}

-- no image --
Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
1/1

A-Imperial Subduer

{1}{W}

-- no image --
Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3/1

A-Peerless Samurai

{1}{R}

-- no image --
Creature - Human Samurai
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
2/1

A-Raiyuu, Storm's Edge

{2}{R}{W}

-- no image --
Legendary Creature - Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
4/4

Akki Battle Squad

{5}{R}

-- no image --
Creature - Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
6/6

Akki Ronin

{1}{R}

-- no image --
Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
1/3

Alabaster Host Intercessor

{5}{W}

-- no image --
Creature - Phyrexian Samurai
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/4

Araba Mothrider

{1}{W}

-- no image --
Creature - Human Samurai
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1/1

Asari Captain

{3}{R}{W}

-- no image --
Creature - Human Samurai
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
4/3

Auron, Venerated Guardian

{3}{W}

-- no image --
Legendary Creature - Human Spirit Samurai
Vigilance Shooting Star - Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2/5

Battle-Mad Ronin

{1}{R}

-- no image --
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) This creature attacks each combat if able.
1/1

Brothers Yamazaki

{2}{R}

-- no image --
Legendary Creature - Human Samurai
2/1

Chishiro, the Shattered Blade

{2}{R}{G}

-- no image --
Legendary Creature - Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
4/4

Cursed Ronin

{3}{B}

-- no image --
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: This creature gets +1/+1 until end of turn.
1/1

Cyan, Vengeful Samurai

{6}{W}

-- no image --
Legendary Creature - Human Samurai
This spell costs {1} less to cast for each creature card in your graveyard. Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
3/3

Devoted Retainer

{W}

-- no image --
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
1/1

Eiganjo Exemplar

{1}{W}

-- no image --
Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
2/1

Fumiko the Lowblood

{2}{R}{R}

-- no image --
Legendary Creature - Human Samurai
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
3/2

Gilgamesh, Master-at-Arms

{4}{R}{R}

-- no image --
Legendary Creature - Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6

Golden-Tail Trainer

{1}{G}{W}

-- no image --
Creature - Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
1/3

Goro-Goro, Disciple of Ryusei

{1}{R}

-- no image --
Legendary Creature - Goblin Samurai
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
2/2

Grafted Butcher

{1}{B}

-- no image --
Creature - Phyrexian Samurai
When this creature enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
2/2

Guardians of Oboro

{2}{U}

-- no image --
Creature - Moonfolk Samurai
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
3/4

Hand of Cruelty

{B}{B}

-- no image --
Creature - Human Samurai
Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2

Hand of Honor

{W}{W}

-- no image --
Creature - Human Samurai
Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2

Heiko Yamazaki, the General

{3}{R}

-- no image --
Legendary Creature - Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
3/3

Heir of the Ancient Fang

{2}{G}

-- no image --
Creature - Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
2/3

Iizuka the Ruthless

{3}{R}{R}

-- no image --
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
3/3

Imperial Blademaster

{1}{R}{W}

-- no image --
Creature - Human Samurai
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
2/3

Imperial Subduer

{2}{W}

-- no image --
Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3/2

Indebted Samurai

{3}{W}

-- no image --
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.
2/3

Inner-Chamber Guard

{1}{W}

-- no image --
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
0/2

Ironsoul Enforcer

{4}{W}

-- no image --
Artifact Creature - Human Samurai
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
4/4

Isao, Enlightened Bushi

{2}{G}

-- no image --
Legendary Creature - Human Samurai
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai.
2/1

Isshin, Two Heavens as One

{R}{W}{B}

-- no image --
Legendary Creature - Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/4

Jade Avenger

{1}{G}

-- no image --
Creature - Frog Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
2/2

Jukai Trainee

{1}{G}

-- no image --
Creature - Human Samurai
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
2/2

Kentaro, the Smiling Cat

{1}{W}

-- no image --
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
2/1

Kenzo the Hardhearted

-- no image --
Legendary Creature - Human Samurai
Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
3/4

Kitsune Blademaster

{2}{W}

-- no image --
Creature - Fox Samurai
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2

Kitsune Dawnblade

{4}{W}

-- no image --
Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When this creature enters, you may tap target creature.
2/3

Konda, Lord of Eiganjo

{5}{W}{W}

-- no image --
Legendary Creature - Human Samurai
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
3/3

Konda's Hatamoto

{1}{W}

-- no image --
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
1/2

Kosei, Penitent Warlord

{1}{G}{G}

-- no image --
Legendary Creature - Ogre Samurai
0/5

Kuro's Taken

{1}{B}

-- no image --
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate this creature.
1/1

Memory of Toshiro

-- no image --
Enchantment Creature - Human Samurai
{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
2/3

Mothers Yamazaki

{2}{R}{W}

-- no image --
Legendary Creature - Human Samurai
2/2

Mothrider Cavalry

{2}{W}{W}

-- no image --
Creature - Human Samurai
This spell costs {2} less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry. Flying Other creatures you control get +1/+1.
2/2

Mothrider Samurai

{3}{W}

-- no image --
Creature - Human Samurai
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2

Nagao, Bound by Honor

{3}{W}

-- no image --
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
3/3

Nameless Conqueror

-- no image --
Enchantment Creature - Human Samurai
Trample, haste
3/3

Nezumi Bladeblesser

{2}{B}

-- no image --
Creature - Rat Samurai
This creature has deathtouch as long as you control an artifact. This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
3/2

Nezumi Freewheeler

{3}{B}

-- no image --
Creature - Rat Samurai
Menace When this creature enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform this creature. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
3/3

Nezumi Ronin

{2}{B}

-- no image --
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/1

Norika Yamazaki, the Poet

{2}{W}

-- no image --
Legendary Creature - Human Samurai
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
3/2

Numai Outcast

{3}{B}

-- no image --
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate this creature.
1/1

Opal-Eye, Konda's Yojimbo

{1}{W}{W}

-- no image --
Legendary Creature - Fox Samurai
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1/4

Peerless Samurai

{2}{R}

-- no image --
Creature - Human Samurai
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
2/3

Raiyuu, Storm's Edge

{2}{R}{W}

-- no image --
Legendary Creature - Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
3/3

Reinforced Ronin

{R}

-- no image --
Artifact Creature - Human Samurai
Haste At the beginning of your end step, return this creature to its owner's hand. Channel - {1}{R}, Discard this card: Draw a card.
2/2

Risona, Asari Commander

{1}{R}{W}

-- no image --
Legendary Creature - Human Samurai
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
3/3

Ronin Cavekeeper

{5}{R}

-- no image --
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
4/3

Ronin Cliffrider

{3}{R}{R}

-- no image --
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever this creature attacks, you may have it deal 1 damage to each creature defending player controls.
2/2

Ronin Houndmaster

{2}{R}

-- no image --
Creature - Human Samurai
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2/2

Samurai

-- no image --
Token Creature - Samurai
Vigilance
2/2

Samurai

-- no image --
Token Creature - Samurai
Double strike
2/2

Samurai Enforcers

{4}{W}{W}

-- no image --
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
4/4

Samurai of the Pale Curtain

{W}{W}

-- no image --
Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.
2/2

Selfless Samurai

{1}{W}

-- no image --
Creature - Fox Samurai
2/2

Sensei Golden-Tail

{1}{W}

-- no image --
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2/1

Seven-Tail Mentor

{3}{W}

-- no image --
Creature - Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
2/3

Silverstorm Samurai

{4}{W}{W}

-- no image --
Creature - Fox Samurai
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/3

Sky-Blessed Samurai

{6}{W}

-- no image --
Enchantment Creature - Human Samurai
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
4/4

Sokenzan Renegade

{2}{R}

-- no image --
Creature - Ogre Samurai Mercenary
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
3/3

Sokenzan Spellblade

{4}{R}

-- no image --
Creature - Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
2/3

Summon: Yojimbo

{3}{W}

-- no image --
Enchantment Creature - Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Exile target artifact, enchantment, or tapped creature an opponent controls. II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
5/5

Sunblade Samurai

{4}{W}

-- no image --
Enchantment Creature - Human Samurai
Vigilance (Attacking doesn't cause this creature to tap.) Channel - {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
4/4

Takeno, Samurai General

{5}{W}

-- no image --
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3/3

Takeno's Cavalry

{3}{W}

-- no image --
Creature - Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: This creature deals 1 damage to target attacking or blocking Spirit.
1/1

Tetsuo, Imperial Champion

{U}{B}{R}

-- no image --
Legendary Creature - Human Samurai
Whenever Tetsuo attacks, if it's equipped, choose one - - Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. - You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
3/3

The Wandering Rescuer

{3}{W}{W}

-- no image --
Legendary Creature - Human Samurai Noble
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
3/4

Toshiro Umezawa

{1}{B}{B}

-- no image --
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
2/2

Upriser Renegade

{1}{R}

-- no image --
Creature - Human Samurai
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
1/3